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88cfe2f530
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Rendering;
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public class RemoveSplash
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
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static void Init()
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{
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#if UNITY_WEBGL
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Application.focusChanged += Application_focusChanged;
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# else
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Task.Run(() => { SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate); });
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#endif
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}
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#if UNITY_WEBGL
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private static void Application_focusChanged(bool obj)
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{
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Application.focusChanged -= Application_focusChanged;
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SplashScreen.Stop(SplashScreen.StopBehavior.StopImmediate);
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}
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#endif
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d6f8d8337fc38954487ebd3ca74ed9aa
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -145,21 +145,25 @@ public class HighPriorityTarget : MonoBehaviour
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}
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}
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if (Spectrumdetection.Radius > 0)
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if (Spectrumdetection.Radius > 0)
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{
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{
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gamepos.gameObject.SetActive(true);
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if (gamepos)
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switch (Spectrumdetection.Radius)
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{
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{
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case 1:
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gamepos.gameObject.SetActive(true);
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gamepos.transform.localScale = new Vector3(8, 1, 8);
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switch (Spectrumdetection.Radius)
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break;
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{
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case 2:
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case 1:
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gamepos.transform.localScale = new Vector3(16, 1, 16);
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gamepos.transform.localScale = new Vector3(10, 1, 10);
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break;
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break;
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case 3:
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case 2:
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gamepos.transform.localScale = new Vector3(24, 1, 24);
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gamepos.transform.localScale = new Vector3(20, 1, 20);
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break;
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break;
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default:
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case 3:
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break;
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gamepos.transform.localScale = new Vector3(30, 1, 30);
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break;
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default:
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break;
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}
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}
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}
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}
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}
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}
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}
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@ -232,7 +232,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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case "干扰距离:":
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case "干扰距离:":
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InterferenceDistance = weaponitemone[i].para_value;
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InterferenceDistance = weaponitemone[i].para_value;
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Receivingdistance = float.Parse(InterferenceDistance) * 500;
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Receivingdistance = float.Parse(InterferenceDistance) * 1000;
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break;
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break;
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case "干扰角度:":
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case "干扰角度:":
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InterferenceAngle = weaponitemone[i].para_value;
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InterferenceAngle = weaponitemone[i].para_value;
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@ -273,7 +273,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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Vector3 pos = camera.WorldToViewportPoint(targetPoint.position);
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Vector3 pos = camera.WorldToViewportPoint(targetPoint.position);
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Debug.Log("攻击目标距离"+Vector3.Distance(targetPoint.position, transform.position));
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Debug.Log("攻击目标距离"+Vector3.Distance(targetPoint.position, transform.position));
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ispcamera = (pos.x > 0 && pos.x < 1 && pos.y > 0 && pos.y < 1 && pos.z > 0);
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ispcamera = (pos.x > 0 && pos.x < 1 && pos.y > 0 && pos.y < 1 && pos.z > 0);
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if (ispcamera)
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if (Vector3.Distance(targetPoint.position, transform.position)< Receivingdistance&&ispcamera)
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{
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{
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Debug.LogError("出现在摄像机视角里面了");
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Debug.LogError("出现在摄像机视角里面了");
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Vector3 cector = targetPoint.position - transform.position;
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Vector3 cector = targetPoint.position - transform.position;
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@ -336,19 +336,19 @@ public class RadarManger : MonoBehaviour
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switch (size)
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switch (size)
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{
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{
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case 1:
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case 1:
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Mapsize = 24;
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Mapsize = 30;
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break;
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break;
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case 2:
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case 2:
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Mapsize = 48;
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Mapsize = 60;
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break;
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break;
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case 3:
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case 3:
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Mapsize = 72;
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Mapsize = 90;
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break;
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break;
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case 4:
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case 4:
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Mapsize = 96;
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Mapsize = 120;
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break;
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break;
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case 5:
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case 5:
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Mapsize = 120;
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Mapsize = 150;
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break;
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break;
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default:
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default:
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break;
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break;
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@ -355,15 +355,23 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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switch (Spectrumdetection.Radius)
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switch (Spectrumdetection.Radius)
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{
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{
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case 1:
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case 1:
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reveal = 24;
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reveal = 30;
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Mapdisplay();
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Mapdisplay();
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break;
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break;
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case 2:
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case 2:
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reveal = 48;
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reveal = 60;
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Mapdisplay();
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Mapdisplay();
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break;
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break;
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case 3:
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case 3:
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reveal = 72;
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reveal = 90;
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Mapdisplay();
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break;
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case 4:
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reveal = 120;
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Mapdisplay();
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break;
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case 5:
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reveal = 150;
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Mapdisplay();
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Mapdisplay();
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break;
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break;
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default:
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default:
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