using System.Collections; using System.Collections.Generic; using UnityEngine; public class TimelineUIController : MonoBehaviour { public float scale; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if(Input.GetKeyDown(KeyCode.LeftArrow)) { //左方向键减速 Time.timeScale -= 1; } if (Input.GetKeyDown(KeyCode.RightArrow)) { //右方向键加速 Time.timeScale += 1; } if (Input.GetKeyDown(KeyCode.UpArrow)) { //上方向键恢复 Time.timeScale = 1; } if (Input.GetKeyDown(KeyCode.DownArrow)) { //下方向键暂停 Time.timeScale = 0; } } }