无线电设备
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aaae693ceb
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07660aa843
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@ -285,6 +285,8 @@ MonoBehaviour:
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terrestrialRadioInterferenceManger: {fileID: 0}
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terrestrialRadioInterferenceManger: {fileID: 0}
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dropdown: {fileID: 1649737330262137777}
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dropdown: {fileID: 1649737330262137777}
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Smallfrequency: 0
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Smallfrequency: 0
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offon_buttn: {fileID: 6766835544386984180}
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verify_buttn: {fileID: 7072383433655179645}
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disturb:
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disturb:
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--- !u!1 &1649737329020306510
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--- !u!1 &1649737329020306510
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GameObject:
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GameObject:
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.1623193, g: 0.306149, b: 0.6692998, a: 1}
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m_IndirectSpecularColor: {r: 0.16234678, g: 0.30616558, b: 0.66920704, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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@ -49036,7 +49036,6 @@ MonoBehaviour:
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deviceimages1: []
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deviceimages1: []
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deviceimages: []
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deviceimages: []
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modellist: []
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modellist: []
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isp: 0
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--- !u!114 &1436809535
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--- !u!114 &1436809535
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -63094,7 +63093,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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randSeed: 1112718328
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randSeed: 1167812328
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isDoingTransition: 0
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isDoingTransition: 0
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minimumHeight: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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--- !u!114 &1820978574
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@ -89754,16 +89753,6 @@ PrefabInstance:
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propertyPath: m_Pivot.y
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propertyPath: m_Pivot.y
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value: 0.5
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value: 0.5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 5839716182141322363, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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propertyPath: offon_buttn
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value:
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objectReference: {fileID: 6596814515507213671}
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- target: {fileID: 5839716182141322363, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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propertyPath: verify_buttn
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value:
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objectReference: {fileID: 6596814515507213670}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 38fb1def99b2cd147a96842efe5a355b, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 38fb1def99b2cd147a96842efe5a355b, type: 3}
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--- !u!224 &6596814515507213669 stripped
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--- !u!224 &6596814515507213669 stripped
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@ -89772,30 +89761,6 @@ RectTransform:
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type: 3}
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type: 3}
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m_PrefabInstance: {fileID: 6596814515507213668}
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m_PrefabInstance: {fileID: 6596814515507213668}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &6596814515507213670 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 7072383433655179645, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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m_PrefabInstance: {fileID: 6596814515507213668}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!114 &6596814515507213671 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 6766835544386984180, guid: 38fb1def99b2cd147a96842efe5a355b,
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type: 3}
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m_PrefabInstance: {fileID: 6596814515507213668}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!23 &6711047951255075265
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--- !u!23 &6711047951255075265
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MeshRenderer:
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MeshRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -14,10 +14,7 @@ public class DragManager : MonoSingleton<DragManager>
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public List<string> modellist = new List<string>();//存入最开始场景生成模型的名字
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public List<string> modellist = new List<string>();//存入最开始场景生成模型的名字
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public Dictionary<string,int> model = new Dictionary<string,int>();
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public Dictionary<string,int> model = new Dictionary<string,int>();
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/// <summary>
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/// 判断无线电干扰是否启用
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/// </summary>
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public bool isp=false;
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void Start()
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void Start()
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{
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{
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@ -8,6 +8,7 @@ using Newtonsoft.Json;
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using static InterfaceManager;
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using static InterfaceManager;
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using System;
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using System;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UnityEngine.EventSystems;
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/// <summary>
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/// <summary>
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/// 地面无线电干扰控制
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/// 地面无线电干扰控制
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@ -92,7 +93,6 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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/// </summary>
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/// </summary>
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public LayerMask ground;
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public LayerMask ground;
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void Start()
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void Start()
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{
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{
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equipmentCommon = GetComponent<EquipmentCommon>();
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equipmentCommon = GetComponent<EquipmentCommon>();
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@ -131,11 +131,16 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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{
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{
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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RaycastHit hit;
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RaycastHit hit;
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if (Physics.Raycast(ray, out hit, 1000))
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if (Physics.Raycast(ray, out hit))
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{
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{
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if (EventSystem.current.IsPointerOverGameObject())
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{
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return;
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}
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if (hit.transform.tag == "AttackTarget1")
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if (hit.transform.tag == "AttackTarget1")
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{
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{
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Conversionfrequency.Instance.terrestrialRadioInterferenceManger = hit.transform.GetComponent<TerrestrialRadioInterferenceManger>();
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Conversionfrequency.Instance.terrestrialRadioInterferenceManger = hit.transform.GetComponent<TerrestrialRadioInterferenceManger>();
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Conversionfrequency.Instance.transform.position = Camera.main.WorldToScreenPoint(hit.point);
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Conversionfrequency.Instance.gameObject.SetActive(true);
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Conversionfrequency.Instance.gameObject.SetActive(true);
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}
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}
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}
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}
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@ -176,7 +181,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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default:
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default:
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break;
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break;
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}
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}
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DragManager.Instance.isp = false;
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}
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}
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#region 启动暂停
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#region 启动暂停
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/// <summary>
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/// <summary>
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