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using UnityEngine;
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using UnityEditor;
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using System.Collections;
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namespace HighlightingSystem
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{
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[CustomEditor(typeof(HighlightingRenderer), true)]
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public class HighlightingRendererEditor : HighlightingBaseEditor
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{
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//
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public override void OnInspectorGUI()
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{
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RendererGUI();
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}
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}
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} |