修改一些问题

This commit is contained in:
YangHua 2024-03-13 16:23:56 +08:00
parent 9b90252c37
commit 1f4d4a7c1a
9 changed files with 1485 additions and 348 deletions
Assets
3rdParty/AVProVideo/Demos/Scripts
GameAssets/Prefebs/Models/moder
Resources/Prefabs
Temp/Scripts
Zion

View File

@ -48,6 +48,8 @@ namespace RenderHeads.Media.AVProVideo.Demos
private MediaPlayer _loadingPlayer;
public MediaPlayer PlayingPlayer
{
get
@ -89,6 +91,7 @@ namespace RenderHeads.Media.AVProVideo.Demos
public void OnOpenVideoFile()
{
Debug.Log(System.IO.Path.Combine(_folder, _videoFiles[_VideoIndex]));
LoadingPlayer.m_VideoPath = System.IO.Path.Combine(_folder, _videoFiles[_VideoIndex]);
_VideoIndex = (_VideoIndex + 1) % (_videoFiles.Length);
if (string.IsNullOrEmpty(LoadingPlayer.m_VideoPath))
@ -228,6 +231,22 @@ namespace RenderHeads.Media.AVProVideo.Demos
}
}
public Button multiplyPlaybackBtn;
public Button[] multiplyButtons;
public GameObject multiplyTogglesParents;
public bool isMultiplyOn = false;
public void ResetPlayState()
{
isMultiplyOn = false;
multiplyTogglesParents.SetActive(false);
multiplyPlaybackBtn.transform.GetChild(0).GetComponent<Text>().text = "×1";
}
/// <summary>
/// 倍数播放
/// </summary>
private void Awake()
{
_loadingPlayer = _mediaPlayerB;
@ -235,6 +254,27 @@ namespace RenderHeads.Media.AVProVideo.Demos
void Start()
{
multiplyPlaybackBtn.onClick.AddListener(() =>
{
isMultiplyOn = !isMultiplyOn;
multiplyTogglesParents.SetActive(isMultiplyOn);
});
for (int i = 0; i < multiplyButtons.Length; i++)
{
int index = i;
multiplyButtons[index].onClick.AddListener(() =>
{
multiplyPlaybackBtn.transform.GetChild(0).GetComponent<Text>().text = "×" + multiplyButtons[index].name;
float temp = float.Parse(multiplyButtons[index].name);
if (PlayingPlayer)
PlayingPlayer.Control.SetPlaybackRate(temp);
isMultiplyOn = false;
multiplyTogglesParents.SetActive(false);
});
}
ResetPlayState();
if (PlayingPlayer)
{
PlayingPlayer.Events.AddListener(OnVideoEvent);

View File

@ -79,7 +79,7 @@ TextMesh:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 114525537}
m_Text:
m_Text: "\u7535\u5B50\u4FA6\u5BDF\u65E0\u4EBA\u673A"
m_OffsetZ: 0
m_CharacterSize: 1
m_LineSpacing: 1
@ -142,7 +142,7 @@ MonoBehaviour:
isEnableVertical: 1
isEnableLerp: 0
lerpTime: 1
_distance: 10
_distance: 6
--- !u!1 &1868832759
GameObject:
m_ObjectHideFlags: 0
@ -768,6 +768,11 @@ MonoBehaviour:
SurveillanceFrequencyBand: {fileID: 6513129680526216908}
gamePos: {fileID: 392167392884716949}
gamemap: {fileID: 6311100753636855780}
reveal: 0
Ground:
serializedVersion: 2
m_Bits: 0
boisp: 1
attackColliders1: []
currentCollider: {fileID: 0}
layerMask:

File diff suppressed because it is too large Load Diff

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@ -12,6 +12,7 @@ public class Main_interface_Panel : XUIPanel
public Button train;
public Button replay;
public Button appQuet;
public Text accountName;
public Main_interface_Panel() : base(UIType.Fixed, UIMode.None, UICollider.None)
{
uiPath = "UIPanel/Main_interface_Panel";
@ -34,6 +35,8 @@ public class Main_interface_Panel : XUIPanel
appQuet.onClick.AddListener(() => { Application.Quit();
//Debug.Log("退出");
});
accountName = this.transform.Find("UPBG/avatar_btn/Text").GetComponent<Text>();
accountName.text = GlobalFlag.currentUser.login_name;
}
/// <summary>

View File

@ -369,10 +369,10 @@ public class Scenariopage : MonoBehaviour
caodi = GameObject.Find("Background");
//调用接口
Debug.Log("Url_Action..:" + Url_Action);
//Debug.Log("Url_Action..:" + Url_Action);
StartCoroutine(Post1(Url_Action, (bol, str) =>
{
Debug.Log(str);
//Debug.Log(str);
Scenario(bol, str);
}));
Scenario();//想定文件
@ -382,7 +382,8 @@ public class Scenariopage : MonoBehaviour
send_back_btn.onClick.AddListener(() =>
{
GameMain.tiao = false;
SceneManager.LoadScene("SampleScene");
SceneLoad.Instance.SceneChange("SampleScene");
//SceneManager.LoadScene("SampleScene");
});
//SetLightValue(1f);
queding.onClick.AddListener(() =>
@ -1558,7 +1559,7 @@ public class Scenariopage : MonoBehaviour
{
if (bol)
{
Debug.LogError(str);
//Debug.LogError(str);
scen = JsonMapper.ToObject<Editinformation>(str);//解析最外层的想定名称json文件
for (int i = 0; i < scen.data.Count; i++)
{

View File

@ -38,9 +38,10 @@ public class Taskpanel : MonoBehaviour
public Button fanhuiBtn;
public Button fanhui;
private bool isp = true;
void Start()
{
this.transform.Find("UPBG/avatar_botn/Text").GetComponent<Text>().text = GlobalFlag.currentUser.login_name;
fanhui.onClick.AddListener(() =>
{
GameMain.tiao = false;

View File

@ -49,7 +49,6 @@ public class View_Panel2 : XUIPanel
public List<string> rootlist = new List<string>();//存入房间的名字
public List<Button> buttonlist = new List<Button>();//克隆出来房间按钮
//public string roomUrl = Url_RoomList;
//public string userUrl = Url_StudentList;
public RoomData roomdata = new RoomData();
@ -555,7 +554,8 @@ public class View_Panel2 : XUIPanel
///想定编辑
scenario_btn.onClick.AddListener(() =>
{
SceneManager.LoadScene("Contingenc_yediting_panl");
SceneLoad.Instance.SceneChange("Contingenc_yediting_panl");
//SceneManager.LoadScene("Contingenc_yediting_panl");
});
}
@ -860,6 +860,7 @@ public class View_Panel2 : XUIPanel
CreateRoomBase(returnRoomId.data, currentRoomName);
refresh_btn.onClick?.Invoke();
}
currentEditorAccounts.Clear();
string RoomName = "createroom " + returnRoomId.data;
_ = AdamSync.SyncCreateRoom.SendMessageAsync(RoomName);
}

View File

@ -46,8 +46,8 @@ public class Face2Camera : MonoBehaviour
float distance = Vector3.Distance(Camera.main.transform.position, transform.position);//不断变化的距离
float scale = distance / _distance;
if (scale > 10f)
scale = 10f;
if (scale > 3f)
scale = 3f;
transform.localScale = initScale * scale;
}