Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
This commit is contained in:
commit
1389cab1d9
|
@ -24,7 +24,6 @@ public class GameManager : MonoSingleton<GameManager>
|
|||
public DragController wxdDrag;
|
||||
public GameObject Teacher;
|
||||
public GameObject student;
|
||||
public bool isPlayer = true;
|
||||
public System.Collections.Generic.List<SyncPlayerTransform> players = new System.Collections.Generic.List<SyncPlayerTransform>();
|
||||
// Start is called before the first frame update
|
||||
private void Awake()
|
||||
|
@ -47,7 +46,7 @@ public class GameManager : MonoSingleton<GameManager>
|
|||
spt.gameObject.SetActive(true);
|
||||
spt.gameObject.transform.position = spawnPos.position;
|
||||
spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
|
||||
spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), isPlayer);
|
||||
spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
|
||||
AddPlayers(spt);
|
||||
ToolsBootstrap.Instance.SetCameraInfo(spt);
|
||||
//0 red 1 blue
|
||||
|
@ -164,7 +163,7 @@ public class GameManager : MonoSingleton<GameManager>
|
|||
spt.gameObject.SetActive(true);
|
||||
spt.gameObject.transform.position = spawnPos.position;
|
||||
spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
|
||||
spt.SetPlayerInfo(ulong.Parse(data[1]), data[2], ulong.Parse(data[3]), !isPlayer);
|
||||
spt.SetPlayerInfo(ulong.Parse(data[1]), data[2], ulong.Parse(data[3]), false);
|
||||
AddPlayers(spt);
|
||||
}
|
||||
break;
|
||||
|
@ -202,7 +201,7 @@ public class GameManager : MonoSingleton<GameManager>
|
|||
}
|
||||
break;
|
||||
case "offline":
|
||||
|
||||
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -238,7 +237,7 @@ public class GameManager : MonoSingleton<GameManager>
|
|||
{
|
||||
SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
|
||||
spt.gameObject.SetActive(true);
|
||||
spt.SetPlayerInfo(ulong.Parse(userInfo[0]), userInfo[1], ulong.Parse(userInfo[2]), !isPlayer);
|
||||
spt.SetPlayerInfo(ulong.Parse(userInfo[0]), userInfo[1], ulong.Parse(userInfo[2]), false);
|
||||
spt.transform.position = new Vector3(spawnPos.position.x + index * 0.5f, spawnPos.position.y, spawnPos.position.z + index * 0.5f);
|
||||
spt.transform.eulerAngles = spawnPos.eulerAngles;
|
||||
AddPlayers(spt);
|
||||
|
|
|
@ -27,8 +27,20 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
|
|||
AdamSync.SyncCreateRoom.getRoomsRequset += OnGetRooms;
|
||||
AdamSync.SyncCreateRoom.getroomusersRequset += OnGetRoomsUsers;
|
||||
AdamSync.SyncCreateRoom.send2roomRequset += OnGetRoomsInfo;
|
||||
AdamSync.SyncCreateRoom.send2roomRequset += OnOtherPlayerOnline;
|
||||
}
|
||||
|
||||
public void OnOtherPlayerOnline(string msg)
|
||||
{
|
||||
string[] data = msg.Split(',');
|
||||
Debug.Log(data[1]);
|
||||
if (data[0] == "offline")
|
||||
{
|
||||
GameManager.Instance.RemovePlayer(ulong.Parse(data[1]));
|
||||
string _msg = "leaveroom ";
|
||||
_ = AdamSync.SyncCreateRoom.SendMessageAsync(_msg);
|
||||
}
|
||||
}
|
||||
|
||||
public async void GetSceneData(string roomId)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue