DongYingLiangGuanYiGong/DongYing/Assets/Zion/Scripts/XDG_TipFollow.cs

56 lines
1.6 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using DG.Tweening;
namespace XDG_Scene
{
public class XDG_TipFollow : MonoBehaviour, IPointerClickHandler
{
public Transform m_FollowObj;
public Vector3 m_Offset;
public Transform _movePos;
void Start()
{
}
// Update is called once per frame
void Update()
{
if (m_FollowObj != null)
{
Vector3 screenPos = Camera.main.WorldToScreenPoint(m_FollowObj.position);
if (screenPos.z > 0)
{
screenPos.z = 0;
transform.position = screenPos + m_Offset;
}
else
{
transform.position = new Vector3(8888, 8888, 8888);
}
if (GameManager.Instance)
{
float distance = Vector3.Distance(m_FollowObj.transform.position, Camera.main.transform.position);
if ( distance > 15 && GameManager.Instance.isShowUI)//Ui显示隐藏
{
transform.localScale = Vector3.one * 2.1f;
}
else
{
transform.localScale = Vector3.zero;
}
}
}
}
public void OnPointerClick(PointerEventData eventData)
{
if (_movePos)
SceneLoader.instance.Movement(_movePos);
}
}
}