修改 缩放 移动 逻辑

This commit is contained in:
YangHua 2024-03-07 11:25:14 +08:00
parent 7e4c70f308
commit 0d190e9e40
3 changed files with 36 additions and 28 deletions

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1113159741}
m_IndirectSpecularColor: {r: 0.16233233, g: 0.30609074, b: 0.6688971, a: 1}
m_IndirectSpecularColor: {r: 0.1623216, g: 0.30607828, b: 0.6689026, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -48711,7 +48711,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.000030517578}
m_SizeDelta: {x: 0, y: 50}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &996536657
MonoBehaviour:
@ -68550,7 +68550,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &1719983406
RectTransform:
m_ObjectHideFlags: 0
@ -68634,7 +68634,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: -0.000030517578}
m_SizeDelta: {x: 0, y: 50}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!114 &1720385562
MonoBehaviour:
@ -70680,7 +70680,7 @@ MonoBehaviour:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
randSeed: 27443000
randSeed: 667614828
isDoingTransition: 0
minimumHeight: 0
--- !u!114 &1820978574
@ -98960,7 +98960,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -948, y: 10}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &6368481658076565719
MonoBehaviour:
@ -100516,7 +100516,7 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 20, y: 20}
m_Pivot: {x: 0.5, y: 0.5}
@ -100574,8 +100574,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -71, y: -28.6}
m_SizeDelta: {x: 167.36975, y: -41.188477}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 15.067139, y: -130.77124}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &6368481659655708051
GameObject:
@ -100825,9 +100825,9 @@ RectTransform:
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -7, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!114 &6368481659665436127
MonoBehaviour:

View File

@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class PostureController : MonoBehaviour
@ -32,13 +33,14 @@ public class PostureController : MonoBehaviour
{
deviceManager = DeviceManager.Instance;
droneViewDisplay = DroneViewDisplay.Instance;
upBtn.onClick.AddListener(OnUp);
downBtn.onClick.AddListener(OnDown);
upBtn.onClick.AddListener(OnDown);
downBtn.onClick.AddListener(OnUp);
}
// Update is called once per frame
void Update()
{
//if (EventSystem.current.IsPointerOverGameObject()) return;
if (Input.GetMouseButton(0))
{
float mouseX = Input.GetAxis("Mouse X") * 10f * Time.deltaTime;
@ -50,38 +52,40 @@ public class PostureController : MonoBehaviour
private void OnUp()
{
//if (currentCoroutine != null) return;
//if (isScale) return;
distance = satelliteImagery.orthographicSize;
distance += 100;
if (distance >= 1120)
{
distance = 1120;
currentCoroutine = null;
return;
}
if (currentCoroutine == null)
{
isScale = true;
currentCoroutine = StartCoroutine(Merge(distance));
}
satelliteImagery.orthographicSize = distance;
//if (currentCoroutine == null)
//{
// isScale = true;
// currentCoroutine = StartCoroutine(Merge(distance));
//}
}
private void OnDown()
{
//if (currentCoroutine != null) return;
//if (isScale) return;
distance = satelliteImagery.orthographicSize;
distance -= 100;
if (distance <= 200f)
{
distance = 200f;
currentCoroutine = null;
return;
}
if (currentCoroutine == null)
{
isScale = true;
currentCoroutine = StartCoroutine(Merge(distance));
}
satelliteImagery.orthographicSize = distance;
//if (currentCoroutine == null)
//{
// isScale = true;
// currentCoroutine = StartCoroutine(Merge(distance));
//}
}
private IEnumerator Merge(float targetPoint)
@ -90,8 +94,9 @@ public class PostureController : MonoBehaviour
{
Debug.Log("update");
satelliteImagery.orthographicSize = Mathf.Lerp(satelliteImagery.orthographicSize, targetPoint, Time.deltaTime * 20f);
if (Mathf.Abs(targetPoint - satelliteImagery.orthographicSize) < 0.1)
if (Mathf.Abs(targetPoint - satelliteImagery.orthographicSize) < 0.15)
{
satelliteImagery.orthographicSize = targetPoint;
isScale = false;
currentCoroutine = null;
}

View File

@ -10,6 +10,7 @@ using Tenkoku.Core;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityTemplateProjects;
using static InterfaceManager;
public class GameManager : MonoSingleton<GameManager>
@ -66,11 +67,13 @@ public class GameManager : MonoSingleton<GameManager>
satelliteImagery.SetActive(false);
postureBtn.onClick.AddListener(() =>
{
currentSpt.GetComponent<SimpleCameraController>().enabled = true;
satelliteImagery.SetActive(false);
ChangeView(0);
});
teacherBtn.onClick.AddListener(() =>
{
currentSpt.GetComponent<SimpleCameraController>().enabled = false;
satelliteImagery.SetActive(true);
ChangeView(2);
});