using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 模型展示
///
public class ModelDisplay : MonoBehaviour
{
public static ModelDisplay instance;
public List O;
public string ShowModerName = "空调";
public List AllModer = new List();
public GameObject ZheZhao;
// Start is called before the first frame update
void Start()
{
instance = this;
if (SceneLoader.instance)
{
ShowModerName = SceneLoader.instance.ShowModerName;
}
ModerShow(ShowModerName);
switch (ShowModerName)
{
case "空调":
Movement(O[0]);
break;
case "配电房1":
Movement(O[1]);
break;
case "配电房2":
Movement(O[2]);
break;
case "配电房3":
Movement(O[3]);
break;
case "照明":
Movement(O[4]);
break;
}
Invoke("ZheZhaoFalse", 0.5f);
}
void ZheZhaoFalse()
{
ZheZhao.SetActive(false);
}
///
/// 模型显示
///
///
public void ModerShow(string _ShowModerName)
{
AllModer.ForEach(x => x.SetActive(x.transform.name == _ShowModerName));
}
public void Movement(Transform _movePos)
{
Debug.Log(_movePos.transform.name);
Camera.main.transform.GetComponent().enabled = false;
Camera.main.transform.GetComponent().ShieldingOperation = true;
Camera.main.transform.GetComponent().ResetTarget();
Camera.main.transform.DOMove(_movePos.position, 0.5f).OnComplete(() =>
{
Camera.main.transform.GetComponent().enabled = true;
Camera.main.transform.GetComponent().Init();
});
Camera.main.transform.DORotate(_movePos.eulerAngles, 0.5f);
// 在这里编写你点击UI后的逻辑代码
}
}