using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FlowingAnimation : MonoBehaviour { public Image[] imgs; public Color[] colors; int index=4; void Start() { imgs = GetComponentsInChildren(); InvokeRepeating("SetColor", 0f, 0.3f); //SetColor(); } void SetColor() { for (int i = 0; i < imgs.Length; i++) { imgs[i].color = colors[i% index]; } if (index > 1) index--; else index = 4; } }