using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFrame.Core.UI; using XFrame.Core.Tool; using UnityEngine.EventSystems; using DG.Tweening; using System; namespace YHElectric { public class PanoramicEnergyPanel : XUIPanel { public static bool Actived = false; public PanoramicEnergy panoramic; public PanoramicEnergyPanel() : base(UIType.PopUp, UIMode.None, UICollider.None) { uiPath = "UI/UIPanelPrefab/PanoramicEnergyPanel(Clone)"; } public override void Awake(GameObject go) { transform.Find("closeBtn").GetComponent