This commit is contained in:
yulong 2024-01-27 14:17:35 +08:00
parent 6b2c4b869a
commit 1adc3fba33
7 changed files with 320 additions and 23 deletions

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@ -291,11 +291,14 @@ public class Spectrumdetection : MonoBehaviour
}
if (Physics.Raycast(ray,out hit,1000))
{
EquipmentCommon equipmentCommon1=hit.collider.GetComponent<EquipmentCommon>();
if (equipmentCommon.deviceID==equipmentCommon1.deviceID)
if (hit.collider.GetComponent<EquipmentCommon>())
{
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
Frequencyiamge.gameObject.SetActive(true);
EquipmentCommon equipmentCommon1 = hit.collider.GetComponent<EquipmentCommon>();
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
{
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
Frequencyiamge.gameObject.SetActive(true);
}
}
}
}

View File

@ -64,7 +64,10 @@ public class HighPriorityTarget : MonoBehaviour
/// 接收的字段
/// </summary>
public string frequency;
// Start is called before the first frame update
/// <summary>
/// 显示地图上的位置
/// </summary>
public GameObject gamepos;
void Start()
{
HighPriorityTargets.Add(this);
@ -83,6 +86,7 @@ public class HighPriorityTarget : MonoBehaviour
if (ison)
{
frequency = "HUF";
gamepos.layer = 16;
}
});
toggle2.onValueChanged.AddListener((ison) =>
@ -90,6 +94,7 @@ public class HighPriorityTarget : MonoBehaviour
if (ison)
{
frequency = "L";
gamepos.layer = 17;
}
});
toggle3.onValueChanged.AddListener((ison) =>
@ -97,6 +102,7 @@ public class HighPriorityTarget : MonoBehaviour
if (ison)
{
frequency = "S";
gamepos.layer = 18;
}
});
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@ -104,6 +110,7 @@ public class HighPriorityTarget : MonoBehaviour
if (ison)
{
frequency = "C";
gamepos.layer = 19;
}
});
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if (ison)
{
frequency = "X";
gamepos.layer = 20;
}
});
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@ -118,6 +126,7 @@ public class HighPriorityTarget : MonoBehaviour
if (ison)
{
frequency = "Ku";
gamepos.layer = 21;
}
});
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@ -125,11 +134,12 @@ public class HighPriorityTarget : MonoBehaviour
if (ison)
{
frequency = "Ka";
gamepos.layer = 22;
}
});
}
// Update is called once per frame
void Update()
{
if (Camera.main)

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@ -259,11 +259,14 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
{
return;
}
EquipmentCommon equipment=hit.collider.GetComponent<EquipmentCommon>();
if (equipmentCommon.deviceID==equipment.deviceID)
if (hit.collider.GetComponent<EquipmentCommon>())
{
Waveimage.transform.position = Camera.main.WorldToScreenPoint(hit.point);
Waveimage.gameObject.SetActive(true);
EquipmentCommon equipment = hit.collider.GetComponent<EquipmentCommon>();
if (equipmentCommon.deviceID == equipment.deviceID)
{
Waveimage.transform.position = Camera.main.WorldToScreenPoint(hit.point);
Waveimage.gameObject.SetActive(true);
}
}
}
}