diff --git a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs index 0797d9b7..4f71157f 100644 --- a/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs +++ b/Assets/Zion/Scripts/ModelFunction/UAV/UnmannedAerialVehicle.cs @@ -232,7 +232,8 @@ public class UnmannedAerialVehicle : MonoBehaviour { string nowData = GetSyncData(attackTarget); Debug.Log(nowData); - _ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + //_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData)); + DeviceManager.Instance.send2roomStr.Enqueue(nowData); float distance = Vector3.Distance(transform.position, attackTarget.position); transform.DOMove(attackTarget.position, distance / FireSpeed).SetEase(Ease.Linear).OnComplete(() => {