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// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2015/03/12 15:55
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using DG.Tweening.Core;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
using UnityEngine.UI;
|
||||
|
||||
#if DOTWEEN_TMP
|
||||
using TMPro;
|
||||
#endif
|
||||
|
||||
#pragma warning disable 1591
|
||||
namespace DG.Tweening
|
||||
{
|
||||
/// <summary>
|
||||
/// Attach this to a GameObject to create a tween
|
||||
/// </summary>
|
||||
[AddComponentMenu("DOTween/DOTween Animation")]
|
||||
public class DOTweenAnimation : ABSAnimationComponent
|
||||
{
|
||||
public float delay;
|
||||
public float duration = 1;
|
||||
public Ease easeType = Ease.OutQuad;
|
||||
public AnimationCurve easeCurve = new AnimationCurve(new Keyframe(0, 0), new Keyframe(1, 1));
|
||||
public LoopType loopType = LoopType.Restart;
|
||||
public int loops = 1;
|
||||
public string id = "";
|
||||
public bool isRelative;
|
||||
public bool isFrom;
|
||||
public bool isIndependentUpdate = false;
|
||||
public bool autoKill = true;
|
||||
|
||||
public bool isActive = true;
|
||||
public bool isValid;
|
||||
public Component target;
|
||||
public DOTweenAnimationType animationType;
|
||||
public TargetType targetType;
|
||||
public TargetType forcedTargetType; // Used when choosing between multiple targets
|
||||
public bool autoPlay = true;
|
||||
public bool useTargetAsV3;
|
||||
|
||||
public float endValueFloat;
|
||||
public Vector3 endValueV3;
|
||||
public Vector2 endValueV2;
|
||||
public Color endValueColor = new Color(1, 1, 1, 1);
|
||||
public string endValueString = "";
|
||||
public Rect endValueRect = new Rect(0, 0, 0, 0);
|
||||
public Transform endValueTransform;
|
||||
|
||||
public bool optionalBool0;
|
||||
public float optionalFloat0;
|
||||
public int optionalInt0;
|
||||
public RotateMode optionalRotationMode = RotateMode.Fast;
|
||||
public ScrambleMode optionalScrambleMode = ScrambleMode.None;
|
||||
public string optionalString;
|
||||
|
||||
bool _tweenCreated; // TRUE after the tweens have been created
|
||||
int _playCount = -1; // Used when calling DOPlayNext
|
||||
|
||||
#region Unity Methods
|
||||
|
||||
void Awake()
|
||||
{
|
||||
if (!isActive || !isValid) return;
|
||||
|
||||
if (animationType != DOTweenAnimationType.Move || !useTargetAsV3) {
|
||||
// Don't create tweens if we're using a RectTransform as a Move target,
|
||||
// because that will work only inside Start
|
||||
CreateTween();
|
||||
_tweenCreated = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
if (_tweenCreated) return;
|
||||
|
||||
CreateTween();
|
||||
_tweenCreated = true;
|
||||
}
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
if (tween != null && tween.IsActive()) tween.Kill();
|
||||
tween = null;
|
||||
}
|
||||
|
||||
// Used also by DOTweenAnimationInspector when applying runtime changes and restarting
|
||||
public void CreateTween()
|
||||
{
|
||||
if (target == null) {
|
||||
Debug.LogWarning(string.Format("{0} :: This tween's target is NULL, because the animation was created with a DOTween Pro version older than 0.9.255. To fix this, exit Play mode then simply select this object, and it will update automatically", this.gameObject.name), this.gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
if (forcedTargetType != TargetType.Unset) targetType = forcedTargetType;
|
||||
if (targetType == TargetType.Unset) {
|
||||
// Legacy DOTweenAnimation (made with a version older than 0.9.450) without stored targetType > assign it now
|
||||
targetType = TypeToDOTargetType(target.GetType());
|
||||
}
|
||||
|
||||
switch (animationType) {
|
||||
case DOTweenAnimationType.None:
|
||||
break;
|
||||
case DOTweenAnimationType.Move:
|
||||
if (useTargetAsV3) {
|
||||
isRelative = false;
|
||||
if (endValueTransform == null) {
|
||||
Debug.LogWarning(string.Format("{0} :: This tween's TO target is NULL, a Vector3 of (0,0,0) will be used instead", this.gameObject.name), this.gameObject);
|
||||
endValueV3 = Vector3.zero;
|
||||
} else {
|
||||
if (targetType == TargetType.RectTransform) {
|
||||
RectTransform endValueT = endValueTransform as RectTransform;
|
||||
if (endValueT == null) {
|
||||
Debug.LogWarning(string.Format("{0} :: This tween's TO target should be a RectTransform, a Vector3 of (0,0,0) will be used instead", this.gameObject.name), this.gameObject);
|
||||
endValueV3 = Vector3.zero;
|
||||
} else {
|
||||
RectTransform rTarget = target as RectTransform;
|
||||
if (rTarget == null) {
|
||||
Debug.LogWarning(string.Format("{0} :: This tween's target and TO target are not of the same type. Please reassign the values", this.gameObject.name), this.gameObject);
|
||||
} else {
|
||||
// Problem: doesn't work inside Awake (ararargh!)
|
||||
endValueV3 = DOTweenUtils46.SwitchToRectTransform(endValueT, rTarget);
|
||||
}
|
||||
}
|
||||
} else endValueV3 = endValueTransform.position;
|
||||
}
|
||||
}
|
||||
switch (targetType) {
|
||||
case TargetType.RectTransform:
|
||||
tween = ((RectTransform)target).DOAnchorPos3D(endValueV3, duration, optionalBool0);
|
||||
break;
|
||||
case TargetType.Transform:
|
||||
tween = ((Transform)target).DOMove(endValueV3, duration, optionalBool0);
|
||||
break;
|
||||
case TargetType.Rigidbody2D:
|
||||
tween = ((Rigidbody2D)target).DOMove(endValueV3, duration, optionalBool0);
|
||||
break;
|
||||
case TargetType.Rigidbody:
|
||||
tween = ((Rigidbody)target).DOMove(endValueV3, duration, optionalBool0);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DOTweenAnimationType.LocalMove:
|
||||
tween = transform.DOLocalMove(endValueV3, duration, optionalBool0);
|
||||
break;
|
||||
case DOTweenAnimationType.Rotate:
|
||||
switch (targetType) {
|
||||
case TargetType.Transform:
|
||||
tween = ((Transform)target).DORotate(endValueV3, duration, optionalRotationMode);
|
||||
break;
|
||||
case TargetType.Rigidbody2D:
|
||||
tween = ((Rigidbody2D)target).DORotate(endValueFloat, duration);
|
||||
break;
|
||||
case TargetType.Rigidbody:
|
||||
tween = ((Rigidbody)target).DORotate(endValueV3, duration, optionalRotationMode);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DOTweenAnimationType.LocalRotate:
|
||||
tween = transform.DOLocalRotate(endValueV3, duration, optionalRotationMode);
|
||||
break;
|
||||
case DOTweenAnimationType.Scale:
|
||||
switch (targetType) {
|
||||
#if DOTWEEN_TK2D
|
||||
case TargetType.tk2dTextMesh:
|
||||
tween = ((tk2dTextMesh)target).DOScale(optionalBool0 ? new Vector3(endValueFloat, endValueFloat, endValueFloat) : endValueV3, duration);
|
||||
break;
|
||||
case TargetType.tk2dBaseSprite:
|
||||
tween = ((tk2dBaseSprite)target).DOScale(optionalBool0 ? new Vector3(endValueFloat, endValueFloat, endValueFloat) : endValueV3, duration);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
tween = transform.DOScale(optionalBool0 ? new Vector3(endValueFloat, endValueFloat, endValueFloat) : endValueV3, duration);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DOTweenAnimationType.UIWidthHeight:
|
||||
tween = ((RectTransform)target).DOSizeDelta(optionalBool0 ? new Vector2(endValueFloat, endValueFloat) : endValueV2, duration);
|
||||
break;
|
||||
case DOTweenAnimationType.Color:
|
||||
isRelative = false;
|
||||
switch (targetType) {
|
||||
case TargetType.SpriteRenderer:
|
||||
tween = ((SpriteRenderer)target).DOColor(endValueColor, duration);
|
||||
break;
|
||||
case TargetType.Renderer:
|
||||
tween = ((Renderer)target).material.DOColor(endValueColor, duration);
|
||||
break;
|
||||
case TargetType.Image:
|
||||
tween = ((Image)target).DOColor(endValueColor, duration);
|
||||
break;
|
||||
case TargetType.Text:
|
||||
tween = ((Text)target).DOColor(endValueColor, duration);
|
||||
break;
|
||||
case TargetType.Light:
|
||||
tween = ((Light)target).DOColor(endValueColor, duration);
|
||||
break;
|
||||
#if DOTWEEN_TK2D
|
||||
case TargetType.tk2dTextMesh:
|
||||
tween = ((tk2dTextMesh)target).DOColor(endValueColor, duration);
|
||||
break;
|
||||
case TargetType.tk2dBaseSprite:
|
||||
tween = ((tk2dBaseSprite)target).DOColor(endValueColor, duration);
|
||||
break;
|
||||
#endif
|
||||
#if DOTWEEN_TMP
|
||||
case TargetType.TextMeshProUGUI:
|
||||
tween = ((TextMeshProUGUI)target).DOColor(endValueColor, duration);
|
||||
break;
|
||||
case TargetType.TextMeshPro:
|
||||
tween = ((TextMeshPro)target).DOColor(endValueColor, duration);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case DOTweenAnimationType.Fade:
|
||||
isRelative = false;
|
||||
switch (targetType) {
|
||||
case TargetType.SpriteRenderer:
|
||||
tween = ((SpriteRenderer)target).DOFade(endValueFloat, duration);
|
||||
break;
|
||||
case TargetType.Renderer:
|
||||
tween = ((Renderer)target).material.DOFade(endValueFloat, duration);
|
||||
break;
|
||||
case TargetType.Image:
|
||||
tween = ((Image)target).DOFade(endValueFloat, duration);
|
||||
break;
|
||||
case TargetType.Text:
|
||||
tween = ((Text)target).DOFade(endValueFloat, duration);
|
||||
break;
|
||||
case TargetType.Light:
|
||||
tween = ((Light)target).DOIntensity(endValueFloat, duration);
|
||||
break;
|
||||
case TargetType.CanvasGroup:
|
||||
tween = ((CanvasGroup)target).DOFade(endValueFloat, duration);
|
||||
break;
|
||||
#if DOTWEEN_TK2D
|
||||
case TargetType.tk2dTextMesh:
|
||||
tween = ((tk2dTextMesh)target).DOFade(endValueFloat, duration);
|
||||
break;
|
||||
case TargetType.tk2dBaseSprite:
|
||||
tween = ((tk2dBaseSprite)target).DOFade(endValueFloat, duration);
|
||||
break;
|
||||
#endif
|
||||
#if DOTWEEN_TMP
|
||||
case TargetType.TextMeshProUGUI:
|
||||
tween = ((TextMeshProUGUI)target).DOFade(endValueFloat, duration);
|
||||
break;
|
||||
case TargetType.TextMeshPro:
|
||||
tween = ((TextMeshPro)target).DOFade(endValueFloat, duration);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case DOTweenAnimationType.Text:
|
||||
switch (targetType) {
|
||||
case TargetType.Text:
|
||||
tween = ((Text)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
|
||||
break;
|
||||
#if DOTWEEN_TK2D
|
||||
case TargetType.tk2dTextMesh:
|
||||
tween = ((tk2dTextMesh)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
|
||||
break;
|
||||
#endif
|
||||
#if DOTWEEN_TMP
|
||||
case TargetType.TextMeshProUGUI:
|
||||
tween = ((TextMeshProUGUI)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
|
||||
break;
|
||||
case TargetType.TextMeshPro:
|
||||
tween = ((TextMeshPro)target).DOText(endValueString, duration, optionalBool0, optionalScrambleMode, optionalString);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
case DOTweenAnimationType.PunchPosition:
|
||||
switch (targetType) {
|
||||
case TargetType.RectTransform:
|
||||
tween = ((RectTransform)target).DOPunchAnchorPos(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
|
||||
break;
|
||||
case TargetType.Transform:
|
||||
tween = ((Transform)target).DOPunchPosition(endValueV3, duration, optionalInt0, optionalFloat0, optionalBool0);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DOTweenAnimationType.PunchScale:
|
||||
tween = transform.DOPunchScale(endValueV3, duration, optionalInt0, optionalFloat0);
|
||||
break;
|
||||
case DOTweenAnimationType.PunchRotation:
|
||||
tween = transform.DOPunchRotation(endValueV3, duration, optionalInt0, optionalFloat0);
|
||||
break;
|
||||
case DOTweenAnimationType.ShakePosition:
|
||||
switch (targetType) {
|
||||
case TargetType.RectTransform:
|
||||
tween = ((RectTransform)target).DOShakeAnchorPos(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
|
||||
break;
|
||||
case TargetType.Transform:
|
||||
tween = ((Transform)target).DOShakePosition(duration, endValueV3, optionalInt0, optionalFloat0, optionalBool0);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case DOTweenAnimationType.ShakeScale:
|
||||
tween = transform.DOShakeScale(duration, endValueV3, optionalInt0, optionalFloat0);
|
||||
break;
|
||||
case DOTweenAnimationType.ShakeRotation:
|
||||
tween = transform.DOShakeRotation(duration, endValueV3, optionalInt0, optionalFloat0);
|
||||
break;
|
||||
case DOTweenAnimationType.CameraAspect:
|
||||
tween = ((Camera)target).DOAspect(endValueFloat, duration);
|
||||
break;
|
||||
case DOTweenAnimationType.CameraBackgroundColor:
|
||||
tween = ((Camera)target).DOColor(endValueColor, duration);
|
||||
break;
|
||||
case DOTweenAnimationType.CameraFieldOfView:
|
||||
tween = ((Camera)target).DOFieldOfView(endValueFloat, duration);
|
||||
break;
|
||||
case DOTweenAnimationType.CameraOrthoSize:
|
||||
tween = ((Camera)target).DOOrthoSize(endValueFloat, duration);
|
||||
break;
|
||||
case DOTweenAnimationType.CameraPixelRect:
|
||||
tween = ((Camera)target).DOPixelRect(endValueRect, duration);
|
||||
break;
|
||||
case DOTweenAnimationType.CameraRect:
|
||||
tween = ((Camera)target).DORect(endValueRect, duration);
|
||||
break;
|
||||
}
|
||||
|
||||
if (tween == null) return;
|
||||
|
||||
if (isFrom) {
|
||||
((Tweener)tween).From(isRelative);
|
||||
} else {
|
||||
tween.SetRelative(isRelative);
|
||||
}
|
||||
tween.SetTarget(this.gameObject).SetDelay(delay).SetLoops(loops, loopType).SetAutoKill(autoKill)
|
||||
.OnKill(()=> tween = null);
|
||||
if (isSpeedBased) tween.SetSpeedBased();
|
||||
if (easeType == Ease.INTERNAL_Custom) tween.SetEase(easeCurve);
|
||||
else tween.SetEase(easeType);
|
||||
if (!string.IsNullOrEmpty(id)) tween.SetId(id);
|
||||
tween.SetUpdate(isIndependentUpdate);
|
||||
|
||||
if (hasOnStart) {
|
||||
if (onStart != null) tween.OnStart(onStart.Invoke);
|
||||
} else onStart = null;
|
||||
if (hasOnPlay) {
|
||||
if (onPlay != null) tween.OnPlay(onPlay.Invoke);
|
||||
} else onPlay = null;
|
||||
if (hasOnUpdate) {
|
||||
if (onUpdate != null) tween.OnUpdate(onUpdate.Invoke);
|
||||
} else onUpdate = null;
|
||||
if (hasOnStepComplete) {
|
||||
if (onStepComplete != null) tween.OnStepComplete(onStepComplete.Invoke);
|
||||
} else onStepComplete = null;
|
||||
if (hasOnComplete) {
|
||||
if (onComplete != null) tween.OnComplete(onComplete.Invoke);
|
||||
} else onComplete = null;
|
||||
|
||||
if (autoPlay) tween.Play();
|
||||
else tween.Pause();
|
||||
|
||||
if (hasOnTweenCreated && onTweenCreated != null) onTweenCreated.Invoke();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Public Methods
|
||||
|
||||
// These methods are here so they can be called directly via Unity's UGUI event system
|
||||
|
||||
public override void DOPlay()
|
||||
{
|
||||
DOTween.Play(this.gameObject);
|
||||
}
|
||||
|
||||
public override void DOPlayBackwards()
|
||||
{
|
||||
DOTween.PlayBackwards(this.gameObject);
|
||||
}
|
||||
|
||||
public override void DOPlayForward()
|
||||
{
|
||||
DOTween.PlayForward(this.gameObject);
|
||||
}
|
||||
|
||||
public override void DOPause()
|
||||
{
|
||||
DOTween.Pause(this.gameObject);
|
||||
}
|
||||
|
||||
public override void DOTogglePause()
|
||||
{
|
||||
DOTween.TogglePause(this.gameObject);
|
||||
}
|
||||
|
||||
public override void DORewind()
|
||||
{
|
||||
_playCount = -1;
|
||||
// Rewind using Components order (in case there are multiple animations on the same property)
|
||||
DOTweenAnimation[] anims = this.gameObject.GetComponents<DOTweenAnimation>();
|
||||
for (int i = anims.Length - 1; i > -1; --i) {
|
||||
Tween t = anims[i].tween;
|
||||
if (t != null && t.IsInitialized()) anims[i].tween.Rewind();
|
||||
}
|
||||
// DOTween.Rewind(this.gameObject);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restarts the tween
|
||||
/// </summary>
|
||||
/// <param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
|
||||
/// Set it to TRUE when spawning the same DOTweenAnimation in different positions (like when using a pooling system)</param>
|
||||
public override void DORestart(bool fromHere = false)
|
||||
{
|
||||
_playCount = -1;
|
||||
if (tween == null) {
|
||||
if (Debugger.logPriority > 1) Debugger.LogNullTween(tween); return;
|
||||
}
|
||||
if (fromHere && isRelative) ReEvaluateRelativeTween();
|
||||
DOTween.Restart(this.gameObject);
|
||||
}
|
||||
|
||||
public override void DOComplete()
|
||||
{
|
||||
DOTween.Complete(this.gameObject);
|
||||
}
|
||||
|
||||
public override void DOKill()
|
||||
{
|
||||
DOTween.Kill(this.gameObject);
|
||||
tween = null;
|
||||
}
|
||||
|
||||
#region Specifics
|
||||
|
||||
public void DOPlayById(string id)
|
||||
{
|
||||
DOTween.Play(this.gameObject, id);
|
||||
}
|
||||
public void DOPlayAllById(string id)
|
||||
{
|
||||
DOTween.Play(id);
|
||||
}
|
||||
|
||||
public void DOPlayBackwardsById(string id)
|
||||
{
|
||||
DOTween.PlayBackwards(this.gameObject, id);
|
||||
}
|
||||
public void DOPlayBackwardsAllById(string id)
|
||||
{
|
||||
DOTween.PlayBackwards(id);
|
||||
}
|
||||
|
||||
public void DOPlayForwardById(string id)
|
||||
{
|
||||
DOTween.PlayForward(this.gameObject, id);
|
||||
}
|
||||
public void DOPlayForwardAllById(string id)
|
||||
{
|
||||
DOTween.PlayForward(id);
|
||||
}
|
||||
|
||||
public void DOPlayNext()
|
||||
{
|
||||
DOTweenAnimation[] anims = this.GetComponents<DOTweenAnimation>();
|
||||
while (_playCount < anims.Length - 1) {
|
||||
_playCount++;
|
||||
DOTweenAnimation anim = anims[_playCount];
|
||||
if (anim != null && anim.tween != null && !anim.tween.IsPlaying() && !anim.tween.IsComplete()) {
|
||||
anim.tween.Play();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void DORewindAndPlayNext()
|
||||
{
|
||||
_playCount = -1;
|
||||
DOTween.Rewind(this.gameObject);
|
||||
DOPlayNext();
|
||||
}
|
||||
|
||||
public void DORestartById(string id)
|
||||
{
|
||||
_playCount = -1;
|
||||
DOTween.Restart(this.gameObject, id);
|
||||
}
|
||||
public void DORestartAllById(string id)
|
||||
{
|
||||
_playCount = -1;
|
||||
DOTween.Restart(id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the tweens created by this DOTweenAnimation, in the same order as they appear in the Inspector (top to bottom)
|
||||
/// </summary>
|
||||
public List<Tween> GetTweens()
|
||||
{
|
||||
// return DOTween.TweensByTarget(this.gameObject);
|
||||
|
||||
List<Tween> result = new List<Tween>();
|
||||
DOTweenAnimation[] anims = this.GetComponents<DOTweenAnimation>();
|
||||
foreach (DOTweenAnimation anim in anims) result.Add(anim.tween);
|
||||
return result;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Internal Static Helpers (also used by Inspector)
|
||||
|
||||
public static TargetType TypeToDOTargetType(Type t)
|
||||
{
|
||||
string str = t.ToString();
|
||||
int dotIndex = str.LastIndexOf(".");
|
||||
if (dotIndex != -1) str = str.Substring(dotIndex + 1);
|
||||
if (str.IndexOf("Renderer") != -1 && (str != "SpriteRenderer")) str = "Renderer";
|
||||
return (TargetType)Enum.Parse(typeof(TargetType), str);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
#region Private
|
||||
|
||||
// Re-evaluate relative position of path
|
||||
void ReEvaluateRelativeTween()
|
||||
{
|
||||
if (animationType == DOTweenAnimationType.Move) {
|
||||
((Tweener)tween).ChangeEndValue(transform.position + endValueV3, true);
|
||||
} else if (animationType == DOTweenAnimationType.LocalMove) {
|
||||
((Tweener)tween).ChangeEndValue(transform.localPosition + endValueV3, true);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public static class DOTweenAnimationExtensions
|
||||
{
|
||||
// // Doesn't work on Win 8.1
|
||||
// public static bool IsSameOrSubclassOf(this Type t, Type tBase)
|
||||
// {
|
||||
// return t.IsSubclassOf(tBase) || t == tBase;
|
||||
// }
|
||||
|
||||
public static bool IsSameOrSubclassOf<T>(this Component t)
|
||||
{
|
||||
return t is T;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4d0390bd8b8ffd640b34fe25065ff1df
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
Binary file not shown.
|
@ -0,0 +1,33 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aa0b1eebb5db27a419fa4564bbe5c9c5
|
||||
PluginImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
|
||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 0
|
||||
isExplicitlyReferenced: 0
|
||||
validateReferences: 1
|
||||
platformData:
|
||||
- first:
|
||||
Any:
|
||||
second:
|
||||
enabled: 1
|
||||
settings: {}
|
||||
- first:
|
||||
Editor: Editor
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
- first:
|
||||
Windows Store Apps: WindowsStoreApps
|
||||
second:
|
||||
enabled: 0
|
||||
settings:
|
||||
CPU: AnyCPU
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a73b1780258fee4409b8ecbeb5a31420
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,567 @@
|
|||
// Author: Daniele Giardini - http://www.demigiant.com
|
||||
// Created: 2015/03/12 16:03
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using DG.DemiEditor;
|
||||
using DG.DOTweenEditor.Core;
|
||||
using DG.Tweening;
|
||||
using DG.Tweening.Core;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
#if DOTWEEN_TMP
|
||||
using TMPro;
|
||||
#endif
|
||||
|
||||
namespace DG.DOTweenEditor
|
||||
{
|
||||
[CustomEditor(typeof(DOTweenAnimation))]
|
||||
public class DOTweenAnimationInspector : ABSAnimationInspector
|
||||
{
|
||||
enum FadeTargetType
|
||||
{
|
||||
CanvasGroup,
|
||||
Image
|
||||
}
|
||||
|
||||
enum ChooseTargetMode
|
||||
{
|
||||
None,
|
||||
BetweenCanvasGroupAndImage
|
||||
}
|
||||
|
||||
static readonly Dictionary<DOTweenAnimationType, Type[]> _AnimationTypeToComponent = new Dictionary<DOTweenAnimationType, Type[]>() {
|
||||
{ DOTweenAnimationType.Move, new[] { typeof(Rigidbody), typeof(Rigidbody2D), typeof(RectTransform), typeof(Transform) } },
|
||||
{ DOTweenAnimationType.LocalMove, new[] { typeof(Transform) } },
|
||||
{ DOTweenAnimationType.Rotate, new[] { typeof(Rigidbody), typeof(Rigidbody2D), typeof(Transform) } },
|
||||
{ DOTweenAnimationType.LocalRotate, new[] { typeof(Transform) } },
|
||||
{ DOTweenAnimationType.Scale, new[] { typeof(Transform) } },
|
||||
{ DOTweenAnimationType.Color, new[] { typeof(SpriteRenderer), typeof(Renderer), typeof(Image), typeof(Text), typeof(Light) } },
|
||||
{ DOTweenAnimationType.Fade, new[] { typeof(SpriteRenderer), typeof(Renderer), typeof(Image), typeof(Text), typeof(CanvasGroup), typeof(Light) } },
|
||||
{ DOTweenAnimationType.Text, new[] { typeof(Text) } },
|
||||
{ DOTweenAnimationType.PunchPosition, new[] { typeof(RectTransform), typeof(Transform) } },
|
||||
{ DOTweenAnimationType.PunchRotation, new[] { typeof(Transform) } },
|
||||
{ DOTweenAnimationType.PunchScale, new[] { typeof(Transform) } },
|
||||
{ DOTweenAnimationType.ShakePosition, new[] { typeof(RectTransform), typeof(Transform) } },
|
||||
{ DOTweenAnimationType.ShakeRotation, new[] { typeof(Transform) } },
|
||||
{ DOTweenAnimationType.ShakeScale, new[] { typeof(Transform) } },
|
||||
{ DOTweenAnimationType.CameraAspect, new[] { typeof(Camera) } },
|
||||
{ DOTweenAnimationType.CameraBackgroundColor, new[] { typeof(Camera) } },
|
||||
{ DOTweenAnimationType.CameraFieldOfView, new[] { typeof(Camera) } },
|
||||
{ DOTweenAnimationType.CameraOrthoSize, new[] { typeof(Camera) } },
|
||||
{ DOTweenAnimationType.CameraPixelRect, new[] { typeof(Camera) } },
|
||||
{ DOTweenAnimationType.CameraRect, new[] { typeof(Camera) } },
|
||||
{ DOTweenAnimationType.UIWidthHeight, new[] { typeof(RectTransform) } },
|
||||
};
|
||||
|
||||
#if DOTWEEN_TK2D
|
||||
static readonly Dictionary<DOTweenAnimationType, Type[]> _Tk2dAnimationTypeToComponent = new Dictionary<DOTweenAnimationType, Type[]>() {
|
||||
{ DOTweenAnimationType.Scale, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
|
||||
{ DOTweenAnimationType.Color, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
|
||||
{ DOTweenAnimationType.Fade, new[] { typeof(tk2dBaseSprite), typeof(tk2dTextMesh) } },
|
||||
{ DOTweenAnimationType.Text, new[] { typeof(tk2dTextMesh) } }
|
||||
};
|
||||
#endif
|
||||
#if DOTWEEN_TMP
|
||||
static readonly Dictionary<DOTweenAnimationType, Type[]> _TMPAnimationTypeToComponent = new Dictionary<DOTweenAnimationType, Type[]>() {
|
||||
{ DOTweenAnimationType.Color, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } },
|
||||
{ DOTweenAnimationType.Fade, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } },
|
||||
{ DOTweenAnimationType.Text, new[] { typeof(TextMeshPro), typeof(TextMeshProUGUI) } }
|
||||
};
|
||||
#endif
|
||||
|
||||
static readonly string[] _AnimationType = new[] {
|
||||
"None",
|
||||
"Move", "LocalMove",
|
||||
"Rotate", "LocalRotate",
|
||||
"Scale",
|
||||
"Color", "Fade",
|
||||
"Text",
|
||||
"UIWidthHeight",
|
||||
"Punch/Position", "Punch/Rotation", "Punch/Scale",
|
||||
"Shake/Position", "Shake/Rotation", "Shake/Scale",
|
||||
"Camera/Aspect", "Camera/BackgroundColor", "Camera/FieldOfView", "Camera/OrthoSize", "Camera/PixelRect", "Camera/Rect"
|
||||
};
|
||||
static string[] _animationTypeNoSlashes; // _AnimationType list without slashes in values
|
||||
static string[] _datString; // String representation of DOTweenAnimation enum (here for caching reasons)
|
||||
|
||||
DOTweenAnimation _src;
|
||||
bool _runtimeEditMode; // If TRUE allows to change and save stuff at runtime
|
||||
int _totComponentsOnSrc; // Used to determine if a Component is added or removed from the source
|
||||
bool _isLightSrc; // Used to determine if we're tweening a Light, to set the max Fade value to more than 1
|
||||
ChooseTargetMode _chooseTargetMode = ChooseTargetMode.None;
|
||||
|
||||
|
||||
#region MonoBehaviour Methods
|
||||
|
||||
void OnEnable()
|
||||
{
|
||||
_src = target as DOTweenAnimation;
|
||||
|
||||
onStartProperty = base.serializedObject.FindProperty("onStart");
|
||||
onPlayProperty = base.serializedObject.FindProperty("onPlay");
|
||||
onUpdateProperty = base.serializedObject.FindProperty("onUpdate");
|
||||
onStepCompleteProperty = base.serializedObject.FindProperty("onStepComplete");
|
||||
onCompleteProperty = base.serializedObject.FindProperty("onComplete");
|
||||
onTweenCreatedProperty = base.serializedObject.FindProperty("onTweenCreated");
|
||||
|
||||
// Convert _AnimationType to _animationTypeNoSlashes
|
||||
int len = _AnimationType.Length;
|
||||
_animationTypeNoSlashes = new string[len];
|
||||
for (int i = 0; i < len; ++i) {
|
||||
string a = _AnimationType[i];
|
||||
a = a.Replace("/", "");
|
||||
_animationTypeNoSlashes[i] = a;
|
||||
}
|
||||
}
|
||||
|
||||
override public void OnInspectorGUI()
|
||||
{
|
||||
base.OnInspectorGUI();
|
||||
|
||||
GUILayout.Space(3);
|
||||
EditorGUIUtils.SetGUIStyles();
|
||||
|
||||
bool playMode = Application.isPlaying;
|
||||
_runtimeEditMode = _runtimeEditMode && playMode;
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
EditorGUIUtils.InspectorLogo();
|
||||
GUILayout.Label(_src.animationType.ToString() + (string.IsNullOrEmpty(_src.id) ? "" : " [" + _src.id + "]"), EditorGUIUtils.sideLogoIconBoldLabelStyle);
|
||||
// Up-down buttons
|
||||
GUILayout.FlexibleSpace();
|
||||
if (GUILayout.Button("▲", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentUp(_src);
|
||||
if (GUILayout.Button("▼", DeGUI.styles.button.toolIco)) UnityEditorInternal.ComponentUtility.MoveComponentDown(_src);
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
if (playMode) {
|
||||
if (_runtimeEditMode) {
|
||||
|
||||
} else {
|
||||
GUILayout.Space(8);
|
||||
GUILayout.Label("Animation Editor disabled while in play mode", EditorGUIUtils.wordWrapLabelStyle);
|
||||
if (!_src.isActive) {
|
||||
GUILayout.Label("This animation has been toggled as inactive and won't be generated", EditorGUIUtils.wordWrapLabelStyle);
|
||||
GUI.enabled = false;
|
||||
}
|
||||
if (GUILayout.Button(new GUIContent("Activate Edit Mode", "Switches to Runtime Edit Mode, where you can change animations values and restart them"))) {
|
||||
_runtimeEditMode = true;
|
||||
}
|
||||
GUILayout.Label("NOTE: when using DOPlayNext, the sequence is determined by the DOTweenAnimation Components order in the target GameObject's Inspector", EditorGUIUtils.wordWrapLabelStyle);
|
||||
GUILayout.Space(10);
|
||||
if (!_runtimeEditMode) return;
|
||||
}
|
||||
}
|
||||
|
||||
Undo.RecordObject(_src, "DOTween Animation");
|
||||
|
||||
// _src.isValid = Validate(); // Moved down
|
||||
|
||||
EditorGUIUtility.labelWidth = 110;
|
||||
|
||||
if (playMode) {
|
||||
GUILayout.Space(4);
|
||||
DeGUILayout.Toolbar("Edit Mode Commands");
|
||||
DeGUILayout.BeginVBox(DeGUI.styles.box.stickyTop);
|
||||
GUILayout.BeginHorizontal();
|
||||
if (GUILayout.Button("TogglePause")) _src.tween.TogglePause();
|
||||
if (GUILayout.Button("Rewind")) _src.tween.Rewind();
|
||||
if (GUILayout.Button("Restart")) _src.tween.Restart();
|
||||
GUILayout.EndHorizontal();
|
||||
if (GUILayout.Button("Commit changes and restart")) {
|
||||
_src.tween.Rewind();
|
||||
_src.tween.Kill();
|
||||
if (_src.isValid) {
|
||||
_src.CreateTween();
|
||||
_src.tween.Play();
|
||||
}
|
||||
}
|
||||
GUILayout.Label("To apply your changes when exiting Play mode, use the Component's upper right menu and choose \"Copy Component\", then \"Paste Component Values\" after exiting Play mode", DeGUI.styles.label.wordwrap);
|
||||
DeGUILayout.EndVBox();
|
||||
} else {
|
||||
bool hasManager = _src.GetComponent<DOTweenVisualManager>() != null;
|
||||
if (!hasManager) {
|
||||
if (GUILayout.Button(new GUIContent("Add Manager", "Adds a manager component which allows you to choose additional options for this gameObject"))) {
|
||||
_src.gameObject.AddComponent<DOTweenVisualManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
DOTweenAnimationType prevAnimType = _src.animationType;
|
||||
// _src.animationType = (DOTweenAnimationType)EditorGUILayout.EnumPopup(_src.animationType, EditorGUIUtils.popupButton);
|
||||
_src.isActive = EditorGUILayout.Toggle(new GUIContent("", "If unchecked, this animation will not be created"), _src.isActive, GUILayout.Width(16));
|
||||
GUI.enabled = _src.isActive;
|
||||
_src.animationType = AnimationToDOTweenAnimationType(_AnimationType[EditorGUILayout.Popup(DOTweenAnimationTypeToPopupId(_src.animationType), _AnimationType)]);
|
||||
_src.autoPlay = DeGUILayout.ToggleButton(_src.autoPlay, new GUIContent("AutoPlay", "If selected, the tween will play automatically"));
|
||||
_src.autoKill = DeGUILayout.ToggleButton(_src.autoKill, new GUIContent("AutoKill", "If selected, the tween will be killed when it completes, and won't be reusable"));
|
||||
GUILayout.EndHorizontal();
|
||||
if (prevAnimType != _src.animationType) {
|
||||
// Set default optional values based on animation type
|
||||
_src.endValueTransform = null;
|
||||
_src.useTargetAsV3 = false;
|
||||
switch (_src.animationType) {
|
||||
case DOTweenAnimationType.Move:
|
||||
case DOTweenAnimationType.LocalMove:
|
||||
case DOTweenAnimationType.Rotate:
|
||||
case DOTweenAnimationType.LocalRotate:
|
||||
case DOTweenAnimationType.Scale:
|
||||
_src.endValueV3 = Vector3.zero;
|
||||
_src.endValueFloat = 0;
|
||||
_src.optionalBool0 = _src.animationType == DOTweenAnimationType.Scale;
|
||||
break;
|
||||
case DOTweenAnimationType.UIWidthHeight:
|
||||
_src.endValueV3 = Vector3.zero;
|
||||
_src.endValueFloat = 0;
|
||||
_src.optionalBool0 = _src.animationType == DOTweenAnimationType.UIWidthHeight;
|
||||
break;
|
||||
case DOTweenAnimationType.Color:
|
||||
case DOTweenAnimationType.Fade:
|
||||
_isLightSrc = _src.GetComponent<Light>() != null;
|
||||
_src.endValueFloat = 0;
|
||||
break;
|
||||
case DOTweenAnimationType.Text:
|
||||
_src.optionalBool0 = true;
|
||||
break;
|
||||
case DOTweenAnimationType.PunchPosition:
|
||||
case DOTweenAnimationType.PunchRotation:
|
||||
case DOTweenAnimationType.PunchScale:
|
||||
_src.endValueV3 = _src.animationType == DOTweenAnimationType.PunchRotation ? new Vector3(0,180,0) : Vector3.one;
|
||||
_src.optionalFloat0 = 1;
|
||||
_src.optionalInt0 = 10;
|
||||
_src.optionalBool0 = false;
|
||||
break;
|
||||
case DOTweenAnimationType.ShakePosition:
|
||||
case DOTweenAnimationType.ShakeRotation:
|
||||
case DOTweenAnimationType.ShakeScale:
|
||||
_src.endValueV3 = _src.animationType == DOTweenAnimationType.ShakeRotation ? new Vector3(90,90,90) : Vector3.one;
|
||||
_src.optionalInt0 = 10;
|
||||
_src.optionalFloat0 = 90;
|
||||
_src.optionalBool0 = false;
|
||||
break;
|
||||
case DOTweenAnimationType.CameraAspect:
|
||||
case DOTweenAnimationType.CameraFieldOfView:
|
||||
case DOTweenAnimationType.CameraOrthoSize:
|
||||
_src.endValueFloat = 0;
|
||||
break;
|
||||
case DOTweenAnimationType.CameraPixelRect:
|
||||
case DOTweenAnimationType.CameraRect:
|
||||
_src.endValueRect = new Rect(0, 0, 0, 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (_src.animationType == DOTweenAnimationType.None) {
|
||||
_src.isValid = false;
|
||||
if (GUI.changed) EditorUtility.SetDirty(_src);
|
||||
return;
|
||||
}
|
||||
|
||||
if (prevAnimType != _src.animationType || ComponentsChanged()) {
|
||||
_src.isValid = Validate();
|
||||
// See if we need to choose between multiple targets
|
||||
if (_src.animationType == DOTweenAnimationType.Fade && _src.GetComponent<CanvasGroup>() != null && _src.GetComponent<Image>() != null) {
|
||||
_chooseTargetMode = ChooseTargetMode.BetweenCanvasGroupAndImage;
|
||||
// Reassign target and forcedTargetType if lost
|
||||
if (_src.forcedTargetType == TargetType.Unset) _src.forcedTargetType = _src.targetType;
|
||||
switch (_src.forcedTargetType) {
|
||||
case TargetType.CanvasGroup:
|
||||
_src.target = _src.GetComponent<CanvasGroup>();
|
||||
break;
|
||||
case TargetType.Image:
|
||||
_src.target = _src.GetComponent<Image>();
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
_chooseTargetMode = ChooseTargetMode.None;
|
||||
_src.forcedTargetType = TargetType.Unset;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_src.isValid) {
|
||||
GUI.color = Color.red;
|
||||
GUILayout.BeginVertical(GUI.skin.box);
|
||||
GUILayout.Label("No valid Component was found for the selected animation", EditorGUIUtils.wordWrapLabelStyle);
|
||||
GUILayout.EndVertical();
|
||||
GUI.color = Color.white;
|
||||
if (GUI.changed) EditorUtility.SetDirty(_src);
|
||||
return;
|
||||
}
|
||||
|
||||
// Special cases in which multiple target types could be used (set after validation)
|
||||
if (_chooseTargetMode == ChooseTargetMode.BetweenCanvasGroupAndImage && _src.forcedTargetType != TargetType.Unset) {
|
||||
FadeTargetType fadeTargetType = (FadeTargetType)Enum.Parse(typeof(FadeTargetType), _src.forcedTargetType.ToString());
|
||||
TargetType prevTargetType = _src.forcedTargetType;
|
||||
_src.forcedTargetType = (TargetType)Enum.Parse(typeof(TargetType), EditorGUILayout.EnumPopup(_src.animationType + " Target", fadeTargetType).ToString());
|
||||
if (_src.forcedTargetType != prevTargetType) {
|
||||
// Target type change > assign correct target
|
||||
switch (_src.forcedTargetType) {
|
||||
case TargetType.CanvasGroup:
|
||||
_src.target = _src.GetComponent<CanvasGroup>();
|
||||
break;
|
||||
case TargetType.Image:
|
||||
_src.target = _src.GetComponent<Image>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.BeginHorizontal();
|
||||
_src.duration = EditorGUILayout.FloatField("Duration", _src.duration);
|
||||
if (_src.duration < 0) _src.duration = 0;
|
||||
_src.isSpeedBased = DeGUILayout.ToggleButton(_src.isSpeedBased, new GUIContent("SpeedBased", "If selected, the duration will count as units/degree x second"), DeGUI.styles.button.tool, GUILayout.Width(75));
|
||||
GUILayout.EndHorizontal();
|
||||
_src.delay = EditorGUILayout.FloatField("Delay", _src.delay);
|
||||
if (_src.delay < 0) _src.delay = 0;
|
||||
_src.isIndependentUpdate = EditorGUILayout.Toggle("Ignore TimeScale", _src.isIndependentUpdate);
|
||||
_src.easeType = EditorGUIUtils.FilteredEasePopup(_src.easeType);
|
||||
if (_src.easeType == Ease.INTERNAL_Custom) {
|
||||
_src.easeCurve = EditorGUILayout.CurveField(" Ease Curve", _src.easeCurve);
|
||||
}
|
||||
_src.loops = EditorGUILayout.IntField(new GUIContent("Loops", "Set to -1 for infinite loops"), _src.loops);
|
||||
if (_src.loops < -1) _src.loops = -1;
|
||||
if (_src.loops > 1 || _src.loops == -1)
|
||||
_src.loopType = (LoopType)EditorGUILayout.EnumPopup(" Loop Type", _src.loopType);
|
||||
_src.id = EditorGUILayout.TextField("ID", _src.id);
|
||||
|
||||
bool canBeRelative = true;
|
||||
// End value and eventual specific options
|
||||
switch (_src.animationType) {
|
||||
case DOTweenAnimationType.Move:
|
||||
case DOTweenAnimationType.LocalMove:
|
||||
GUIEndValueV3(_src.animationType == DOTweenAnimationType.Move);
|
||||
_src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
|
||||
canBeRelative = !_src.useTargetAsV3;
|
||||
break;
|
||||
case DOTweenAnimationType.Rotate:
|
||||
case DOTweenAnimationType.LocalRotate:
|
||||
if (_src.GetComponent<Rigidbody2D>()) GUIEndValueFloat();
|
||||
else {
|
||||
GUIEndValueV3();
|
||||
_src.optionalRotationMode = (RotateMode)EditorGUILayout.EnumPopup(" Rotation Mode", _src.optionalRotationMode);
|
||||
}
|
||||
break;
|
||||
case DOTweenAnimationType.Scale:
|
||||
if (_src.optionalBool0) GUIEndValueFloat();
|
||||
else GUIEndValueV3();
|
||||
_src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
|
||||
break;
|
||||
case DOTweenAnimationType.UIWidthHeight:
|
||||
if (_src.optionalBool0) GUIEndValueFloat();
|
||||
else GUIEndValueV2();
|
||||
_src.optionalBool0 = EditorGUILayout.Toggle("Uniform Scale", _src.optionalBool0);
|
||||
break;
|
||||
case DOTweenAnimationType.Color:
|
||||
GUIEndValueColor();
|
||||
canBeRelative = false;
|
||||
break;
|
||||
case DOTweenAnimationType.Fade:
|
||||
GUIEndValueFloat();
|
||||
if (_src.endValueFloat < 0) _src.endValueFloat = 0;
|
||||
if (!_isLightSrc && _src.endValueFloat > 1) _src.endValueFloat = 1;
|
||||
canBeRelative = false;
|
||||
break;
|
||||
case DOTweenAnimationType.Text:
|
||||
GUIEndValueString();
|
||||
_src.optionalBool0 = EditorGUILayout.Toggle("Rich Text Enabled", _src.optionalBool0);
|
||||
_src.optionalScrambleMode = (ScrambleMode)EditorGUILayout.EnumPopup("Scramble Mode", _src.optionalScrambleMode);
|
||||
_src.optionalString = EditorGUILayout.TextField(new GUIContent("Custom Scramble", "Custom characters to use in case of ScrambleMode.Custom"), _src.optionalString);
|
||||
break;
|
||||
case DOTweenAnimationType.PunchPosition:
|
||||
case DOTweenAnimationType.PunchRotation:
|
||||
case DOTweenAnimationType.PunchScale:
|
||||
GUIEndValueV3();
|
||||
canBeRelative = false;
|
||||
_src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the punch vibrate"), _src.optionalInt0, 1, 50);
|
||||
_src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Elasticity", "How much the vector will go beyond the starting position when bouncing backwards"), _src.optionalFloat0, 0, 1);
|
||||
if (_src.animationType == DOTweenAnimationType.PunchPosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
|
||||
break;
|
||||
case DOTweenAnimationType.ShakePosition:
|
||||
case DOTweenAnimationType.ShakeRotation:
|
||||
case DOTweenAnimationType.ShakeScale:
|
||||
GUIEndValueV3();
|
||||
canBeRelative = false;
|
||||
_src.optionalInt0 = EditorGUILayout.IntSlider(new GUIContent(" Vibrato", "How much will the shake vibrate"), _src.optionalInt0, 1, 50);
|
||||
_src.optionalFloat0 = EditorGUILayout.Slider(new GUIContent(" Randomness", "The shake randomness"), _src.optionalFloat0, 0, 90);
|
||||
if (_src.animationType == DOTweenAnimationType.ShakePosition) _src.optionalBool0 = EditorGUILayout.Toggle(" Snapping", _src.optionalBool0);
|
||||
break;
|
||||
case DOTweenAnimationType.CameraAspect:
|
||||
case DOTweenAnimationType.CameraFieldOfView:
|
||||
case DOTweenAnimationType.CameraOrthoSize:
|
||||
GUIEndValueFloat();
|
||||
canBeRelative = false;
|
||||
break;
|
||||
case DOTweenAnimationType.CameraBackgroundColor:
|
||||
GUIEndValueColor();
|
||||
canBeRelative = false;
|
||||
break;
|
||||
case DOTweenAnimationType.CameraPixelRect:
|
||||
case DOTweenAnimationType.CameraRect:
|
||||
GUIEndValueRect();
|
||||
canBeRelative = false;
|
||||
break;
|
||||
}
|
||||
|
||||
// Final settings
|
||||
if (canBeRelative) _src.isRelative = EditorGUILayout.Toggle(" Relative", _src.isRelative);
|
||||
|
||||
// Events
|
||||
AnimationInspectorGUI.AnimationEvents(this, _src);
|
||||
|
||||
if (GUI.changed) EditorUtility.SetDirty(_src);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
|
||||
// Returns TRUE if the Component layout on the src gameObject changed (a Component was added or removed)
|
||||
bool ComponentsChanged()
|
||||
{
|
||||
int prevTotComponentsOnSrc = _totComponentsOnSrc;
|
||||
_totComponentsOnSrc = _src.gameObject.GetComponents<Component>().Length;
|
||||
return prevTotComponentsOnSrc != _totComponentsOnSrc;
|
||||
}
|
||||
|
||||
// Checks if a Component that can be animated with the given animationType is attached to the src
|
||||
bool Validate()
|
||||
{
|
||||
if (_src.animationType == DOTweenAnimationType.None) return false;
|
||||
|
||||
Component srcTarget;
|
||||
// First check for external plugins
|
||||
#if DOTWEEN_TK2D
|
||||
if (_Tk2dAnimationTypeToComponent.ContainsKey(_src.animationType)) {
|
||||
foreach (Type t in _Tk2dAnimationTypeToComponent[_src.animationType]) {
|
||||
srcTarget = _src.GetComponent(t);
|
||||
if (srcTarget != null) {
|
||||
_src.target = srcTarget;
|
||||
_src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if DOTWEEN_TMP
|
||||
if (_TMPAnimationTypeToComponent.ContainsKey(_src.animationType)) {
|
||||
foreach (Type t in _TMPAnimationTypeToComponent[_src.animationType]) {
|
||||
srcTarget = _src.GetComponent(t);
|
||||
if (srcTarget != null) {
|
||||
_src.target = srcTarget;
|
||||
_src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
// Then check for regular stuff
|
||||
if (_AnimationTypeToComponent.ContainsKey(_src.animationType)) {
|
||||
foreach (Type t in _AnimationTypeToComponent[_src.animationType]) {
|
||||
srcTarget = _src.GetComponent(t);
|
||||
if (srcTarget != null) {
|
||||
_src.target = srcTarget;
|
||||
_src.targetType = DOTweenAnimation.TypeToDOTargetType(t);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
DOTweenAnimationType AnimationToDOTweenAnimationType(string animation)
|
||||
{
|
||||
if (_datString == null) _datString = Enum.GetNames(typeof(DOTweenAnimationType));
|
||||
animation = animation.Replace("/", "");
|
||||
return (DOTweenAnimationType)(Array.IndexOf(_datString, animation));
|
||||
}
|
||||
int DOTweenAnimationTypeToPopupId(DOTweenAnimationType animation)
|
||||
{
|
||||
return Array.IndexOf(_animationTypeNoSlashes, animation.ToString());
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region GUI Draw Methods
|
||||
|
||||
void GUIEndValueFloat()
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUIToFromButton();
|
||||
_src.endValueFloat = EditorGUILayout.FloatField(_src.endValueFloat);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
void GUIEndValueColor()
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUIToFromButton();
|
||||
_src.endValueColor = EditorGUILayout.ColorField(_src.endValueColor);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
void GUIEndValueV3(bool optionalTransform = false)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUIToFromButton();
|
||||
if (_src.useTargetAsV3) {
|
||||
Transform prevT = _src.endValueTransform;
|
||||
_src.endValueTransform = EditorGUILayout.ObjectField(_src.endValueTransform, typeof(Transform), true) as Transform;
|
||||
if (_src.endValueTransform != prevT && _src.endValueTransform != null) {
|
||||
// Check that it's a Transform for a Transform or a RectTransform for a RectTransform
|
||||
if (_src.GetComponent<RectTransform>() != null) {
|
||||
if (_src.endValueTransform.GetComponent<RectTransform>() == null) {
|
||||
EditorUtility.DisplayDialog("DOTween Pro", "For Unity UI elements, the target must also be a UI element", "Ok");
|
||||
_src.endValueTransform = null;
|
||||
}
|
||||
} else if (_src.endValueTransform.GetComponent<RectTransform>() != null) {
|
||||
EditorUtility.DisplayDialog("DOTween Pro", "You can't use a UI target for a non UI object", "Ok");
|
||||
_src.endValueTransform = null;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
_src.endValueV3 = EditorGUILayout.Vector3Field("", _src.endValueV3, GUILayout.Height(16));
|
||||
}
|
||||
if (optionalTransform) {
|
||||
if (GUILayout.Button(_src.useTargetAsV3 ? "target" : "value", EditorGUIUtils.sideBtStyle, GUILayout.Width(44))) _src.useTargetAsV3 = !_src.useTargetAsV3;
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
if (_src.useTargetAsV3 && _src.endValueTransform != null && _src.target is RectTransform) {
|
||||
EditorGUILayout.HelpBox("NOTE: when using a UI target, the tween will be created during Start instead of Awake", MessageType.Info);
|
||||
}
|
||||
}
|
||||
|
||||
void GUIEndValueV2()
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUIToFromButton();
|
||||
_src.endValueV2 = EditorGUILayout.Vector2Field("", _src.endValueV2, GUILayout.Height(16));
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
void GUIEndValueString()
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUIToFromButton();
|
||||
_src.endValueString = EditorGUILayout.TextArea(_src.endValueString, EditorGUIUtils.wordWrapTextArea);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
void GUIEndValueRect()
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
GUIToFromButton();
|
||||
_src.endValueRect = EditorGUILayout.RectField(_src.endValueRect);
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
void GUIToFromButton()
|
||||
{
|
||||
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100086: Left_Forearm_Joint_01
|
||||
100088: Left_Upper_Arm_Joint_01
|
||||
100090: Left_Shoulder_Joint_01
|
||||
100092: Head
|
||||
100094: Neck
|
||||
100096: Ribs
|
||||
100098: Root
|
||||
100100: Robot2
|
||||
400000: //RootNode
|
||||
400002: Right_Toe_Joint_01
|
||||
400004: Right_Ankle_Joint_01
|
||||
400006: Right_Knee_Joint_01
|
||||
400008: Right_Thigh_Joint_01
|
||||
400010: Left_Toe_Joint_01
|
||||
400012: Left_Ankle_Joint_01
|
||||
400014: Left_Knee_Joint_01
|
||||
400016: Left_Thigh_Joint_01
|
||||
400018: Hip
|
||||
400020: Right_Thumb_Joint_01b
|
||||
400022: Right_Thumb_Joint_01a
|
||||
400024: Right_Pinky_Finger_Joint_01c
|
||||
400026: Right_Pinky_Finger_Joint_01b
|
||||
400028: Right_Pinky_Finger_Joint_01a
|
||||
400030: Right_Ring_Finger_Joint_01c
|
||||
400032: Right_Ring_Finger_Joint_01b
|
||||
400034: Right_Ring_Finger_Joint_01a
|
||||
400036: Right_Middle_Finger_Joint_01c
|
||||
400038: Right_Middle_Finger_Joint_01b
|
||||
400040: Right_Middle_Finger_Joint_01a
|
||||
400042: Right_Index_Finger_Joint_01c
|
||||
400044: Right_Index_Finger_Joint_01b
|
||||
400046: Right_Index_Finger_Joint_01a
|
||||
400048: Right_Wrist_Joint_01
|
||||
400050: Right_Forearm_Joint_01
|
||||
400052: Right_Upper_Arm_Joint_01
|
||||
400054: Right_Shoulder_Joint_01
|
||||
400056: Left_Thumb_Joint_01b
|
||||
400058: Left_Thumb_Joint_01a
|
||||
400060: Left_Pinky_Finger_Joint_01c
|
||||
400062: Left_Pinky_Finger_Joint_01b
|
||||
400064: Left_Pinky_Finger_Joint_01a
|
||||
400066: Left_Ring_Finger_Joint_01c
|
||||
400068: Left_Ring_Finger_Joint_01b
|
||||
400070: Left_Ring_Finger_Joint_01a
|
||||
400072: Left_Middle_Finger_Joint_01c
|
||||
400074: Left_Middle_Finger_Joint_01b
|
||||
400076: Left_Middle_Finger_Joint_01a
|
||||
400078: Left_Index_Finger_Joint_01c
|
||||
400080: Left_Index_Finger_Joint_01b
|
||||
400082: Left_Index_Finger_Joint_01a
|
||||
400084: Left_Wrist_Joint_01
|
||||
400086: Left_Forearm_Joint_01
|
||||
400088: Left_Upper_Arm_Joint_01
|
||||
400090: Left_Shoulder_Joint_01
|
||||
400092: Head
|
||||
400094: Neck
|
||||
400096: Ribs
|
||||
400098: Root
|
||||
400100: Robot2
|
||||
4300000: Robot2
|
||||
11100000: //RootNode
|
||||
13700000: Robot2
|
||||
materials:
|
||||
importMaterials: 1
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
optimizeGameObjects: 0
|
||||
motionNodeName:
|
||||
animationCompression: 1
|
||||
animationRotationError: .5
|
||||
animationPositionError: .5
|
||||
animationScaleError: .5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
clipAnimations: []
|
||||
isReadable: 1
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: .00999999978
|
||||
meshCompression: 0
|
||||
addColliders: 1
|
||||
importBlendShapes: 1
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
optimizeMeshForGPU: 1
|
||||
weldVertices: 1
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVPackMargin: 4
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
splitTangentsAcrossUV: 1
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 1
|
||||
importAnimation: 1
|
||||
copyAvatar: 0
|
||||
humanDescription:
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: .5
|
||||
foreArmTwist: .5
|
||||
upperLegTwist: .5
|
||||
legTwist: .5
|
||||
armStretch: .0500000007
|
||||
legStretch: .0500000007
|
||||
feetSpacing: 0
|
||||
rootMotionBoneName:
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
animationType: 1
|
||||
additionalBone: 0
|
||||
userData:
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ed0c8a0e13a241f47b0b8932f43ecc2d
|
||||
folderAsset: yes
|
||||
timeCreated: 1453072809
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,63 @@
|
|||
Shader "Custom/Dither"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_Color ("Color", Color) = (1,1,1,1)
|
||||
_MainTex ("Albedo (RGB)", 2D) = "white" {}
|
||||
_Glossiness ("Smoothness", Range(0,1)) = 0.5
|
||||
_Metallic ("Metallic", Range(0,1)) = 0.0
|
||||
}
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 200
|
||||
|
||||
CGPROGRAM
|
||||
// Physically based Standard lighting model, and enable shadows on all light types
|
||||
#pragma surface surf Standard fullforwardshadows addshadow vertex:vert
|
||||
#pragma multi_compile _ LOD_FADE_CROSSFADE
|
||||
|
||||
// Use shader model 3.0 target, to get nicer looking lighting
|
||||
// Commented out since that's causing artifacts in Forward and Legacy Deferred (Light Prepass) rendering paths (only in builds)
|
||||
//#pragma target 3.0
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct Input
|
||||
{
|
||||
float2 uv_MainTex;
|
||||
|
||||
#if LOD_FADE_CROSSFADE
|
||||
float4 screenPos;
|
||||
#endif
|
||||
};
|
||||
|
||||
half _Glossiness;
|
||||
half _Metallic;
|
||||
fixed4 _Color;
|
||||
|
||||
void vert(inout appdata_full v, out Input o)
|
||||
{
|
||||
UNITY_INITIALIZE_OUTPUT(Input, o);
|
||||
}
|
||||
|
||||
void surf(Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
#if LOD_FADE_CROSSFADE
|
||||
float2 coord = (IN.screenPos.xy / IN.screenPos.w) * _ScreenParams.xy;
|
||||
UNITY_APPLY_DITHER_CROSSFADE(coord);
|
||||
#endif
|
||||
|
||||
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
|
||||
o.Albedo = c.rgb;
|
||||
|
||||
// Metallic and smoothness come from slider variables
|
||||
o.Metallic = _Metallic;
|
||||
o.Smoothness = _Glossiness;
|
||||
o.Alpha = c.a;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
FallBack "Diffuse"
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 3d65b49ab5fa38547a2f4ace08094f12
|
||||
timeCreated: 1452997556
|
||||
licenseType: Store
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue