2123
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@ -146,6 +146,8 @@ public class Taskpanel : MonoBehaviour
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{
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Debug.Log("Leaveroom");
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_ = SyncCreateRoom.SendMessageAsync($"send2room offline,{GlobalFlag.currentUser.user_id}");
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string _msg = "leaveroom ";
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_ = AdamSync.SyncCreateRoom.SendMessageAsync(_msg);
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SceneManager.LoadScene("SampleScene");
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}
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@ -30,17 +30,7 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
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AdamSync.SyncCreateRoom.send2roomRequset += OnOtherPlayerOnline;
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}
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public void OnOtherPlayerOnline(string msg)
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{
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string[] data = msg.Split(',');
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Debug.Log(data[1]);
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if (data[0] == "offline")
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{
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GameManager.Instance.RemovePlayer(ulong.Parse(data[1]));
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string _msg = "leaveroom ";
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_ = AdamSync.SyncCreateRoom.SendMessageAsync(_msg);
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}
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}
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public async void GetSceneData(string roomId)
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{
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@ -104,8 +94,18 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
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public void OnGetRoomsInfo(string msg)
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{
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Debug.Log("OnGetRooms====" + msg);
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}
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}
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public void OnOtherPlayerOnline(string msg)
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{
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string[] data = msg.Split(',');
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Debug.Log(data[1]);
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if (data[0] == "offline")
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{
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GameManager.Instance.RemovePlayer(ulong.Parse(data[1]));
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}
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}
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// Update is called once per frame
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void Update()
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{
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@ -140,6 +140,7 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
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AdamSync.SyncCreateRoom.getRoomsRequset -= OnGetRooms;
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AdamSync.SyncCreateRoom.getroomusersRequset -= OnGetRoomsUsers;
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AdamSync.SyncCreateRoom.send2roomRequset -= OnGetRoomsInfo;
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AdamSync.SyncCreateRoom.send2roomRequset -= OnOtherPlayerOnline;
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}
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private void OnDestory()
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{
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@ -147,5 +148,6 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
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AdamSync.SyncCreateRoom.getRoomsRequset -= OnGetRooms;
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AdamSync.SyncCreateRoom.getroomusersRequset -= OnGetRoomsUsers;
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AdamSync.SyncCreateRoom.send2roomRequset -= OnGetRoomsInfo;
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AdamSync.SyncCreateRoom.send2roomRequset -= OnOtherPlayerOnline;
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}
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}
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