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m_GameObject: {fileID: 1634967572523846151}
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m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0}
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|
--- !u!23 &1555572023258120696
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|
MeshRenderer:
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|
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1634967572523846151}
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|
m_Enabled: 1
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||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
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|
m_Materials:
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|
- {fileID: 2100000, guid: fab1af0a71fe5d3449ce6da2d955f1d4, type: 2}
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|
m_StaticBatchInfo:
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|
firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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|
m_ProbeAnchor: {fileID: 0}
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|
m_LightProbeVolumeOverride: {fileID: 0}
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|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
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|
m_AutoUVMaxDistance: 0.5
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|
m_AutoUVMaxAngle: 89
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|
m_LightmapParameters: {fileID: 0}
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|
m_SortingLayerID: 0
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|
m_SortingLayer: 0
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|
m_SortingOrder: 0
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|
--- !u!135 &306032285193557315
|
||||||
|
SphereCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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|
m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 1634967572523846151}
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m_Material: {fileID: 0}
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|
m_IsTrigger: 0
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|
m_Enabled: 1
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|
serializedVersion: 2
|
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|
m_Radius: 0.5
|
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|
m_Center: {x: 0, y: 0, z: 0}
|
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--- !u!1 &1649022743403480419
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--- !u!1 &1649022743403480419
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GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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|
@ -2691,6 +2784,7 @@ Transform:
|
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- {fileID: 404141722055020978}
|
- {fileID: 404141722055020978}
|
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- {fileID: 8104960197897296327}
|
- {fileID: 8104960197897296327}
|
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- {fileID: 277068844380751465}
|
- {fileID: 277068844380751465}
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|
- {fileID: 2791210617010008803}
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m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
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m_RootOrder: 0
|
m_RootOrder: 0
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
@ -2740,6 +2834,7 @@ MonoBehaviour:
|
||||||
toggle6: {fileID: 6688120530323237334}
|
toggle6: {fileID: 6688120530323237334}
|
||||||
toggle7: {fileID: 8540854955145205225}
|
toggle7: {fileID: 8540854955145205225}
|
||||||
frequency:
|
frequency:
|
||||||
|
gamepos: {fileID: 1634967572523846151}
|
||||||
--- !u!54 &-796140687388611865
|
--- !u!54 &-796140687388611865
|
||||||
Rigidbody:
|
Rigidbody:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -3089,18 +3184,18 @@ PrefabInstance:
|
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objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
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m_RemovedComponents: []
|
m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 39765fc7e6ec7ff4db3e0a3378eca818, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 39765fc7e6ec7ff4db3e0a3378eca818, type: 3}
|
||||||
--- !u!4 &3661655900403195794 stripped
|
|
||||||
Transform:
|
|
||||||
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 39765fc7e6ec7ff4db3e0a3378eca818,
|
|
||||||
type: 3}
|
|
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m_PrefabInstance: {fileID: 3844501614245427321}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
--- !u!1 &4150911519058461992 stripped
|
--- !u!1 &4150911519058461992 stripped
|
||||||
GameObject:
|
GameObject:
|
||||||
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 39765fc7e6ec7ff4db3e0a3378eca818,
|
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 39765fc7e6ec7ff4db3e0a3378eca818,
|
||||||
type: 3}
|
type: 3}
|
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m_PrefabInstance: {fileID: 3844501614245427321}
|
m_PrefabInstance: {fileID: 3844501614245427321}
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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|
--- !u!4 &3661655900403195794 stripped
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||||||
|
Transform:
|
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|
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 39765fc7e6ec7ff4db3e0a3378eca818,
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|
type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 3844501614245427321}
|
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|
m_PrefabAsset: {fileID: 0}
|
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--- !u!1001 &7685311524505099672
|
--- !u!1001 &7685311524505099672
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
@ -291,8 +291,10 @@ public class Spectrumdetection : MonoBehaviour
|
||||||
}
|
}
|
||||||
if (Physics.Raycast(ray,out hit,1000))
|
if (Physics.Raycast(ray,out hit,1000))
|
||||||
{
|
{
|
||||||
EquipmentCommon equipmentCommon1=hit.collider.GetComponent<EquipmentCommon>();
|
if (hit.collider.GetComponent<EquipmentCommon>())
|
||||||
if (equipmentCommon.deviceID==equipmentCommon1.deviceID)
|
{
|
||||||
|
EquipmentCommon equipmentCommon1 = hit.collider.GetComponent<EquipmentCommon>();
|
||||||
|
if (equipmentCommon.deviceID == equipmentCommon1.deviceID)
|
||||||
{
|
{
|
||||||
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
Frequencyiamge.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||||
Frequencyiamge.gameObject.SetActive(true);
|
Frequencyiamge.gameObject.SetActive(true);
|
||||||
|
@ -300,6 +302,7 @@ public class Spectrumdetection : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 搜索范围内的无人机
|
/// 搜索范围内的无人机
|
||||||
|
|
|
@ -64,7 +64,10 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
/// 接收的字段
|
/// 接收的字段
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public string frequency;
|
public string frequency;
|
||||||
// Start is called before the first frame update
|
/// <summary>
|
||||||
|
/// 显示地图上的位置
|
||||||
|
/// </summary>
|
||||||
|
public GameObject gamepos;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
HighPriorityTargets.Add(this);
|
HighPriorityTargets.Add(this);
|
||||||
|
@ -83,6 +86,7 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
if (ison)
|
if (ison)
|
||||||
{
|
{
|
||||||
frequency = "HUF";
|
frequency = "HUF";
|
||||||
|
gamepos.layer = 16;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
toggle2.onValueChanged.AddListener((ison) =>
|
toggle2.onValueChanged.AddListener((ison) =>
|
||||||
|
@ -90,6 +94,7 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
if (ison)
|
if (ison)
|
||||||
{
|
{
|
||||||
frequency = "L";
|
frequency = "L";
|
||||||
|
gamepos.layer = 17;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
toggle3.onValueChanged.AddListener((ison) =>
|
toggle3.onValueChanged.AddListener((ison) =>
|
||||||
|
@ -97,6 +102,7 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
if (ison)
|
if (ison)
|
||||||
{
|
{
|
||||||
frequency = "S";
|
frequency = "S";
|
||||||
|
gamepos.layer = 18;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
toggle4.onValueChanged.AddListener((ison) =>
|
toggle4.onValueChanged.AddListener((ison) =>
|
||||||
|
@ -104,6 +110,7 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
if (ison)
|
if (ison)
|
||||||
{
|
{
|
||||||
frequency = "C";
|
frequency = "C";
|
||||||
|
gamepos.layer = 19;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
toggle5.onValueChanged.AddListener((ison) =>
|
toggle5.onValueChanged.AddListener((ison) =>
|
||||||
|
@ -111,6 +118,7 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
if (ison)
|
if (ison)
|
||||||
{
|
{
|
||||||
frequency = "X";
|
frequency = "X";
|
||||||
|
gamepos.layer = 20;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
toggle6.onValueChanged.AddListener((ison) =>
|
toggle6.onValueChanged.AddListener((ison) =>
|
||||||
|
@ -118,6 +126,7 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
if (ison)
|
if (ison)
|
||||||
{
|
{
|
||||||
frequency = "Ku";
|
frequency = "Ku";
|
||||||
|
gamepos.layer = 21;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
toggle7.onValueChanged.AddListener((ison) =>
|
toggle7.onValueChanged.AddListener((ison) =>
|
||||||
|
@ -125,11 +134,12 @@ public class HighPriorityTarget : MonoBehaviour
|
||||||
if (ison)
|
if (ison)
|
||||||
{
|
{
|
||||||
frequency = "Ka";
|
frequency = "Ka";
|
||||||
|
gamepos.layer = 22;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Camera.main)
|
if (Camera.main)
|
||||||
|
|
|
@ -259,8 +259,10 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
EquipmentCommon equipment=hit.collider.GetComponent<EquipmentCommon>();
|
if (hit.collider.GetComponent<EquipmentCommon>())
|
||||||
if (equipmentCommon.deviceID==equipment.deviceID)
|
{
|
||||||
|
EquipmentCommon equipment = hit.collider.GetComponent<EquipmentCommon>();
|
||||||
|
if (equipmentCommon.deviceID == equipment.deviceID)
|
||||||
{
|
{
|
||||||
Waveimage.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
Waveimage.transform.position = Camera.main.WorldToScreenPoint(hit.point);
|
||||||
Waveimage.gameObject.SetActive(true);
|
Waveimage.gameObject.SetActive(true);
|
||||||
|
@ -268,6 +270,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
#region 启动暂停
|
#region 启动暂停
|
||||||
|
|
Loading…
Reference in New Issue