42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using XFrame.Core.UI;
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using XFrame.Core.Tool;
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using UnityEngine.EventSystems;
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using DG.Tweening;
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using System;
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namespace YHElectric
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{
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public class PanoramicEnergyPanel : XUIPanel
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{
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public static bool Actived = false;
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public PanoramicEnergy panoramic;
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public PanoramicEnergyPanel() : base(UIType.PopUp, UIMode.None, UICollider.None)
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{
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uiPath = "UI/UIPanelPrefab/PanoramicEnergyPanel(Clone)";
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}
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public override void Awake(GameObject go)
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{
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transform.Find("closeBtn").GetComponent<Button>().onClick.AddListener(() => { Hide(); Camera.main.GetComponent<Animator>().enabled = false; });
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}
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public override void Active()
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{
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base.Active();
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Actived = true;
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Debug.Log("打开全景能源页面");
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panoramic = transform.GetComponent<PanoramicEnergy>();
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//panoramic.StopAnim("111");
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}
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public override void Hide()
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{
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Actived = false;
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base.Hide();
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ClosePanel<MaskPanel>();
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}
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}
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}
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