修改 缩放 移动 逻辑
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7e4c70f308
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@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 1113159741}
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m_Sun: {fileID: 1113159741}
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m_IndirectSpecularColor: {r: 0.16233233, g: 0.30609074, b: 0.6688971, a: 1}
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m_IndirectSpecularColor: {r: 0.1623216, g: 0.30607828, b: 0.6689026, a: 1}
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m_UseRadianceAmbientProbe: 0
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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@ -48711,7 +48711,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -0.000030517578}
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m_AnchoredPosition: {x: 0, y: -0.000030517578}
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m_SizeDelta: {x: 0, y: 50}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &996536657
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--- !u!114 &996536657
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MonoBehaviour:
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MonoBehaviour:
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@ -68550,7 +68550,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &1719983406
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--- !u!224 &1719983406
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -68634,7 +68634,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: -0.000030517578}
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m_AnchoredPosition: {x: 0, y: -0.000030517578}
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m_SizeDelta: {x: 0, y: 50}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &1720385562
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--- !u!114 &1720385562
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MonoBehaviour:
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MonoBehaviour:
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@ -70680,7 +70680,7 @@ MonoBehaviour:
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m_PreInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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m_RotationOrder: 4
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randSeed: 27443000
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randSeed: 667614828
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isDoingTransition: 0
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isDoingTransition: 0
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minimumHeight: 0
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minimumHeight: 0
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--- !u!114 &1820978574
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--- !u!114 &1820978574
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@ -98960,7 +98960,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -948, y: 10}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &6368481658076565719
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--- !u!114 &6368481658076565719
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MonoBehaviour:
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MonoBehaviour:
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@ -100516,7 +100516,7 @@ RectTransform:
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 20, y: 20}
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m_SizeDelta: {x: 20, y: 20}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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@ -100574,8 +100574,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: -71, y: -28.6}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 167.36975, y: -41.188477}
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m_SizeDelta: {x: 15.067139, y: -130.77124}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &6368481659655708051
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--- !u!1 &6368481659655708051
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GameObject:
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GameObject:
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@ -100825,9 +100825,9 @@ RectTransform:
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m_RootOrder: 0
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: -7, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &6368481659665436127
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--- !u!114 &6368481659665436127
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MonoBehaviour:
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MonoBehaviour:
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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public class PostureController : MonoBehaviour
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public class PostureController : MonoBehaviour
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@ -32,13 +33,14 @@ public class PostureController : MonoBehaviour
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{
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{
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deviceManager = DeviceManager.Instance;
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deviceManager = DeviceManager.Instance;
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droneViewDisplay = DroneViewDisplay.Instance;
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droneViewDisplay = DroneViewDisplay.Instance;
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upBtn.onClick.AddListener(OnUp);
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upBtn.onClick.AddListener(OnDown);
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downBtn.onClick.AddListener(OnDown);
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downBtn.onClick.AddListener(OnUp);
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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//if (EventSystem.current.IsPointerOverGameObject()) return;
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if (Input.GetMouseButton(0))
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if (Input.GetMouseButton(0))
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{
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{
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float mouseX = Input.GetAxis("Mouse X") * 10f * Time.deltaTime;
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float mouseX = Input.GetAxis("Mouse X") * 10f * Time.deltaTime;
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@ -50,38 +52,40 @@ public class PostureController : MonoBehaviour
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private void OnUp()
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private void OnUp()
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{
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{
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//if (currentCoroutine != null) return;
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//if (isScale) return;
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distance = satelliteImagery.orthographicSize;
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distance = satelliteImagery.orthographicSize;
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distance += 100;
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distance += 100;
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if (distance >= 1120)
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if (distance >= 1120)
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{
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{
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distance = 1120;
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distance = 1120;
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currentCoroutine = null;
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return;
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return;
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}
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}
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satelliteImagery.orthographicSize = distance;
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if (currentCoroutine == null)
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//if (currentCoroutine == null)
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{
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//{
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isScale = true;
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// isScale = true;
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currentCoroutine = StartCoroutine(Merge(distance));
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// currentCoroutine = StartCoroutine(Merge(distance));
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}
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//}
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}
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}
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private void OnDown()
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private void OnDown()
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{
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{
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//if (currentCoroutine != null) return;
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//if (isScale) return;
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distance = satelliteImagery.orthographicSize;
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distance = satelliteImagery.orthographicSize;
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distance -= 100;
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distance -= 100;
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if (distance <= 200f)
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if (distance <= 200f)
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{
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{
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distance = 200f;
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distance = 200f;
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currentCoroutine = null;
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return;
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return;
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}
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}
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satelliteImagery.orthographicSize = distance;
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if (currentCoroutine == null)
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//if (currentCoroutine == null)
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{
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//{
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isScale = true;
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// isScale = true;
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currentCoroutine = StartCoroutine(Merge(distance));
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// currentCoroutine = StartCoroutine(Merge(distance));
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}
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//}
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}
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}
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private IEnumerator Merge(float targetPoint)
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private IEnumerator Merge(float targetPoint)
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@ -90,8 +94,9 @@ public class PostureController : MonoBehaviour
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{
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{
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Debug.Log("update");
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Debug.Log("update");
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satelliteImagery.orthographicSize = Mathf.Lerp(satelliteImagery.orthographicSize, targetPoint, Time.deltaTime * 20f);
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satelliteImagery.orthographicSize = Mathf.Lerp(satelliteImagery.orthographicSize, targetPoint, Time.deltaTime * 20f);
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if (Mathf.Abs(targetPoint - satelliteImagery.orthographicSize) < 0.1)
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if (Mathf.Abs(targetPoint - satelliteImagery.orthographicSize) < 0.15)
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{
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{
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satelliteImagery.orthographicSize = targetPoint;
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isScale = false;
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isScale = false;
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currentCoroutine = null;
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currentCoroutine = null;
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}
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}
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@ -10,6 +10,7 @@ using Tenkoku.Core;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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using UnityTemplateProjects;
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using static InterfaceManager;
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using static InterfaceManager;
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public class GameManager : MonoSingleton<GameManager>
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public class GameManager : MonoSingleton<GameManager>
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@ -66,11 +67,13 @@ public class GameManager : MonoSingleton<GameManager>
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satelliteImagery.SetActive(false);
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satelliteImagery.SetActive(false);
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postureBtn.onClick.AddListener(() =>
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postureBtn.onClick.AddListener(() =>
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{
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{
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currentSpt.GetComponent<SimpleCameraController>().enabled = true;
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satelliteImagery.SetActive(false);
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satelliteImagery.SetActive(false);
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ChangeView(0);
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ChangeView(0);
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});
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});
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teacherBtn.onClick.AddListener(() =>
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teacherBtn.onClick.AddListener(() =>
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{
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{
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currentSpt.GetComponent<SimpleCameraController>().enabled = false;
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satelliteImagery.SetActive(true);
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satelliteImagery.SetActive(true);
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ChangeView(2);
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ChangeView(2);
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});
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});
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