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|
||||
if (Physics.Raycast(ray,out hit,1000))
|
||||
{
|
||||
EquipmentCommon equipmentCommon1=hit.collider.GetComponent<EquipmentCommon>();
|
||||
if (equipmentCommon.deviceID==equipmentCommon1.deviceID)
|
||||
if (hit.collider.GetComponent<EquipmentCommon>())
|
||||
{
|
||||
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||
Frequencyiamge.gameObject.SetActive(true);
|
||||
EquipmentCommon equipmentCommon1 = hit.collider.GetComponent<EquipmentCommon>();
|
||||
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
|
||||
{
|
||||
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||
Frequencyiamge.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,7 +64,10 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
/// 接收的字段
|
||||
/// </summary>
|
||||
public string frequency;
|
||||
// Start is called before the first frame update
|
||||
/// <summary>
|
||||
/// 显示地图上的位置
|
||||
/// </summary>
|
||||
public GameObject gamepos;
|
||||
void Start()
|
||||
{
|
||||
HighPriorityTargets.Add(this);
|
||||
|
@ -83,6 +86,7 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
if (ison)
|
||||
{
|
||||
frequency = "HUF";
|
||||
gamepos.layer = 16;
|
||||
}
|
||||
});
|
||||
toggle2.onValueChanged.AddListener((ison) =>
|
||||
|
@ -90,6 +94,7 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
if (ison)
|
||||
{
|
||||
frequency = "L";
|
||||
gamepos.layer = 17;
|
||||
}
|
||||
});
|
||||
toggle3.onValueChanged.AddListener((ison) =>
|
||||
|
@ -97,6 +102,7 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
if (ison)
|
||||
{
|
||||
frequency = "S";
|
||||
gamepos.layer = 18;
|
||||
}
|
||||
});
|
||||
toggle4.onValueChanged.AddListener((ison) =>
|
||||
|
@ -104,6 +110,7 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
if (ison)
|
||||
{
|
||||
frequency = "C";
|
||||
gamepos.layer = 19;
|
||||
}
|
||||
});
|
||||
toggle5.onValueChanged.AddListener((ison) =>
|
||||
|
@ -111,6 +118,7 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
if (ison)
|
||||
{
|
||||
frequency = "X";
|
||||
gamepos.layer = 20;
|
||||
}
|
||||
});
|
||||
toggle6.onValueChanged.AddListener((ison) =>
|
||||
|
@ -118,6 +126,7 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
if (ison)
|
||||
{
|
||||
frequency = "Ku";
|
||||
gamepos.layer = 21;
|
||||
}
|
||||
});
|
||||
toggle7.onValueChanged.AddListener((ison) =>
|
||||
|
@ -125,11 +134,12 @@ public class HighPriorityTarget : MonoBehaviour
|
|||
if (ison)
|
||||
{
|
||||
frequency = "Ka";
|
||||
gamepos.layer = 22;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (Camera.main)
|
||||
|
|
|
@ -259,11 +259,14 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
|||
{
|
||||
return;
|
||||
}
|
||||
EquipmentCommon equipment=hit.collider.GetComponent<EquipmentCommon>();
|
||||
if (equipmentCommon.deviceID==equipment.deviceID)
|
||||
if (hit.collider.GetComponent<EquipmentCommon>())
|
||||
{
|
||||
Waveimage.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||
Waveimage.gameObject.SetActive(true);
|
||||
EquipmentCommon equipment = hit.collider.GetComponent<EquipmentCommon>();
|
||||
if (equipmentCommon.deviceID == equipment.deviceID)
|
||||
{
|
||||
Waveimage.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||
Waveimage.gameObject.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue