using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; using XFrame.Core.Tool; using UnityEngine.EventSystems; using DG.Tweening; namespace YHElectric { public class MainPanel : XUIPanel { static Transform modelListTrans; static Transform functionTrans; static Transform strategyBgTrans; static Transform topBarTrans; private static float modelListTransX; private static float functionTransX; private Button roam; private Slider moveSlider; bool isFunctionShow = false; bool isModelListTransShow = false; bool isStrategyShow = false; bool sliderTrigger = false; public MainPanel() : base(UIType.Fixed, UIMode.None, UICollider.None) { uiPath = "UI/UIPanelPrefab/MainPanel"; } public override void Awake(GameObject go) { topBarTrans = transform.Find("BG/topBar"); modelListTrans = transform.Find("BG/modelList"); strategyBgTrans = transform.Find("BG/strategy/bg"); functionTrans = transform.Find("BG/function"); moveSlider = transform.Find("BG/moveSlider").GetComponent(); roam = transform.Find("BG/roam").GetComponent