From 17e8dc1c37b0a5348f2bf7e321721c19203cd510 Mon Sep 17 00:00:00 2001 From: YangHua <1475658476@qq.com> Date: Tue, 23 Jan 2024 13:08:09 +0800 Subject: [PATCH] q --- Assets/Zion/Scripts/Adam/GameManager.cs | 2 +- .../Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs | 5 +---- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/Assets/Zion/Scripts/Adam/GameManager.cs b/Assets/Zion/Scripts/Adam/GameManager.cs index 6e7ac686..445def1a 100644 --- a/Assets/Zion/Scripts/Adam/GameManager.cs +++ b/Assets/Zion/Scripts/Adam/GameManager.cs @@ -135,7 +135,7 @@ public class GameManager : MonoSingleton Teacher.gameObject.SetActive(false); student.gameObject.SetActive(true); GlobalFlag.isStartRehearsing = (UIBootstrap.Instance.GetRoomStateById(GlobalFlag.roomID) == 1); - //Debug.Log($"isStartRehearsing={ GlobalFlag.isStartRehearsing}"); + Debug.Log($"isStartRehearsing={ GlobalFlag.isStartRehearsing}"); if (GlobalFlag.isStartRehearsing) { spt.GetComponent().cullingMask = -1; diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs index 0797d9b7..13b9749c 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs @@ -259,8 +259,7 @@ public class UnmannedAerialVehicle : MonoBehaviour yield return new WaitForSeconds(5f); GameObject obj = Instantiate(bulletPrefab, bulletPoint.position, bulletPoint.rotation); obj.SetActive(true); - //Rigidbody rb = obj.GetComponent(); - //rb.AddForce(bulletPoint.forward * 20f, ForceMode.Impulse); + obj.transform.DOMove(v3, 2).SetEase(Ease.Linear).OnComplete(() => { Destroy(obj); }); @@ -270,8 +269,6 @@ public class UnmannedAerialVehicle : MonoBehaviour { atkPos = sb.transform.position; AddBao(attackTarget.transform); - // 销毁objectToDestroy对象 - //BeAssaulted("攻击到目标"); Destroy(sb); }); }