29 lines
793 B
C#
29 lines
793 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ControllerMaster : MonoBehaviour {
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public Transform cameraObject;
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public enum ControllerType
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{
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none,orbit
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}
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public ControllerType currentControllerType = ControllerType.orbit;
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private ControllerOrbit controllerOrbit;
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private void Start()
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{
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controllerOrbit = GetComponent<ControllerOrbit>();
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}
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private void LateUpdate()
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{
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if (currentControllerType == ControllerType.none)
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{
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if (controllerOrbit != null) controllerOrbit.isActive = false;
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}
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if (currentControllerType == ControllerType.orbit)
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{
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//if (controllerOrbit != null) controllerOrbit.isActive = true;
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}
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}
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}
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