DongYingLiangGuanYiGong/DongYing/Assets/GameAssets/UV/UV_water.mat

39 lines
1.0 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UV_water
m_Shader: {fileID: 4800000, guid: 96e3d277b95b6834e8f95aa5d9142283, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _TextureSample0:
m_Texture: {fileID: 2800000, guid: b41509d6449a7114ab856326ea751223, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _texcoord:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _Float0: 0.1
- _Float1: 0.247
- _Float2: 0.319
- __dirty: 0
m_Colors:
- _Color0: {r: 1.8007404, g: 4.2224255, b: 5.1124463, a: 0}
- _Color1: {r: 0, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []