37 lines
820 B
C#
37 lines
820 B
C#
using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.SceneManagement;
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public class TimelineController : MonoBehaviour
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{
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public PlayableDirector playableDirector;
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void Start()
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{
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// 监听动画播放完毕的事件
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playableDirector.stopped += OnTimelineFinished;
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}
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private void OnTimelineFinished(PlayableDirector aDirector)
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{
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if (aDirector == playableDirector)
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{
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Debug.Log("播放完毕");
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SceneManager.LoadSceneAsync("DongYing_Main");
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// 在这里执行动画播放完毕后的逻辑操作
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}
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}
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.Space))
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{
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Add();
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}
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}
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public void Add()
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{
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SceneManager.LoadSceneAsync("DongYing_Main");
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}
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} |