diff --git a/Assets/Temp/Scripts/Taskpanel.cs b/Assets/Temp/Scripts/Taskpanel.cs index e6f67243..1aec2e3a 100644 --- a/Assets/Temp/Scripts/Taskpanel.cs +++ b/Assets/Temp/Scripts/Taskpanel.cs @@ -144,10 +144,10 @@ public class Taskpanel : MonoBehaviour public void OnLeaveRoom() { - _ = AdamSync.SyncCreateRoom.SendMessageAsync($"send2room offline,{GlobalFlag.currentUser.user_id}"); + //_ = AdamSync.SyncCreateRoom.SendMessageAsync($"send2room offline,{GlobalFlag.currentUser.user_id}"); string _msg = "leaveroom "; _ = AdamSync.SyncCreateRoom.SendMessageAsync(_msg); - SceneManager.LoadScene("SampleScene"); + //SceneManager.LoadScene("SampleScene"); } } diff --git a/Assets/Zion/Scripts/Adam/UIBootstrap.cs b/Assets/Zion/Scripts/Adam/UIBootstrap.cs index f24a238b..bba936a5 100644 --- a/Assets/Zion/Scripts/Adam/UIBootstrap.cs +++ b/Assets/Zion/Scripts/Adam/UIBootstrap.cs @@ -103,6 +103,7 @@ public class UIBootstrap : MonoSingleton { GameManager.Instance.RemovePlayer(ulong.Parse(data[1])); } + } // Update is called once per frame