This commit is contained in:
yulong 2024-01-26 15:11:31 +08:00
commit 02f1a2ae12
12 changed files with 165 additions and 54 deletions

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@ -281,10 +281,10 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
deviceID:
textNmme: {fileID: 0}
btnAmplification: {fileID: 0}
btnClose: {fileID: 0}
rawShow: {fileID: 0}
textNmme: {fileID: 5661051786674650806}
btnAmplification: {fileID: 5661051786863276579}
btnClose: {fileID: 5661051786339230469}
rawShow: {fileID: 5661051785896792235}
--- !u!1 &5661051786674650808
GameObject:
m_ObjectHideFlags: 0

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@ -324,8 +324,8 @@ Camera:
m_GameObject: {fileID: 2040130835863971667}
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_ClearFlags: 2
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
@ -742,7 +742,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0

View File

@ -170,6 +170,7 @@ MonoBehaviour:
selfBtn: {fileID: 8125462804241330245}
id:
selfName:
selfText: {fileID: 3870983289451212411}
--- !u!114 &8125462804241330245
MonoBehaviour:
m_ObjectHideFlags: 0

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@ -8,11 +8,13 @@ public class DeviceBtnItem : MonoBehaviour
public Button selfBtn;
public string id;
public string selfName;
public Text selfText;
// Start is called before the first frame update
void Start()
{
selfBtn = GetComponent<Button>();
selfText = transform.GetComponentInChildren<Text>();
}
// Update is called once per frame
@ -25,6 +27,7 @@ public class DeviceBtnItem : MonoBehaviour
{
id = _id;
selfName = _selfName;
selfText.text = _selfName;
}
}

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@ -8,14 +8,18 @@ public class PostureController : MonoBehaviour
{
public List<EquipmentCommon> redObjs = new List<EquipmentCommon>();
public List<EquipmentCommon> blueObjs = new List<EquipmentCommon>();
public DeviceManager deviceManager;
private DeviceManager deviceManager;
public Transform redContanier;
public Transform blueContanier;
public DeviceBtnItem deviceBtnItem;
public RawImage redShowImage;
public RawImage blueShowImage;
private DroneViewDisplay droneViewDisplay;
// Start is called before the first frame update
void Awake()
{
deviceManager = DeviceManager.Instance;
droneViewDisplay = DroneViewDisplay.Instance;
}
// Update is called once per frame
@ -49,25 +53,56 @@ public class PostureController : MonoBehaviour
}
for (int i = 0; i < redObjs.Count; i++)
{
DeviceBtnItem obj = Instantiate(deviceBtnItem, redContanier);
obj.selfBtn.onClick.AddListener(() =>
{
OnDeviceBtn(obj.id);
});
CreatDeviceItem(redContanier, redObjs[i].name, redObjs[i].deviceID, 0);
redObjs[i].onDeviceDelete += RemoveItem;
}
for (int i = 0; i < blueObjs.Count; i++)
{
DeviceBtnItem obj = Instantiate(deviceBtnItem, blueContanier);
CreatDeviceItem(blueContanier, blueObjs[i].name, blueObjs[i].deviceID, 1);
blueObjs[i].onDeviceDelete += RemoveItem;
}
}
/// <summary>
/// 实时更新设备列表
/// </summary>
public void RemoveItem(string id)
{
for (int i = 0; i < redObjs.Count; i++)
{
if (redObjs[i].deviceID == id)
{
redObjs.Remove(redObjs[i]);
return;
}
}
}
private void CreatDeviceItem(Transform contanier, string objName, string id, int redOrBlue)
{
DeviceBtnItem obj = Instantiate(deviceBtnItem, contanier);
obj.SetInfo(id, objName);
obj.selfBtn.onClick.AddListener(() =>
{
OnDeviceBtn(obj.id);
OnDeviceBtn(id, redOrBlue);
});
}
}
private void OnDeviceBtn(string id)
private void OnDeviceBtn(string id, int redOrBlue)
{
if (string.IsNullOrEmpty(id)) return;
if (redOrBlue == 0)
{
RenderTexture t = droneViewDisplay.renderTextureTo(id);
redShowImage.texture = t;
}
else
{
blueShowImage.texture = droneViewDisplay.renderTextureTo(id);
}
Debug.Log(id);
}
}

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@ -44,6 +44,8 @@ public class GameManager : MonoSingleton<GameManager>
// Start is called before the first frame update
private void Awake()
{
GlobalFlag.blueOrRed = 1;
Debug.Log(GlobalFlag.blueOrRed);
postureBtn.onClick.AddListener(() =>
{
ChangeView(0);
@ -61,6 +63,7 @@ public class GameManager : MonoSingleton<GameManager>
//0 red layer ==11 , 1 blue layer ==12
if (UIBootstrap.Instance.GetRoleByIDPracticeId(GlobalFlag.practiceSeatId) == "0")
{
GlobalFlag.blueOrRed = 0;
spt.transform.position = redSpawnPos.position;
spt.transform.eulerAngles = redSpawnPos.eulerAngles;
spt.gameObject.SetActive(true);
@ -86,6 +89,7 @@ public class GameManager : MonoSingleton<GameManager>
}
else
{
GlobalFlag.blueOrRed = 1;
for (int i = 0; i < dviceContent.childCount; i++)
{
Destroy(dviceContent.GetChild(i).gameObject);
@ -421,7 +425,11 @@ public class GameManager : MonoSingleton<GameManager>
device.GetComponent<EquipmentCommon>().isPlayer = true;
}
if (device.GetComponent<UnmannedAerialVehicleManage>())
{
device.GetComponent<UnmannedAerialVehicleManage>().SetTipsColor();
DroneViewDisplay.Instance.CreateUI(device.GetComponent<UnmannedAerialVehicleManage>(), false);
}
}
private void OnGetRoomUsers(string obj)

View File

@ -100,7 +100,7 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
return subjectInfo[index].Role;
}
}
return "0";
return "-1";
}
/// <summary>
/// 是否分配角色

View File

@ -23,4 +23,8 @@ public class GlobalFlag
/// 当前房间科目ID
/// </summary>
public static string practiceSubjectID;
/// <summary>
/// 红方蓝方
/// </summary>
public static int blueOrRed;
}

View File

@ -5,6 +5,7 @@ using AdamSync;
using Newtonsoft.Json;
using static InterfaceManager;
using System.Collections;
using UnityEngine.Events;
/// <summary>
/// 设备
@ -67,6 +68,8 @@ public class EquipmentCommon : MonoBehaviour
/// </summary>
public GameObject explodePrefab;
public UnityAction<string> onDeviceDelete;
void Awake()
{
equipmentCommon = GetComponent<EquipmentCommon>();
@ -179,6 +182,8 @@ public class EquipmentCommon : MonoBehaviour
unmannedAerialVehicleManage.MatrixFormation(30, 1);
unmannedAerialVehicleManage.FillInTheData(weaponitemone);
unmannedAerialVehicleManage.isStartRehearsing = isStartRehearsing;
DroneViewDisplay.Instance.CreateUI(unmannedAerialVehicleManage, false);
break;
case "频谱探测":
Spectrumdetection spectrumdetection = GetComponent<Spectrumdetection>();
@ -329,6 +334,7 @@ public class EquipmentCommon : MonoBehaviour
}
break;
case "SetToBeDestroyed"://设备被销毁
onDeviceDelete?.Invoke(deviceID);
GameObject Bao = Instantiate(explodePrefab, transform);
Bao.transform.localPosition = Vector3.zero;
Bao.transform.SetParent(null);
@ -336,6 +342,7 @@ public class EquipmentCommon : MonoBehaviour
Destroy(transform.gameObject);
break;
case "SetToBeDestroyedTwo"://设备被收回
onDeviceDelete?.Invoke(deviceID);
Destroy(transform.gameObject);
break;
default:

View File

@ -162,7 +162,6 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
//Formation(1);//默认阵型
// 订阅布尔值变化事件
OnActivationChanged += OnActivationChangedHandler;
DroneViewDisplay.Instance.CreateUI(this, false);
}
@ -208,6 +207,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
headers.AddField("id", equipmentCommon.deviceID);
StartCoroutine(PostString(Url_Deletepracticedevicedetail, headers, data =>
{
equipmentCommon.onDeviceDelete?.Invoke(equipmentCommon.deviceID);
//Debug.Log(data);
Destroy(gameObject);
}));

View File

@ -47,28 +47,25 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
// Start is called before the first frame update
void Start()
{
Debug.Log(GlobalFlag.blueOrRed);
transform.localScale = GlobalFlag.blueOrRed == 0 ? Vector3.one : Vector3.zero;
btnClose.onClick.AddListener(() => { radioAngleViewMax.localScale = Vector3.zero; });
}
// Update is called once per frame
void Update()
{
}
/// <summary>
/// 显示UI
/// </summary>
/// <param name="deviceID">无人机设备id</param>
/// <param name="wRJModel">无人机设备类型</param>
/// <param name="name">无人机名称</param>
/// <param name="camera">渲染摄像机画面</param>
/// <param name="unmannedAerialVehicleManage">无人机脚本</param>
/// <param name="isShow">是否显示</param>
public void CreateUI(UnmannedAerialVehicleManage unmannedAerialVehicleManage, bool isShow)
{
Debug.Log("生成:" + unmannedAerialVehicleManage.transform.name);
if (unmannedAerialVehicleManage.equipmentCommon.deviceID.Length < 10) return;
RadioAngleView radioAngleView = radioAngleViews.Find(x => x.deviceID == unmannedAerialVehicleManage.equipmentCommon.deviceID);
if (radioAngleView)
{
radioAngleViewMax.localScale = Vector3.one;
radioAngleView.transform.SetAsFirstSibling(); // 移到父物体的第一个位置
radioAngleView.transform.localScale = Vector3.one;
textNmme.text = name;
rawShow.texture = unmannedAerialVehicleManage.wrjModel == WRJModel. ?
unmannedAerialVehicleManage.dzWRJCamera.targetTexture : unmannedAerialVehicleManage.gxWRJCamera.targetTexture;
@ -76,33 +73,46 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
}
else
{
if (unmannedAerialVehicleManage.wrjModel == WRJModel.|| unmannedAerialVehicleManage.wrjModel == WRJModel.){
GameObject wrj = Instantiate(prefabRadioAngleView, uiParent);
wrj.transform.localScale = isShow ? Vector3.one : Vector3.zero;
wrj.name = name;
RadioAngleView _radioAngleView = wrj.GetComponent<RadioAngleView>();
if (_radioAngleView)
if (unmannedAerialVehicleManage.wrjModel == WRJModel. || unmannedAerialVehicleManage.wrjModel == WRJModel.)
{
_radioAngleView.deviceID = unmannedAerialVehicleManage.equipmentCommon.deviceID;
_radioAngleView.textNmme.text = name; Mask mask = wrj.transform.GetComponentInChildren<Mask>();
GameObject wrj = Instantiate(prefabRadioAngleView, uiParent);
wrj.transform.localScale = Vector3.zero;
wrj.name = name;
wrj.transform.SetAsLastSibling();// 移到父物体的最后一个位置
RadioAngleView radioAngleViewMain = wrj.GetComponent<RadioAngleView>();
if (radioAngleViewMain)
{
radioAngleViewMain.deviceID = unmannedAerialVehicleManage.equipmentCommon.deviceID;
radioAngleViewMain.textNmme.text = name;
radioAngleViewMain.typeWRJ= unmannedAerialVehicleManage.wrjModel;
Mask mask = wrj.transform.GetComponentInChildren<Mask>();
if (mask)
mask.enabled = unmannedAerialVehicleManage.wrjModel == WRJModel. ? true : false;
radioAngleViews.Add(_radioAngleView);
// 创建 RenderTexture
RenderTexture renderTexture = new RenderTexture(500, 500, 0);
renderTexture.name = unmannedAerialVehicleManage.equipmentCommon.deviceID;
if(unmannedAerialVehicleManage.wrjModel == WRJModel.)
{
unmannedAerialVehicleManage.dzWRJCamera.gameObject.SetActive(true);
}
else
{
unmannedAerialVehicleManage.gxWRJCamera.gameObject.SetActive(true);
}
unmannedAerialVehicleManage.dzWRJCamera.targetTexture = renderTexture;
unmannedAerialVehicleManage.gxWRJCamera.targetTexture = renderTexture;
_radioAngleView.rawShow.texture = unmannedAerialVehicleManage.wrjModel == WRJModel. ?
radioAngleViewMain.rawShow.texture = unmannedAerialVehicleManage.wrjModel == WRJModel. ?
unmannedAerialVehicleManage.dzWRJCamera.targetTexture : unmannedAerialVehicleManage.gxWRJCamera.targetTexture;
renderTextures.Add(renderTexture);
radioAngleViews.Add(radioAngleViewMain);
}
}
}
}
/// <summary>
/// 删除无人机UI
/// </summary>
@ -134,4 +144,41 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
}
}
}
/// <summary>
/// 根据deviceID返回RenderTexture
/// </summary>
/// <param name="deviceID"></param>
/// <returns></returns>
public RenderTexture renderTextureTo(string deviceID)
{
RenderTexture radioAngleView = renderTextures.Find(x => x.name == deviceID);
return radioAngleView;
}
/// <summary>
/// 打开放大UI
/// </summary>
/// <param name="_textNmme"></param>
/// <param name="rawShow"></param
public void RadioAngleViewMaxShow(string _textNmme , RawImage _rawShow, WRJModel wRJModel)
{
rawShow.texture = null;
radioAngleViewMax.localScale = Vector3.one;
textNmme.text = _textNmme;
rawShow.texture = _rawShow.texture;
Mask mask = radioAngleViewMax.transform.GetComponentInChildren<Mask>();
if (mask)
mask.enabled = wRJModel == WRJModel. ? true : false;
}
void OnDestroy()
{
for (int i = 0; i < renderTextures.Count; i++)
{
Destroy((RenderTexture)renderTextures[i]);
}
}
}

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@ -13,6 +13,10 @@ public class RadioAngleView : MonoBehaviour
/// </summary>
public string deviceID;
/// <summary>
/// 无人机类型
/// </summary>
public WRJModel typeWRJ;
/// <summary>
/// 无人机
/// </summary>
public Text textNmme;
@ -32,17 +36,19 @@ public class RadioAngleView : MonoBehaviour
void Start()
{
textNmme=transform.Find("名称").GetComponent<Text>();
btnAmplification = transform.Find("放大查看").GetComponent<Button>();
btnClose = transform.Find("关闭").GetComponent<Button>();
rawShow=transform.GetComponentInChildren<RawImage>();
//textNmme=transform.Find("名称").GetComponent<Text>();
//btnAmplification = transform.Find("放大查看").GetComponent<Button>();
//btnClose = transform.Find("关闭").GetComponent<Button>();
//rawShow=transform.GetComponentInChildren<RawImage>();
btnAmplification.onClick.AddListener(() =>
{
//吧放大UI打开
DroneViewDisplay.Instance.RadioAngleViewMaxShow(textNmme.text, rawShow, typeWRJ);
});
btnClose.onClick.AddListener(() =>
{
transform.localScale = Vector3.zero;
transform.SetAsLastSibling();// 移到父物体的最后一个位置
});
}