diff --git a/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab b/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
index 750a39ed..9d0a5821 100644
--- a/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
+++ b/Assets/GameAssets/Prefebs/Models/moder/地面无线电干扰.prefab
@@ -78,10 +78,9 @@ MonoBehaviour:
   explodePrefab: {fileID: 1000013462590818, guid: ecdd96beb7f93494880c052dfccf9dc1,
     type: 3}
   speed: 50
-  transformpanl: {fileID: 0}
   ground:
     serializedVersion: 2
-    m_Bits: 1
+    m_Bits: 256
 --- !u!65 &7099352370737318148
 BoxCollider:
   m_ObjectHideFlags: 0
diff --git a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
index 182e5079..7eafaaac 100644
--- a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
@@ -6,6 +6,7 @@ using AdamSync;
 using DG.Tweening;
 using Newtonsoft.Json;
 using static InterfaceManager;
+using System;
 
 /// <summary>
 /// 地面无线电干扰控制
@@ -15,6 +16,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
 
     public EquipmentCommon equipmentCommon;
 
+
     #region  地面无线电干扰数据
     /// <summary>
     /// 干扰频率
@@ -83,7 +85,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
     /// <summary>
     /// 飞机迫降的速度
     /// </summary>
-    public float speed = 30;
+    public float speed = 80;
     /// <summary>
     /// 地面的图层
     /// </summary>
@@ -109,6 +111,8 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
                 AddBao(unmannedAerialVehicle);
             });
         }
+        Interferencemode();
+        Angularrange();
     }
     #region  启动暂停
     /// <summary>
@@ -133,7 +137,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
         while (true)
         {
             //Debug.Log("Timer fired at: " + Time.time);
-            yield return new WaitForSeconds(3); // 等待一段时间后继续执行
+            yield return new WaitForSeconds(0.5f); // 等待一段时间后继续执行
             RadioDisturbance();
             //Interferencemode();
         }
@@ -252,26 +256,67 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
             }
         }
     }
+
+
     /// <summary>
     /// 干扰模式
     /// </summary>
     public void Interferencemode()
     {
-        Collider[] colliders = Physics.OverlapSphere(transform.position, 100);//检索范围
+        Collider[] colliders = Physics.OverlapSphere(transform.position, 300);//检索范围
         for (int i = 0; i < colliders.Length; i++)
         {
             if (colliders[i].transform.tag == "WRJ")
             {
                 UnmannedAerialVehicle unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
-                if (InterferenceMode == "驱离" && Vector3.Distance(transform.position, unmannedAerialVehicle.transform.position) < 100)
+                if (InterferenceMode == "驱离")
                 {
                     Debug.LogError(unmannedAerialVehicle.name);
-                    unmannedAerialVehicle.transform.Translate(Vector3.back * 50 * Time.deltaTime);
+                    unmannedAerialVehicle.transform.parent = null;
+                    unmannedAerialVehicle.transform.Translate(Vector3.back * speed * Time.deltaTime);
                 }
-                else if (InterferenceMode == "迫降" && Vector3.Distance(transform.position, unmannedAerialVehicle.transform.position) < 100)
+                else if (InterferenceMode == "迫降")
                 {
                     Debug.LogError(unmannedAerialVehicle.name);
-                    unmannedAerialVehicle.transform.Translate(Vector3.down * 50 * Time.deltaTime);
+                    RaycastHit hit;
+                    if (Physics.Raycast(unmannedAerialVehicle.transform.position, Vector3.down, out hit, Mathf.Infinity, ground))
+                    {
+                        if (hit.distance > 0.5f)
+                        {
+                            Debug.LogError(hit.distance);
+                            unmannedAerialVehicle.transform.parent = null;
+                            unmannedAerialVehicle.transform.Translate(Vector3.down * speed * Time.deltaTime);
+                        }
+                        else
+                        {
+                            speed = 0;
+                        }
+                    }
+                }
+            }
+        }
+    }
+    /// <summary>
+    /// 干扰无人机角度范围
+    /// </summary>
+    /// <exception cref="NotImplementedException"></exception>
+    private void Angularrange()
+    {
+        Collider[] collider = Physics.OverlapSphere(transform.position, 300);
+        for (int i = 0; i < collider.Length; i++)
+        {
+            if (collider[i].transform.tag=="WRJ")
+            {
+                UnmannedAerialVehicle unmannedAerialVehicle = collider[i].GetComponent<UnmannedAerialVehicle>();
+                Vector3 one =unmannedAerialVehicle.transform.position-transform.position;
+                float angue = Vector3.Angle(transform.forward, one);
+                if (float.Parse(InterferenceAngle)>=angue)
+                {
+                    Debug.LogError("目标出现在范围内");
+                }
+                else
+                {
+                    Debug.LogError("目标没有出现在范围里面");
                 }
             }
         }
@@ -299,27 +344,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
                         //unmannedAerialVehicle.BeAssaulted("无线电干扰");
                         unmannedAerialVehicles.Enqueue(unmannedAerialVehicle);
                     }
-                    else if(InterferenceMode == "驱离" && Vector3.Distance(transform.position,unmannedAerialVehicle.transform.position) < 100)
-                    {
-                        Debug.LogError(unmannedAerialVehicle.name);
-                        unmannedAerialVehicle.transform.Translate(Vector3.back * 50 * Time.deltaTime);
-                    }
-                    else if (InterferenceMode == "迫降" && Vector3.Distance(transform.position,unmannedAerialVehicle.transform.position) < 100)
-                    {
-                        Debug.LogError(unmannedAerialVehicle.name);
-                        RaycastHit hit;
-                        if (Physics.Raycast(unmannedAerialVehicle.transform.position,Vector3.down,out hit,Mathf.Infinity,ground))
-                        {
-                            if (hit.distance>0.5f)
-                            {
-                                unmannedAerialVehicle.transform.Translate(Vector3.down * speed * Time.deltaTime);
-                            }
-                            else
-                            {
-                                speed= 0;   
-                            }
-                        }
-                    }
+
                 }
             }
         }
diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
index a507419f..2b33a6b6 100644
--- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
+++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicleManage.cs
@@ -145,7 +145,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
     // Update is called once per frame
     void Update()
     {
-        if(isStartRehearsing && equipmentCommon.isPlayer)
+        if (isStartRehearsing && equipmentCommon.isPlayer)
         {
             switch (pattern)
             {
@@ -164,7 +164,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
             }
 
             var _unmannedAerialVehicle = unmannedAerialVehicles.FindAll(x => x != null);
-            if (_unmannedAerialVehicle.Count==0)
+            if (_unmannedAerialVehicle.Count == 0)
             {
                 string nowData = string.Format("{0},{1}", "SetToBeDestroyed", equipmentCommon.deviceID);
                 Debug.Log(nowData);
@@ -172,13 +172,14 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
                 UploadLog(equipmentCommon.deviceID);
                 WWWForm headers = new WWWForm();
                 headers.AddField("id", equipmentCommon.deviceID);
-                StartCoroutine(PostString(Url_Deletepracticedevicedetail, headers, data => {
+                StartCoroutine(PostString(Url_Deletepracticedevicedetail, headers, data =>
+                {
                     Debug.Log(data);
                     Destroy(gameObject);
                 }));
             }
         }
-            
+
 
     }
 
@@ -200,7 +201,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
         WWWForm wWWForm = new WWWForm();
         wWWForm.AddField("data", uploadLogMainJson);
         Debug.Log(uploadLogMainJson);
-        StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data => {
+        StartCoroutine(PostString(Url_Addpracticelog, wWWForm, data =>
+        {
             Debug.Log(data);
         }));
     }
@@ -237,7 +239,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
         if (isEngagedTarget) return;
         List<Collider> colliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
         List<Collider> colliders1 = new List<Collider>();
-        for (int i=0;i< colliders.Count; i++)
+        for (int i = 0; i < colliders.Count; i++)
         {
             if (colliders[i].transform.tag == "AttackTarget")
                 colliders1.Add(colliders[i]);
@@ -326,16 +328,81 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
                     RCS = weaponitemone[i].para_value;
                     break;
                 case "卫星定位频点:":
-                    satellitePositioningFrequency = weaponitemone[i].para_value;
+                    //satellitePositioningFrequency = weaponitemone[i].para_value;
+                    switch (weaponitemone[i].para_value)
+                    {
+                        case "0":
+                            satellitePositioningFrequency = "1227.60 MHz";
+                            break;
+                        case "1":
+                            satellitePositioningFrequency = "1381.05 MHz";
+                            break;
+                        case "2":
+                            satellitePositioningFrequency = "1575.42 MHz";
+                            break;
+                        default:
+                            break;
+                    }
                     break;
                 case "数据链通信频点:":
-                    dataLinkCommunicationFrequency = weaponitemone[i].para_value;
+                    //dataLinkCommunicationFrequency = weaponitemone[i].para_value;
+                    switch (weaponitemone[i].para_value)
+                    {
+                        case "0":
+                            dataLinkCommunicationFrequency = "2GHz";
+                            break;
+                        case "1":
+                            dataLinkCommunicationFrequency = "4GHz";
+                            break;
+                        case "2":
+                            dataLinkCommunicationFrequency = "5GHz";
+                            break;
+                        default:
+                            break;
+                    }
                     break;
                 case "电子侦察能力:":
-                    electronicReconnaissanceCapability = weaponitemone[i].para_value;
+                    //electronicReconnaissanceCapability = weaponitemone[i].para_value;
+                    switch (weaponitemone[i].para_value)
+                    {
+                        case "0":
+                            electronicReconnaissanceCapability = "UHF";
+                            break;
+                        case "1":
+                            electronicReconnaissanceCapability = "L";
+                            break;
+                        case "2":
+                            electronicReconnaissanceCapability = "S";
+                            break;
+                        case "3":
+                            electronicReconnaissanceCapability = "C";
+                            break;
+                        case "4":
+                            electronicReconnaissanceCapability = "X";
+                            break;
+                        case "5":
+                            electronicReconnaissanceCapability = "Ku";
+                            break;
+                        case "6":
+                            electronicReconnaissanceCapability = "Ka";
+                            break;
+                        default:
+                            break;
+                    }
                     break;
                 case "光学侦察能力:":
-                    opticalReconnaissanceCapability = weaponitemone[i].para_value;
+                    //opticalReconnaissanceCapability = weaponitemone[i].para_value;
+                    switch (weaponitemone[i].para_value)
+                    {
+                        case "0":
+                            opticalReconnaissanceCapability = "有";
+                            break;
+                        case "1":
+                            opticalReconnaissanceCapability = "无";
+                            break;
+                        default:
+                            break;
+                    }
                     break;
                 default:
                     break;
@@ -367,7 +434,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
                 unmannedAerialVehicles[i].dataLinkCommunicationFrequency = dataLinkCommunicationFrequency;
                 unmannedAerialVehicles[i].electronicReconnaissanceCapability = electronicReconnaissanceCapability;
                 unmannedAerialVehicles[i].opticalReconnaissanceCapability = opticalReconnaissanceCapability;
-                
+
             }
         }
     }
@@ -546,7 +613,7 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
         yield return new WaitForSeconds(_time); // 等待一帧时间
         isMove = true;
     }
-    public IEnumerator MoveObjectAlongPath(Vector3 _positions,bool _isMove) // 协程:按路线移动物体
+    public IEnumerator MoveObjectAlongPath(Vector3 _positions, bool _isMove) // 协程:按路线移动物体
     {
         Vector3 targetPosition = new Vector3(_positions.x, 200, _positions.z);// 目标位置为当前顶点坐标
         float _distance = Vector3.Distance(transform.position, targetPosition);
diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset
index 8d9f8f9a..0f88af60 100644
--- a/ProjectSettings/TagManager.asset
+++ b/ProjectSettings/TagManager.asset
@@ -7,6 +7,7 @@ TagManager:
   - Found
   - WRJ
   - AttackTarget
+  - WRJ1
   layers:
   - Default
   - TransparentFX