修改无人机动态设置攻击目标

This commit is contained in:
YangHua 2024-01-19 16:49:41 +08:00
parent f16afb084b
commit 24512a33c2
2 changed files with 13 additions and 8 deletions

View File

@ -104,7 +104,6 @@ public class DeviceManager : MonoSingleton<DeviceManager>
public void SetCollider4WRJ(List<Collider> attackColliders)
{
int _number = Random.Range(0, attackColliders.Count - 1);
if (attackColliders.Count > 0)
{
List<UnmannedAerialVehicleManage> temp = GetGXWRJAndZSWRJ();
@ -115,7 +114,10 @@ public class DeviceManager : MonoSingleton<DeviceManager>
if (temp[i].unmannedAerialVehicles[j] != null && temp[i].unmannedAerialVehicles[j].gameObject.activeSelf)
{
temp[i].unmannedAerialVehicles[j].AttAck(attackColliders[_number].transform);
if (temp[i].unmannedAerialVehicles[j].attackTarget == null)
{
temp[i].unmannedAerialVehicles[j].AttAck(attackColliders[i].transform);
}
}
}
}

View File

@ -269,6 +269,9 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
}
}
public List<Collider> allColliders = new List<Collider>();
public List<Collider> attackColliders1 = new List<Collider>();
/// <summary>
/// 攻击打击
@ -278,12 +281,12 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
//if (isEngagedTarget) return;
if (wrjModel == WRJModel. || wrjModel == WRJModel.)
{
List<Collider> colliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
List<Collider> attackColliders1 = new List<Collider>();
for (int i = 0; i < colliders.Count; i++)
allColliders = Physics.OverlapSphere(transform.position, detectionRadius).ToList(); // 检索范围内的所有碰撞体
attackColliders1 = new List<Collider>();
for (int i = 0; i < allColliders.Count; i++)
{
if (colliders[i].transform.tag == "AttackTarget")
attackColliders1.Add(colliders[i]);
if (allColliders[i].transform.tag == "AttackTarget")
attackColliders1.Add(allColliders[i]);
}
if (wrjModel == WRJModel.)