parent
9e7c283520
commit
0b773deefb
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@ -95,6 +95,13 @@ namespace AdamThinkDevicesData
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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public string state;
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public string bdxx;
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public string line;
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public string my_rate;
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public string scan_rate;
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public string r1 ;
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public string r1 ;
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/// <summary>
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/// <summary>
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///
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///
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@ -107,6 +114,11 @@ namespace AdamThinkDevicesData
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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public string r4;
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public string r5;
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public string r6;
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public List<List_paraItem> list_para ;
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public List<List_paraItem> list_para ;
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}
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}
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[Serializable]
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[Serializable]
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@ -60,7 +60,7 @@ public class FormationManager : MonoSingleton<FormationManager>
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{
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{
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uavmTemp.isGroup = true;
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uavmTemp.isGroup = true;
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uavmTemp.groupId = formationInfo.groupIndex;
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uavmTemp.groupId = formationInfo.groupIndex;
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uavmTemp.SetGroupTips(formationInfo.groupIndex);
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uavmTemp.SetGroupTipsAndDatabaseInfo(formationInfo.groupIndex);
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formationInfo.uavms.Add(uavmTemp);
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formationInfo.uavms.Add(uavmTemp);
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}
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}
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}
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}
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@ -455,6 +455,13 @@ public class GameManager : MonoSingleton<GameManager>
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{
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{
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uavm.wrjModel = (WRJModel)wrjModelCount;
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uavm.wrjModel = (WRJModel)wrjModelCount;
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device.name = uavm.wrjModel.ToString();
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device.name = uavm.wrjModel.ToString();
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int bdxx = int.Parse(data.bdxx);
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uavm.groupId = bdxx;
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if (bdxx != -1)
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{
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uavm.isGroup = true;
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uavm.SetGroupTips(bdxx);
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}
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}
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}
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}
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}
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@ -40,6 +40,11 @@ public static class InterfaceManager
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/// </summary>
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/// </summary>
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public static string Url_LoginCheck { get => IpAddress + "/Handler/User.ashx?action=exit&"; }
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public static string Url_LoginCheck { get => IpAddress + "/Handler/User.ashx?action=exit&"; }
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/// <summary>
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/// 修改设备单个属性
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/// </summary>
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public static string Url_UpdatePracticeDevicedetail { get => IpAddress + "/Handler/Thinkingfile.ashx?action=updatepracticedevicedetail&"; }
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/// <summary>
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/// <summary>
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/// 想定Wbe接口
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/// 想定Wbe接口
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/// </summary>
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/// </summary>
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@ -142,12 +142,16 @@ public class EquipmentCommon : MonoBehaviour
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Dictionary<string, string> replaceInfoDic = new Dictionary<string, string>();
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Dictionary<string, string> replaceInfoDic = new Dictionary<string, string>();
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string paraListJson = JsonConvert.SerializeObject(weaponitemone);
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string paraListJson = JsonConvert.SerializeObject(weaponitemone);
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replaceInfoDic.Add("PracticeId", GlobalFlag.roomID);
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replaceInfoDic.Add("PracticeId", GlobalFlag.roomID);
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Debug.Log(GlobalFlag.roomID);
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replaceInfoDic.Add("PracticeSubjectId", GlobalFlag.practiceSubjectID);
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replaceInfoDic.Add("PracticeSubjectId", GlobalFlag.practiceSubjectID);
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replaceInfoDic.Add("device_name", equipmentCommon.equipmentType);
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replaceInfoDic.Add("device_name", equipmentCommon.equipmentType);
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replaceInfoDic.Add("para_list", paraListJson);
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replaceInfoDic.Add("para_list", paraListJson);
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replaceInfoDic.Add("r1", $"{transform.position.x},{transform.position.y},{transform.position.z},{transform.eulerAngles.x},{transform.eulerAngles.y},{transform.eulerAngles.z}");
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replaceInfoDic.Add("r1", $"{transform.position.x},{transform.position.y},{transform.position.z},{transform.eulerAngles.x},{transform.eulerAngles.y},{transform.eulerAngles.z}");
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if (gameObject.GetComponent<UnmannedAerialVehicleManage>())
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if (gameObject.GetComponent<UnmannedAerialVehicleManage>())
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{
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replaceInfoDic.Add("r2", ((int)gameObject.GetComponent<UnmannedAerialVehicleManage>().wrjModel).ToString());
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replaceInfoDic.Add("r2", ((int)gameObject.GetComponent<UnmannedAerialVehicleManage>().wrjModel).ToString());
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replaceInfoDic.Add("bdxx", gameObject.GetComponent<UnmannedAerialVehicleManage>().groupId.ToString());
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}
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replaceInfoDic.Add("r3", GlobalFlag.currentUser.user_id);
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replaceInfoDic.Add("r3", GlobalFlag.currentUser.user_id);
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StartCoroutine(AsyncWebReq.PostData2(Url_AddDeviceAndGetDeviceId, replaceInfoDic, ResultsInfo =>
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StartCoroutine(AsyncWebReq.PostData2(Url_AddDeviceAndGetDeviceId, replaceInfoDic, ResultsInfo =>
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{
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{
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@ -208,7 +208,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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private void Mapdisplay()
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private void Mapdisplay()
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{
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{
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if (reveal>1)
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if (reveal > 1)
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{
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{
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gamePos.transform.localScale = new Vector3(reveal, 1, reveal);
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gamePos.transform.localScale = new Vector3(reveal, 1, reveal);
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}
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}
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@ -225,6 +225,25 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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uav.tips.text = uav.tips.text + "\n" + "组" + index.ToString();
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uav.tips.text = uav.tips.text + "\n" + "组" + index.ToString();
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}
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}
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}
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}
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/// <summary>
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/// 设置标志和单个信息
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/// </summary>
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public void SetGroupTipsAndDatabaseInfo(int index)
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{
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SetGroupTips(index);
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SetDatabaseInfo("bdxx", index.ToString());
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}
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/// <summary>
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/// 修改数据库单个信息
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/// </summary>
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public void SetDatabaseInfo(string attribute, string newInfo)
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{
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Dictionary<string, string> replaceInfoDic = new Dictionary<string, string>();
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replaceInfoDic.Add("id", equipmentCommon.deviceID);
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replaceInfoDic.Add(attribute, newInfo);
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StartCoroutine(AsyncWebReq.PostData2(Url_UpdatePracticeDevicedetail, replaceInfoDic));
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}
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/// <summary>
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/// <summary>
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/// 频段设置
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/// 频段设置
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@ -434,7 +453,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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if (wrjModel == WRJModel.电子侦察无人机)
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if (wrjModel == WRJModel.电子侦察无人机)
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{
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{
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List<Collider> allColliders = Physics.OverlapSphere(transform.position, Spectrumdetection.Radius*1000).ToList(); // 检索范围内的所有碰撞体
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List<Collider> allColliders = Physics.OverlapSphere(transform.position, Spectrumdetection.Radius * 1000).ToList(); // 检索范围内的所有碰撞体
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for (int i = 0; i < allColliders.Count; i++)
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for (int i = 0; i < allColliders.Count; i++)
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{
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{
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if (allColliders[i].gameObject.tag == "AttackTarget"
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if (allColliders[i].gameObject.tag == "AttackTarget"
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@ -450,7 +469,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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}
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}
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else if (wrjModel == WRJModel.光学无人机)
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else if (wrjModel == WRJModel.光学无人机)
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{
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{
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List<Collider> allColliders = Physics.OverlapSphere(transform.position, Spectrumdetection.Radius*1000).ToList(); // 检索范围内的所有碰撞体
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List<Collider> allColliders = Physics.OverlapSphere(transform.position, Spectrumdetection.Radius * 1000).ToList(); // 检索范围内的所有碰撞体
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for (int i = 0; i < allColliders.Count; i++)
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for (int i = 0; i < allColliders.Count; i++)
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{
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{
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if (allColliders[i].gameObject.tag == "AttackTarget" && !allColliders[i].isTrigger && !attackColliders1.Contains(allColliders[i]))
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if (allColliders[i].gameObject.tag == "AttackTarget" && !allColliders[i].isTrigger && !attackColliders1.Contains(allColliders[i]))
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@ -52,7 +52,6 @@ public class DroneViewDisplay : MonoSingleton<DroneViewDisplay>
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{
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{
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renderTextures.Clear();
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renderTextures.Clear();
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radioAngleViews.Clear();
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radioAngleViews.Clear();
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Debug.Log(GlobalFlag.blueOrRed);
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transform.localScale = GlobalFlag.blueOrRed == 0 ? Vector3.one : Vector3.zero;
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transform.localScale = GlobalFlag.blueOrRed == 0 ? Vector3.one : Vector3.zero;
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btnClose.onClick.AddListener(() => { radioAngleViewMax.localScale = Vector3.zero; });
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btnClose.onClick.AddListener(() => { radioAngleViewMax.localScale = Vector3.zero; });
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}
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}
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@ -2,7 +2,7 @@
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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<LangVersion>latest</LangVersion>
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<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
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<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
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<CscToolExe>unity_csc.bat</CscToolExe>
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<CscToolExe>unity_csc.bat</CscToolExe>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup>
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<PropertyGroup>
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@ -24,7 +24,7 @@
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<DebugType>full</DebugType>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_2019_4_9;UNITY_2019_4;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;UNITY_POST_PROCESSING_STACK_V2;CROSS_PLATFORM_INPUT;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<NoWarn>0169</NoWarn>
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@ -48,10 +48,10 @@
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</PropertyGroup>
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</PropertyGroup>
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<ItemGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
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<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEditor">
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<Reference Include="UnityEditor">
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<HintPath>D:\un\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
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<HintPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
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</Reference>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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@ -64,607 +64,613 @@
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<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\Shaders\AVProMovieCapture_Plasma.shader" />
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<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\Shaders\AVProMovieCapture_Plasma.shader" />
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<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\AVProMovieCapture.Demos.asmdef" />
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<None Include="Assets\Plugins\RenderHeads\AVProMovieCapture\Demos\AVProMovieCapture.Demos.asmdef" />
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<Reference Include="UnityEngine">
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<Reference Include="UnityEngine">
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AIModule">
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<Reference Include="UnityEngine.AIModule">
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.ARModule">
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<Reference Include="UnityEngine.ARModule">
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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</Reference>
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</Reference>
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||||||
<Reference Include="UnityEngine.AccessibilityModule">
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<Reference Include="UnityEngine.AccessibilityModule">
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.AndroidJNIModule">
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<Reference Include="UnityEngine.AndroidJNIModule">
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AnimationModule">
|
<Reference Include="UnityEngine.AnimationModule">
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<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.AssetBundleModule">
|
<Reference Include="UnityEngine.AssetBundleModule">
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||||||
<HintPath>D:/un/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
<HintPath>E:/Unity/2019.4.9f1/Unity/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
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||||||
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|
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|
||||||
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|
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|
||||||
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
<Reference Include="UnityEditor.UI">
|
||||||
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|
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>E:/UnityProjects/LGZN/Unity2019.4.9/New/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
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|
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|
||||||
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|
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|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
<CscToolPath>E:\Unity\2019.4.9f1\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
<CscToolExe>unity_csc.bat</CscToolExe>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
@ -24,7 +24,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
<OutputPath>Temp\bin\Debug\</OutputPath>
|
<OutputPath>Temp\bin\Debug\</OutputPath>
|
||||||
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||||||
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|
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|
||||||
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|
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|
||||||
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|
<NoWarn>0169</NoWarn>
|
||||||
|
@ -48,10 +48,10 @@
|
||||||
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|
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|
||||||
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||||||
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||||||
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||||||
|
@ -67,616 +67,622 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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|
||||||
|
@ -90,607 +90,613 @@
|
||||||
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||||||
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|
||||||
<Reference Include="System.ValueTuple">
|
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||||||
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|
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|
||||||
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|
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|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
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|
||||||
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|
||||||
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|
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|
||||||
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|
<Reference Include="System.Xml.XDocument">
|
||||||
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||||||
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|
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||||||
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|
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||||||
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||||||
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|
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||||||
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|
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||||||
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||||||
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|
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||||||
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|
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||||||
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||||||
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|
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||||||
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|
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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||||||
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|
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||||||
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||||||
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|
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|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
Loading…
Reference in New Issue