47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFrame.Core.UI;
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namespace YHElectric
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{
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public class PanoramicEnergy : MonoBehaviour
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{
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Animator anim;
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bool stop = false;
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string stopAnimTemp=null;
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private void Awake()
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{
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anim = GetComponent<Animator>();
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//GameManager.funcDict.Add("stopAnim", StopAnimTemp);
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}
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private void Update()
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{
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if (stopAnimTemp != null)
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{
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StopAnim(stopAnimTemp);
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stopAnimTemp = null;
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}
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}
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public void Switch()
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{
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XUIPanel.ShowPanel<DisplayBoardPanel>();
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//GameManager.instance.Sidebar("");
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}
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public void SwitchYGBD()
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{
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XUIPanel.ClosePanel<DisplayBoardPanel>();
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//GameManager.instance.Sidebar("");
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}
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public void StopAnim(string str)
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{
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stop = !stop;
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anim.speed = stop ? 0 : 1;
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}
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public void StopAnimTemp(string str)
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{
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stopAnimTemp = "";
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}
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}
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} |