diff --git a/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab b/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab index 0b32a74e..b1c33e7d 100644 --- a/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab +++ b/Assets/GameAssets/Prefebs/Models/moder/无人机List.prefab @@ -79,7 +79,7 @@ TextMesh: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 114525537} - m_Text: "\u7535\u5B50\u4FA6\u5BDF\u65E0\u4EBA\u673A" + m_Text: m_OffsetZ: 0 m_CharacterSize: 1 m_LineSpacing: 1 @@ -423,7 +423,7 @@ Animator: m_GameObject: {fileID: 1138956548591105957} m_Enabled: 1 m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: f69a267091a4b2e4c9f6ad1a4994c5d4, type: 2} + m_Controller: {fileID: 0} m_CullingMode: 0 m_UpdateMode: 0 m_ApplyRootMotion: 0 diff --git a/Assets/Zion/Scripts/Adam/GameManager.cs b/Assets/Zion/Scripts/Adam/GameManager.cs index 349b62f0..b5da1f3c 100644 --- a/Assets/Zion/Scripts/Adam/GameManager.cs +++ b/Assets/Zion/Scripts/Adam/GameManager.cs @@ -550,7 +550,7 @@ public class GameManager : MonoSingleton { string info = UIBootstrap.Instance.currentSceneInfo.data.DeviceContent; //Debug.Log(info); - if (info.Length > 0 && !string.IsNullOrWhiteSpace(info)) + if (info.Length > 2 && !string.IsNullOrWhiteSpace(info)) { modelsInfo = Jsonanalyze.FromJson>(info); for (int i = 0; i < modelsInfo.Count; i++)