DongYingLiangGuanYiGong/DongYing/Assets/Zion/Scripts/wzx/TestPlayableBehaviour.cs

39 lines
941 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
// A behaviour that is attached to a playable
public class TestPlayableBehaviour : PlayableBehaviour
{
// Called when the owning graph starts playing
public override void OnGraphStart(Playable playable)
{
}
// Called when the owning graph stops playing
public override void OnGraphStop(Playable playable)
{
}
// Called when the state of the playable is set to Play
public override void OnBehaviourPlay(Playable playable, FrameData info)
{
}
// Called when the state of the playable is set to Paused
public override void OnBehaviourPause(Playable playable, FrameData info)
{
}
// Called each frame while the state is set to Play
public override void PrepareFrame(Playable playable, FrameData info)
{
}
}