diff --git a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
index 82579288..ee8aad17 100644
--- a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
@@ -192,29 +192,7 @@ public class RadarManger : MonoBehaviour
}
- ///
- /// 雷达盲区让目标消失在地图上
- ///
- private void Deadzone()
- {
- if (float.Parse(NearBlindArea) > 0)
- {
- Collider[] colliders = Physics.OverlapSphere(transform.position, float.Parse(NearBlindArea));
- for (int i = 0; i < colliders.Length; i++)
- {
- if (colliders[i].transform.gameObject.tag == "WRJ")
- {
- //Debug.Log("进来了" + Vector3.Distance(transform.position, colliders[i].transform.position));
- UnmannedAerialVehicleManage unmannedAerialVehicle = colliders[i].GetComponent();
- if (unmannedAerialVehicle)
- {
- GameObject game = unmannedAerialVehicle.gamemap;
- Destroy(game);
- }
- }
- }
- }
- }
+
#region 启动暂停
///
/// 导条变化调用
@@ -242,6 +220,7 @@ public class RadarManger : MonoBehaviour
//Debug.Log("Timer fired at: " + Time.time);
yield return new WaitForSeconds(5); // 等待一段时间后继续执行
RetrievalUAV();
+ //Deadzone();
}
}
@@ -413,8 +392,29 @@ public class RadarManger : MonoBehaviour
}
}
}
+ ///
+ /// 雷达盲区让目标消失在地图上
+ ///
+ private void Deadzone()
+ {
+ if (float.Parse(NearBlindArea) > 0)
+ {
+ Collider[] colliders = Physics.OverlapSphere(transform.position, float.Parse(NearBlindArea));
+ for (int i = 0; i < colliders.Length; i++)
+ {
+ if (colliders[i].transform.gameObject.tag == "WRJ")
+ {
+ //Debug.Log("进来了" + Vector3.Distance(transform.position, colliders[i].transform.position));
+ UnmannedAerialVehicleManage unmannedAerialVehicle = colliders[i].GetComponent();
+ if (unmannedAerialVehicle)
+ {
+ unmannedAerialVehicle.gamemap.SetActive(false);
+ }
+ }
+ }
+ }
+ }
-
///
/// 检测鼠标点击的方法
///