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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FormManager : MonoBehaviour
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{
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//隐藏所有子物体
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int i;
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public void DisAllChild()
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{
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for (i = 0; i < transform.childCount; i++)
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transform.GetChild(i).gameObject.SetActive(false);
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}
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}
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