This commit is contained in:
账号名 2024-01-23 19:19:20 +08:00
parent f0e1e0307c
commit 1e15d4915c
3 changed files with 71 additions and 11 deletions

View File

@ -623,6 +623,8 @@ MonoBehaviour:
layerMask:
serializedVersion: 2
m_Bits: 256
startPos: {fileID: 0}
hight: 200
--- !u!1 &7326748669528570608
GameObject:
m_ObjectHideFlags: 0
@ -10921,6 +10923,36 @@ PrefabInstance:
propertyPath: m_Layer
value: 11
objectReference: {fileID: 0}
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type: 3}
propertyPath: m_Size.x
value: 0.9787081
objectReference: {fileID: 0}
- target: {fileID: 6107446376952425967, guid: 088baeb890d17754287a1161c0b1dceb,
type: 3}
propertyPath: m_Center.x
value: 0.02213462
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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@ -11001,6 +11033,11 @@ PrefabInstance:
propertyPath: m_LocalScale.z
value: 2
objectReference: {fileID: 0}
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type: 3}
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value: 0.2
objectReference: {fileID: 0}
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propertyPath: m_Layer

View File

@ -318,8 +318,8 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
if (unmannedAerialVehicleManage)
{
unmannedAerialVehicleManage = wrj.GetComponent<UnmannedAerialVehicleManage>();
//unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(
// InterferenceMode);
unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(
InterferenceMode);
var nowData = GetSyncData(unmannedAerialVehicleManage);
DeviceManager.Instance.send2roomStr.Enqueue(nowData);
}
@ -327,8 +327,8 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
if (unmannedAerialVehicle)
{
unmannedAerialVehicle = wrj.GetComponent<UnmannedAerialVehicle>();
//unmannedAerialVehicle.CheckSatellitePositioningFrequency(
// InterferenceMode);
unmannedAerialVehicle.CheckSatellitePositioningFrequency(
InterferenceMode);
var nowData = GetSyncData(unmannedAerialVehicle);
DeviceManager.Instance.send2roomStr.Enqueue(nowData);
}

View File

@ -9,6 +9,9 @@ using System.Linq;
using static InterfaceManager;
using Newtonsoft.Json;
using PData;
using TMPro;
using UnityEngine.UIElements;
using System.Security.Permissions;
public enum WRJModel
{
@ -764,6 +767,8 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
}
}
public GameObject startPos;
public float hight = 200f;
/// <summary>
/// 开启航线设置
/// </summary>
@ -786,10 +791,25 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
DistanceMeasurement distanceMeasurement = airRoute.GetComponent<DistanceMeasurement>();
if (distanceMeasurement)
{
if (startPos)
{
startPos.transform.position = new Vector3(transform.position.x, hight, transform.position.z);
distanceMeasurement.isPathCanBePlanned = true;
distanceMeasurement.markers[0] = transform;
distanceMeasurement.markers[0] = startPos.transform;
positions.Enqueue(startPos.transform.position);
distanceMeasurement.unmannedAerialVehicleManage = this;
}
else{
startPos = Instantiate(distanceMeasurement.PosPrefab,transform);
startPos.transform.localScale = Vector3.zero;
startPos.transform.position = new Vector3(transform.position.x, hight, transform.position.z);
distanceMeasurement.isPathCanBePlanned = true;
distanceMeasurement.markers[0] = startPos.transform;
positions.Enqueue(startPos.transform.position);
distanceMeasurement.unmannedAerialVehicleManage = this;
}
}
}
}
@ -812,9 +832,10 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
public IEnumerator MoveObjectAlongPath(Vector3 _positions) // 协程:按路线移动物体
{
Vector3 targetPosition = new Vector3(_positions.x, 150, _positions.z);// 目标位置为当前顶点坐标
Vector3 targetPosition = new Vector3(_positions.x, hight, _positions.z);// 目标位置为当前顶点坐标
float _distance = Vector3.Distance(transform.position, targetPosition);
float _time = _distance / FireSpeed;
if (_positions.x != transform.position.x && _positions.z != transform.position.z)
transform.LookAt(targetPosition);
transform.DOMove(targetPosition, _time).SetEase(Ease.Linear);
yield return new WaitForSeconds(_time); // 等待一帧时间
@ -822,9 +843,11 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
}
public IEnumerator MoveObjectAlongPath(Vector3 _positions, bool _isMove) // 协程:按路线移动物体
{
Vector3 targetPosition = new Vector3(_positions.x, 200, _positions.z);// 目标位置为当前顶点坐标
Vector3 targetPosition = new Vector3(_positions.x, hight, _positions.z);// 目标位置为当前顶点坐标
float _distance = Vector3.Distance(transform.position, targetPosition);
float _time = _distance / FireSpeed;
if (_positions.x != transform.position.x && _positions.z != transform.position.z)
transform.LookAt(targetPosition);
transform.DOMove(targetPosition, _time).SetEase(Ease.Linear);
yield return new WaitForSeconds(_time); // 等待一帧时间