Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
This commit is contained in:
commit
1389cab1d9
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@ -24,7 +24,6 @@ public class GameManager : MonoSingleton<GameManager>
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public DragController wxdDrag;
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public DragController wxdDrag;
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public GameObject Teacher;
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public GameObject Teacher;
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public GameObject student;
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public GameObject student;
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public bool isPlayer = true;
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public System.Collections.Generic.List<SyncPlayerTransform> players = new System.Collections.Generic.List<SyncPlayerTransform>();
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public System.Collections.Generic.List<SyncPlayerTransform> players = new System.Collections.Generic.List<SyncPlayerTransform>();
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// Start is called before the first frame update
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// Start is called before the first frame update
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private void Awake()
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private void Awake()
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@ -47,7 +46,7 @@ public class GameManager : MonoSingleton<GameManager>
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spt.gameObject.SetActive(true);
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spt.gameObject.SetActive(true);
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spt.gameObject.transform.position = spawnPos.position;
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spt.gameObject.transform.position = spawnPos.position;
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spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), isPlayer);
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spt.SetPlayerInfo(ulong.Parse(GlobalFlag.currentUser.user_id), GlobalFlag.currentUser.login_name, ulong.Parse(GlobalFlag.roomID), true);
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AddPlayers(spt);
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AddPlayers(spt);
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ToolsBootstrap.Instance.SetCameraInfo(spt);
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ToolsBootstrap.Instance.SetCameraInfo(spt);
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//0 red 1 blue
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//0 red 1 blue
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@ -164,7 +163,7 @@ public class GameManager : MonoSingleton<GameManager>
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spt.gameObject.SetActive(true);
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spt.gameObject.SetActive(true);
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spt.gameObject.transform.position = spawnPos.position;
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spt.gameObject.transform.position = spawnPos.position;
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spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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spt.gameObject.transform.eulerAngles = spawnPos.eulerAngles;
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spt.SetPlayerInfo(ulong.Parse(data[1]), data[2], ulong.Parse(data[3]), !isPlayer);
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spt.SetPlayerInfo(ulong.Parse(data[1]), data[2], ulong.Parse(data[3]), false);
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AddPlayers(spt);
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AddPlayers(spt);
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}
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}
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break;
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break;
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@ -238,7 +237,7 @@ public class GameManager : MonoSingleton<GameManager>
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{
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{
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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SyncPlayerTransform spt = Instantiate(playerTransformPrefab);
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spt.gameObject.SetActive(true);
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spt.gameObject.SetActive(true);
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spt.SetPlayerInfo(ulong.Parse(userInfo[0]), userInfo[1], ulong.Parse(userInfo[2]), !isPlayer);
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spt.SetPlayerInfo(ulong.Parse(userInfo[0]), userInfo[1], ulong.Parse(userInfo[2]), false);
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spt.transform.position = new Vector3(spawnPos.position.x + index * 0.5f, spawnPos.position.y, spawnPos.position.z + index * 0.5f);
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spt.transform.position = new Vector3(spawnPos.position.x + index * 0.5f, spawnPos.position.y, spawnPos.position.z + index * 0.5f);
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spt.transform.eulerAngles = spawnPos.eulerAngles;
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spt.transform.eulerAngles = spawnPos.eulerAngles;
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AddPlayers(spt);
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AddPlayers(spt);
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@ -27,8 +27,20 @@ public class UIBootstrap : MonoSingleton<UIBootstrap>
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AdamSync.SyncCreateRoom.getRoomsRequset += OnGetRooms;
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AdamSync.SyncCreateRoom.getRoomsRequset += OnGetRooms;
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AdamSync.SyncCreateRoom.getroomusersRequset += OnGetRoomsUsers;
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AdamSync.SyncCreateRoom.getroomusersRequset += OnGetRoomsUsers;
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AdamSync.SyncCreateRoom.send2roomRequset += OnGetRoomsInfo;
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AdamSync.SyncCreateRoom.send2roomRequset += OnGetRoomsInfo;
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AdamSync.SyncCreateRoom.send2roomRequset += OnOtherPlayerOnline;
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}
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}
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public void OnOtherPlayerOnline(string msg)
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{
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string[] data = msg.Split(',');
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Debug.Log(data[1]);
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if (data[0] == "offline")
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{
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GameManager.Instance.RemovePlayer(ulong.Parse(data[1]));
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string _msg = "leaveroom ";
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_ = AdamSync.SyncCreateRoom.SendMessageAsync(_msg);
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}
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}
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public async void GetSceneData(string roomId)
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public async void GetSceneData(string roomId)
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{
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{
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