Merge branch 'master' of http://git.umayle.com:2023/yulong/NewN_UAVPlane
This commit is contained in:
commit
20017077d1
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@ -58,7 +58,7 @@ Camera:
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far clip plane: 500
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field of view: 60
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orthographic: 1
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orthographic size: 300
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orthographic size: 500
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m_Depth: 0
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m_CullingMask:
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serializedVersion: 2
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@ -155,28 +155,34 @@ public class EquipmentCommon : MonoBehaviour
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case "激光火控平台":
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LaserFireControlPlatformManger laserFireControlPlatformManger = GetComponent<LaserFireControlPlatformManger>();
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laserFireControlPlatformManger.FillInTheData(weaponitemone);
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laserFireControlPlatformManger.isStartRehearsing = isStartRehearsing;
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//laserFireControlPlatformManger.isStartRehearsing = isStartRehearsing;
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break;
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case "探测雷达":
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RadarManger radarManger = GetComponent<RadarManger>();
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radarManger.FillInTheData(weaponitemone);
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radarManger.isStartRehearsing = isStartRehearsing;
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break;
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case "地面无线电干扰":
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TerrestrialRadioInterferenceManger terrestrialRadioInterferenceManger = GetComponent<TerrestrialRadioInterferenceManger>();
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terrestrialRadioInterferenceManger.FillInTheData(weaponitemone);
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terrestrialRadioInterferenceManger.isStartRehearsing = isStartRehearsing;
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break;
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case "蜂群无人机":
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = GetComponent<UnmannedAerialVehicleManage>();
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unmannedAerialVehicleManage.MatrixFormation(30, 1);
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unmannedAerialVehicleManage.FillInTheData(weaponitemone);
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unmannedAerialVehicleManage.isStartRehearsing = isStartRehearsing;
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break;
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case "频谱探测":
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Spectrumdetection spectrumdetection = GetComponent<Spectrumdetection>();
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spectrumdetection.FillInTheData(weaponitemone);
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spectrumdetection.isStartRehearsing = isStartRehearsing;
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break;
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case "微波武器":
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Microwaveweapon microwaveweapon = GetComponent<Microwaveweapon>();
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microwaveweapon.FillInTheData(weaponitemone);
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microwaveweapon.isStartRehearsing = isStartRehearsing;
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break;
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default:
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break;
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@ -168,8 +168,6 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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InnerLaserlineRenderer.SetPosition(1, LaserPoint.transform.position); // 设置线段终点为目标点
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}
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GameObject _OuterLaserlineRenderer = Instantiate(OuterLaserlineRendererPrefab);
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_OuterLaserlineRenderer.transform.position = Vector3.zero;
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OuterLaserlineRenderer = _OuterLaserlineRenderer.GetComponent<LineRenderer>();
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@ -274,21 +272,7 @@ public class LaserFireControlPlatformManger : MonoBehaviour
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Debug.LogError("没有目标");
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}
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}
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///// <summary>
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///// 十字准星架视角
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///// </summary>
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//public void Crosshair()
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//{
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// if (targetPoint != null)
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// {
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// camera.transform.DOLookAt(targetPoint.position, 0.5f).SetEase(Ease.Linear).OnComplete(() =>
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// {
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// Debug.LogError("看向进来了");
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// Launchanattack();
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// });
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// }
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//}
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/// <summary>
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/// 激光显示
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/// </summary>
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@ -140,8 +140,8 @@ public class RadarManger : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if (equipmentCommon.isPlayer)
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RetrievalUAV();//看向无人机
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//if (equipmentCommon.isPlayer)
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// RetrievalUAV();//看向无人机
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}
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#region 启动暂停
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/// <summary>
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@ -169,7 +169,7 @@ public class RadarManger : MonoBehaviour
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{
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//Debug.Log("Timer fired at: " + Time.time);
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yield return new WaitForSeconds(5); // 等待一段时间后继续执行
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//RetrievalUAV();
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RetrievalUAV();
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}
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}
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@ -105,16 +105,11 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if (unmannedAerialVehicles.Count > 0 && isDo)
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if (WRJs.Count > 0 && isDo)
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{
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isDo = false;
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UnmannedAerialVehicle unmannedAerialVehicle = unmannedAerialVehicles.Dequeue();
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Vector3 _pos = unmannedAerialVehicle.transform.position - new Vector3(0, 50, 0);
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unmannedAerialVehicle.transform.LookAt(_pos);
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unmannedAerialVehicle.transform.DOMove(_pos, 1).OnComplete(() =>
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{
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AddBao(unmannedAerialVehicle);
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});
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Transform wrj = WRJs.Dequeue();
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Interferencemode(wrj);
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}
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//Interferencemode();
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//Angularrange();
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@ -122,7 +117,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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void LateUpdate()
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{
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Detection();
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Interferencemode();
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}
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/// <summary>
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/// 点击无线电显示UI
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@ -203,7 +198,14 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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}
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}
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#endregion
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/// <summary>
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/// 检索到的同频段无人机
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/// </summary>
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Queue<Transform> WRJs = new Queue<Transform>();
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/// <summary>
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/// 逐个驱离
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/// </summary>
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private bool isDo = true;
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/// <summary>
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/// 数据写入
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/// </summary>
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@ -297,28 +299,21 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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/// <summary>
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/// 干扰模式
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/// </summary>
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public void Interferencemode()
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public void Interferencemode(Transform wrj)
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{
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Collider[] colliders = Physics.OverlapSphere(transform.position, detectionRadius * 100);//检索范围
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for (int i = 0; i < colliders.Length; i++)
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UnmannedAerialVehicle unmannedAerialVehicle = null;
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if (wrj.GetComponent<UnmannedAerialVehicle>())
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{
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if (colliders[i].transform.tag == "WRJ")
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{
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UnmannedAerialVehicle unmannedAerialVehicle = null;
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if (colliders[i].GetComponent<UnmannedAerialVehicle>())
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{
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unmannedAerialVehicle = colliders[i].GetComponent<UnmannedAerialVehicle>();
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}
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = null;
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if (colliders[i].GetComponent<UnmannedAerialVehicleManage>())
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{
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unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(this.transform, InterferenceMode, TransmittedPower, InterferingFrequency, InterferenceAngle, ground);
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}
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}
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unmannedAerialVehicle = wrj.GetComponent<UnmannedAerialVehicle>();
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}
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = null;
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if (wrj.GetComponent<UnmannedAerialVehicleManage>())
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{
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unmannedAerialVehicleManage = wrj.GetComponent<UnmannedAerialVehicleManage>();
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unmannedAerialVehicleManage.CheckSatellitePositioningFrequency(this.transform, InterferenceMode, TransmittedPower, InterferingFrequency, InterferenceAngle, ground);
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}
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isDo = false;
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}
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/// <summary>
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/// 干扰无人机角度范围
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@ -368,7 +363,20 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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{
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Debug.Log("干扰...:" + colliders[i].name + "成功。");
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//unmannedAerialVehicle.BeAssaulted("无线电干扰");
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unmannedAerialVehicles.Enqueue(unmannedAerialVehicle);
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WRJs.Enqueue(unmannedAerialVehicle.transform);
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}
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}
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UnmannedAerialVehicleManage unmannedAerialVehicleManage = colliders[i].GetComponent<UnmannedAerialVehicleManage>();
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if (unmannedAerialVehicleManage)
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{
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//Debug.Log(col.name+"数据链通信频点...:" + unmannedAerialVehicle.dataLinkCommunicationFrequency);
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if (unmannedAerialVehicleManage.dataLinkCommunicationFrequency == "" || InterferingFrequency == "") continue;//无数据不执行
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if (unmannedAerialVehicleManage.dataLinkCommunicationFrequency == InterferingFrequency)
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{
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Debug.Log("干扰...:" + colliders[i].name + "成功。");
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//unmannedAerialVehicle.BeAssaulted("无线电干扰");
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WRJs.Enqueue(unmannedAerialVehicleManage.transform);
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}
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}
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@ -376,29 +384,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
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}
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}
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Queue<UnmannedAerialVehicle> unmannedAerialVehicles = new Queue<UnmannedAerialVehicle>();
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private bool isDo = true;
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/// <summary>
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/// 销毁单体无人机
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/// </summary>
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public void AddBao(UnmannedAerialVehicle unmannedAerialVehicle)
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{
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string nowData = GetSyncDis(unmannedAerialVehicle);
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Debug.Log(nowData);
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DeviceManager.Instance.send2roomStr.Enqueue(nowData);
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string currentTime = System.DateTime.Now.ToString();
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string _log = currentTime + " " + equipmentCommon.equipmentType + "(" + equipmentCommon.deviceID + ")" +
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"攻击了销毁了" + unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.equipmentType + "(" + unmannedAerialVehicle.unmannedAerialVehicleManage.equipmentCommon.deviceID + ")"
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+ "编号" + unmannedAerialVehicle.serialNumber + "子无人机";
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UploadLog(_log);
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GameObject Bao = Instantiate(explodePrefab, unmannedAerialVehicle.transform);
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Bao.transform.localPosition = Vector3.zero;
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Bao.transform.SetParent(null);
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Bao.SetActive(true);
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Destroy(unmannedAerialVehicle.gameObject);
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isDo = true;
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}
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/// <summary>
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///上传日志
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