using UnityEngine; using System.Collections; public class CameraRotation : MonoBehaviour { private Vector3 v3; private Vector3 p3 = new Vector3(0f,0f,-6); private float cameraZoon = 10.0f; public float speed = 100; public bool zoom = true; void Start() { v3= transform.localEulerAngles; //Application.targetFrameRate = 60; } void LateUpdate() { if(Input.GetMouseButton(1) || Input.GetMouseButton(2)) { v3.x -= (Input.GetAxis("Mouse Y") * speed)*Time.deltaTime; v3.y += (Input.GetAxis("Mouse X") * speed)*Time.deltaTime; } v3=clamp(v3); transform.localEulerAngles=v3; if (Camera.main && zoom) { p3.z += Input.GetAxis ("Mouse ScrollWheel") * cameraZoon; p3.z = Mathf.Clamp(p3.z, -8.5f, -2.5f); Camera.main.transform.localPosition = p3; } } private Vector3 clamp(Vector3 v3) { if (v3.x>360)v3.x-=360; if (v3.x<-360)v3.x+=360; if (v3.y>360)v3.y-=360; if (v3.y<-360)v3.y+=360; return v3; } }