using UnityEngine; using System.Collections; using HighlightingSystem; public class HighlighterInteractive : HighlighterBase, IHighlightingTarget { #region MonoBehaviour // protected override void Update() { base.Update(); // Fade in/out constant highlighting with button '1' if (Input.GetKeyDown(KeyCode.Alpha1)) { h.ConstantSwitch(); } // Turn on/off constant highlighting with button '2' else if (Input.GetKeyDown(KeyCode.Alpha2)) { h.ConstantSwitchImmediate(); } // Turn off all highlighting modes with button '3' if (Input.GetKeyDown(KeyCode.Alpha3)) { h.Off(); } } #endregion #region IHighlightingTarget implementation // public virtual void OnHighlightingFire1Down() { // Switch flashing h.FlashingSwitch(); } public virtual void OnHighlightingFire1Held() { } public virtual void OnHighlightingFire1Up() { } // public virtual void OnHighlightingFire2Down() { } public virtual void OnHighlightingFire2Held() { } public virtual void OnHighlightingFire2Up() { // Switch seeThrough mode h.seeThrough = !h.seeThrough; } // public virtual void OnHighlightingMouseOver() { // Highlight object for one frame h.On(Color.red); } #endregion }