This commit is contained in:
账号名 2024-01-23 19:19:20 +08:00
parent f0e1e0307c
commit 1e15d4915c
3 changed files with 71 additions and 11 deletions

View File

@ -623,6 +623,8 @@ MonoBehaviour:
layerMask: layerMask:
serializedVersion: 2 serializedVersion: 2
m_Bits: 256 m_Bits: 256
startPos: {fileID: 0}
hight: 200
--- !u!1 &7326748669528570608 --- !u!1 &7326748669528570608
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -10921,6 +10923,36 @@ PrefabInstance:
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value: 11 value: 11
objectReference: {fileID: 0} objectReference: {fileID: 0}
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type: 3}
propertyPath: m_Size.x
value: 0.9787081
objectReference: {fileID: 0}
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type: 3}
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value: 0.02213462
objectReference: {fileID: 0}
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type: 3}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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value: 1.052937
objectReference: {fileID: 0}
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type: 3} type: 3}
propertyPath: m_Layer propertyPath: m_Layer
@ -11001,6 +11033,11 @@ PrefabInstance:
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objectReference: {fileID: 0} objectReference: {fileID: 0}
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type: 3}
propertyPath: m_LocalPosition.y
value: 0.2
objectReference: {fileID: 0}
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type: 3} type: 3}
propertyPath: m_Layer propertyPath: m_Layer

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@ -318,8 +318,8 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
if (unmannedAerialVehicleManage) if (unmannedAerialVehicleManage)
{ {
unmannedAerialVehicleManage = wrj.GetComponent<UnmannedAerialVehicleManage>(); unmannedAerialVehicleManage = wrj.GetComponent<UnmannedAerialVehicleManage>();
//unmannedAerialVehicleManage.CheckSatellitePositioningFrequency( unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(
// InterferenceMode); InterferenceMode);
var nowData = GetSyncData(unmannedAerialVehicleManage); var nowData = GetSyncData(unmannedAerialVehicleManage);
DeviceManager.Instance.send2roomStr.Enqueue(nowData); DeviceManager.Instance.send2roomStr.Enqueue(nowData);
} }
@ -327,8 +327,8 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
if (unmannedAerialVehicle) if (unmannedAerialVehicle)
{ {
unmannedAerialVehicle = wrj.GetComponent<UnmannedAerialVehicle>(); unmannedAerialVehicle = wrj.GetComponent<UnmannedAerialVehicle>();
//unmannedAerialVehicle.CheckSatellitePositioningFrequency( unmannedAerialVehicle.CheckSatellitePositioningFrequency(
// InterferenceMode); InterferenceMode);
var nowData = GetSyncData(unmannedAerialVehicle); var nowData = GetSyncData(unmannedAerialVehicle);
DeviceManager.Instance.send2roomStr.Enqueue(nowData); DeviceManager.Instance.send2roomStr.Enqueue(nowData);
} }

View File

@ -9,6 +9,9 @@ using System.Linq;
using static InterfaceManager; using static InterfaceManager;
using Newtonsoft.Json; using Newtonsoft.Json;
using PData; using PData;
using TMPro;
using UnityEngine.UIElements;
using System.Security.Permissions;
public enum WRJModel public enum WRJModel
{ {
@ -764,6 +767,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
} }
} }
public GameObject startPos;
public float hight = 200f;
/// <summary> /// <summary>
/// 开启航线设置 /// 开启航线设置
/// </summary> /// </summary>
@ -786,9 +791,24 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
DistanceMeasurement distanceMeasurement = airRoute.GetComponent<DistanceMeasurement>(); DistanceMeasurement distanceMeasurement = airRoute.GetComponent<DistanceMeasurement>();
if (distanceMeasurement) if (distanceMeasurement)
{ {
distanceMeasurement.isPathCanBePlanned = true; if (startPos)
distanceMeasurement.markers[0] = transform; {
distanceMeasurement.unmannedAerialVehicleManage = this; startPos.transform.position = new Vector3(transform.position.x, hight, transform.position.z);
distanceMeasurement.isPathCanBePlanned = true;
distanceMeasurement.markers[0] = startPos.transform;
positions.Enqueue(startPos.transform.position);
distanceMeasurement.unmannedAerialVehicleManage = this;
}
else{
startPos = Instantiate(distanceMeasurement.PosPrefab,transform);
startPos.transform.localScale = Vector3.zero;
startPos.transform.position = new Vector3(transform.position.x, hight, transform.position.z);
distanceMeasurement.isPathCanBePlanned = true;
distanceMeasurement.markers[0] = startPos.transform;
positions.Enqueue(startPos.transform.position);
distanceMeasurement.unmannedAerialVehicleManage = this;
}
} }
} }
} }
@ -812,20 +832,23 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
public IEnumerator MoveObjectAlongPath(Vector3 _positions) // 协程:按路线移动物体 public IEnumerator MoveObjectAlongPath(Vector3 _positions) // 协程:按路线移动物体
{ {
Vector3 targetPosition = new Vector3(_positions.x, 150, _positions.z);// 目标位置为当前顶点坐标 Vector3 targetPosition = new Vector3(_positions.x, hight, _positions.z);// 目标位置为当前顶点坐标
float _distance = Vector3.Distance(transform.position, targetPosition); float _distance = Vector3.Distance(transform.position, targetPosition);
float _time = _distance / FireSpeed; float _time = _distance / FireSpeed;
transform.LookAt(targetPosition); if (_positions.x != transform.position.x && _positions.z != transform.position.z)
transform.LookAt(targetPosition);
transform.DOMove(targetPosition, _time).SetEase(Ease.Linear); transform.DOMove(targetPosition, _time).SetEase(Ease.Linear);
yield return new WaitForSeconds(_time); // 等待一帧时间 yield return new WaitForSeconds(_time); // 等待一帧时间
isMove = true; isMove = true;
} }
public IEnumerator MoveObjectAlongPath(Vector3 _positions, bool _isMove) // 协程:按路线移动物体 public IEnumerator MoveObjectAlongPath(Vector3 _positions, bool _isMove) // 协程:按路线移动物体
{ {
Vector3 targetPosition = new Vector3(_positions.x, 200, _positions.z);// 目标位置为当前顶点坐标
Vector3 targetPosition = new Vector3(_positions.x, hight, _positions.z);// 目标位置为当前顶点坐标
float _distance = Vector3.Distance(transform.position, targetPosition); float _distance = Vector3.Distance(transform.position, targetPosition);
float _time = _distance / FireSpeed; float _time = _distance / FireSpeed;
transform.LookAt(targetPosition); if (_positions.x != transform.position.x && _positions.z != transform.position.z)
transform.LookAt(targetPosition);
transform.DOMove(targetPosition, _time).SetEase(Ease.Linear); transform.DOMove(targetPosition, _time).SetEase(Ease.Linear);
yield return new WaitForSeconds(_time); // 等待一帧时间 yield return new WaitForSeconds(_time); // 等待一帧时间
equipmentCommon.isMove = _isMove; equipmentCommon.isMove = _isMove;