解决 运行报错的问题

This commit is contained in:
YangHua 2023-11-17 12:35:43 +08:00
parent cfc37a2afa
commit 0eb3599a46
6 changed files with 29 additions and 19 deletions

View File

@ -818,11 +818,11 @@ namespace Tenkoku.Core
void Awake(){
//GET CAMERA OBJECT
if (Application.isPlaying){
if (mainCamera == null){
mainCamera = Camera.main.transform;
}
}
//if (Application.isPlaying){
// if (mainCamera == null){
// mainCamera = Camera.main.transform;
// }
//}
//set custom random generator instance
randSeed = System.Environment.TickCount;

View File

@ -19,7 +19,6 @@ public class Jsonanalyze : MonoBehaviour
// str = str.Replace("\\n", "\n");
// str = str.Replace(" ", "");
// str = str.Replace("\t", "");
Debug.Log($"str==={str}");
if (str.Length > 2)
{
if (str[0] == '"')

View File

@ -582,7 +582,10 @@ public class View_Panel2 : XUIPanel
CreateSubjectInfo(currentSubjectInfo.data);
});
}
currentRoomSubjectItemConnect.GetChild(1).GetComponent<Button>().onClick.Invoke();
if (currentRoomSubjectItemConnect.childCount > 0)
{
currentRoomSubjectItemConnect.GetChild(1).GetComponent<Button>().onClick.Invoke();
}
}
/// <summary>
/// 删除科目席位信息

View File

@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 1113159741}
m_IndirectSpecularColor: {r: 0.16745728, g: 0.30760273, b: 0.6428225, a: 1}
m_IndirectSpecularColor: {r: 0.173026, g: 0.30194494, b: 0.57885855, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
@ -5531,7 +5531,7 @@ Camera:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 45083524}
m_Enabled: 1
m_Enabled: 0
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.30768365, g: 0.36029273, b: 0.40493077, a: 1}
@ -17623,7 +17623,7 @@ Camera:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 366732980}
m_Enabled: 1
m_Enabled: 0
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.39735296, g: 0.46529412, b: 0.52294123, a: 0.6}
@ -17969,7 +17969,7 @@ PrefabInstance:
- target: {fileID: 919132149155446097, guid: 0a7e2330d22eb904d828bb934f7517e5,
type: 3}
propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 0a7e2330d22eb904d828bb934f7517e5, type: 3}
@ -41809,7 +41809,10 @@ MonoBehaviour:
userIds:
tenkokuModule: {fileID: 1820978573}
modelsInfo:
models: []
- str:
x: 0
y: 0
z: 0
--- !u!4 &1436809530
Transform:
m_ObjectHideFlags: 0
@ -54363,7 +54366,7 @@ MonoBehaviour:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
randSeed: 548750171
randSeed: 599962546
isDoingTransition: 0
minimumHeight: 0
--- !u!114 &1820978574
@ -75582,7 +75585,7 @@ TerrainCollider:
m_GameObject: {fileID: 698992078863223868}
m_Material: {fileID: 0}
m_Enabled: 1
m_TerrainData: {fileID: 15600000, guid: c0b299817880e7f43b42aadfed2f817a, type: 2}
m_TerrainData: {fileID: 15600000, guid: ae3baf912bd3a1f46900b5147b8be4c5, type: 2}
m_EnableTreeColliders: 1
--- !u!218 &698992078863223871
Terrain:

View File

@ -15,10 +15,8 @@ public class GameManager : MonoBehaviour
public TenkokuModule tenkokuModule;
public List<ModelInfo> modelsInfo = new List<ModelInfo>();
// Start is called before the first frame update
private void Start()
private void Awake()
{
//SetWeatherValue();
SetModelValue();
SyncCreateRoom.getroomusersRequset += OnGetRoomUsers;
SyncCreateRoom.send2roomRequset += OnOtherPlayerOnline;
SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
@ -27,6 +25,13 @@ public class GameManager : MonoBehaviour
spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
userIds.Add(ulong.Parse(GlobalFlag.currentUser.user_id));
tenkokuModule.mainCamera = spt.transform;
}
public void Start()
{
SetWeatherValue();
SetModelValue();
string msg = "getroomusers ";
_ = SyncCreateRoom.SendMessageAsync(msg);
}
@ -111,7 +116,7 @@ public class GameManager : MonoBehaviour
{
GameObject obj = Resources.Load<GameObject>(modelsInfo[i].str);
GameObject go = Instantiate(obj);
go.transform.position = new Vector3(float.Parse( modelsInfo[i].x.ToString()), float.Parse(modelsInfo[i].y.ToString()), float.Parse(modelsInfo[i].z.ToString()));
go.transform.position = new Vector3(float.Parse(modelsInfo[i].x.ToString()), float.Parse(modelsInfo[i].y.ToString()), float.Parse(modelsInfo[i].z.ToString()));
}
}

View File

@ -32,7 +32,7 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
public async void GetSceneData(string roomId)
{
string _url = sceneInfoUrl + roomId;
Debug.LogError(_url);
//Debug.LogError(_url);
currentSceneInfo = await AsyncWebReq.Get<SceneRoot>(_url);
}