using AESTool; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class JudgeAes : MonoBehaviour { public string key; // Start is called before the first frame update void Start() { CheckKey(key); } public void CheckKey(string key) { DateTime dateTime = DateTime.Now; string data = AES.AESDecrypt(key); DateTime t2 = DateTime.Parse(data); Debug.Log(t2); if (DateTime.Compare(dateTime, t2) >= 0) { Application.Quit(); } } }