About NVIDIA FXAA - Fast Approximate Anti-Aliasing, by TIMOTHY LOTTES FXAA is a post-process anti-aliasing technique. While mostly used in deferred rendering pipelines that lack the ability to use hardware MSAA, it can also be used in combination with hardware anti-aliasing to smooth out hard edges missed by MSAA (e.g. inside polygons). For more information about FXAA: http://timothylottes.blogspot.pt/2011/07/nvidia-fxaa-39-released.html http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf Ported to Unity Pro by Insidious Technologies Lda http://www.insidious.pt Minimum Requirements Software Unity 3.5 Hardware GPU: SM3/GL2 support >= Geforce 6000 series (NV40) >= Radeon X1000 series (R520) >= Intel GMA 3100 Quick Guide After installing the package, simply add the "Image Effects/FXAA" component to your camera. It should start working immediately, without any requiring any extra setup or dependencies. Feedback To file error reports, questions or suggestions, you may use our feedback form online: http://www.insidious.pt/#feedback Or contact us directly: For general inquiries: info@insidious.pt For technical support: support@insidious.pt (customers only) License ------------------------------------------------------------------------------ COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. ------------------------------------------------------------------------------ TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED *AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.