using UnityEngine; using UnityEngine.UI; using System.Runtime.InteropServices; using YHElectric; using System.Collections; public class WebCommunication : MonoBehaviour { //[DllImport("__Internal")] //private static extern void Hello(); void Start() { //Hello(); } public void TestMethod(string text) { Debug.Log(text); } public static void CallWGL(string str) { Application.ExternalCall("CallWGLFunc", str); //if(str== "function_zn") //{ // GameManager.instance.OpenUAV(); //} if (str == "function_zn") { GameManager.instance.modelLocation.TryGetValue("TopView", out Transform trans); Camera.main.transform.position = trans.position; Camera.main.transform.localEulerAngles = trans.localEulerAngles; GameManager.instance.ShowAlarmEffect(); } } }