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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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[Serializable]
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public class ExtendedEvent : UnityEvent<float> { } //定义拓展的事件
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public class ExtendedSlider : Slider, IBeginDragHandler, IEndDragHandler
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{
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public ExtendedEvent DragStart = new ExtendedEvent();
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public ExtendedEvent DragStop = new ExtendedEvent();
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public ExtendedEvent PointerDown = new ExtendedEvent();
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public void OnBeginDrag(PointerEventData eventData)
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{
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DragStart.Invoke(m_Value);
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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DragStop.Invoke(m_Value);
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}
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public override void OnPointerDown(PointerEventData eventData)
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{
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base.OnPointerDown(eventData);
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PointerDown.Invoke(m_Value);
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}
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}
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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