This commit is contained in:
parent
2d7ef4a997
commit
28de80f638
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@ -1308,7 +1308,7 @@ RectTransform:
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@ -1930,7 +1930,7 @@ MonoBehaviour:
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@ -1984,7 +1984,7 @@ GameObject:
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@ -2198,7 +2198,7 @@ Transform:
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@ -2251,7 +2251,6 @@ Transform:
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@ -2476,7 +2475,7 @@ Transform:
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@ -3040,7 +3039,7 @@ MonoBehaviour:
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@ -3193,7 +3192,7 @@ RectTransform:
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@ -3218,7 +3217,7 @@ MonoBehaviour:
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@ -3288,7 +3287,7 @@ GameObject:
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@ -3466,8 +3465,8 @@ MonoBehaviour:
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@ -3494,7 +3493,7 @@ MonoBehaviour:
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@ -3505,7 +3504,7 @@ MonoBehaviour:
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@ -3546,7 +3545,7 @@ GameObject:
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@ -3758,7 +3757,7 @@ MonoBehaviour:
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@ -3794,7 +3793,7 @@ GameObject:
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@ -4154,7 +4153,7 @@ MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -9139,7 +9160,7 @@ GameObject:
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- component: {fileID: 6648349032138352632}
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- component: {fileID: 6648349032138352632}
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- component: {fileID: 455702465014228114}
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- component: {fileID: 455702465014228114}
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m_Layer: 5
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m_Layer: 5
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m_Name: Button
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m_Name: btn_videoClose
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@ -9243,18 +9264,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 6648349032138352632}
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m_TargetGraphic: {fileID: 6648349032138352632}
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m_OnClick:
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m_OnClick:
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m_PersistentCalls:
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m_PersistentCalls:
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m_Calls:
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m_Calls: []
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- m_Target: {fileID: 7815219803928858734}
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m_MethodName: SetActive
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &6601200476254135444
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--- !u!1 &6601200476254135444
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -10454,14 +10464,13 @@ GameObject:
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serializedVersion: 6
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serializedVersion: 6
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m_Component:
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m_Component:
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- component: {fileID: 6611480634414415942}
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- component: {fileID: 6611480634414415942}
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- component: {fileID: 4015703846058849611}
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m_Layer: 5
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m_Layer: 5
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m_Name: UI
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m_Name: UI
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &6611480634414415942
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--- !u!224 &6611480634414415942
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RectTransform:
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RectTransform:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -10471,7 +10480,7 @@ RectTransform:
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m_GameObject: {fileID: 7815219803928858734}
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m_GameObject: {fileID: 7815219803928858734}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_Children:
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- {fileID: 1480251055978339854}
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- {fileID: 1480251055978339854}
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- {fileID: 1480251056369346847}
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- {fileID: 1480251056369346847}
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@ -10479,30 +10488,13 @@ RectTransform:
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- {fileID: 1480251056072614865}
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- {fileID: 1480251056072614865}
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- {fileID: 7464397899082591565}
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- {fileID: 7464397899082591565}
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m_Father: {fileID: 122061599886375676}
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m_Father: {fileID: 122061599886375676}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &4015703846058849611
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MonoBehaviour:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7815219803928858734}
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m_Script: {fileID: 11500000, guid: cc6402ad40b27814297734915c45fbb9, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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folderPath:
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buttonPrefab: {fileID: 8952334741113374889, guid: 6d57b19603f643e418e201506ac97558,
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type: 3}
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buttonContainer: {fileID: 1480251056529467884}
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vCR: {fileID: 1480251056057912327}
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--- !u!1 &7882635800052961877
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -11134,7 +11126,7 @@ RectTransform:
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m_Children:
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- {fileID: 7882635801159145295}
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- {fileID: 7882635801159145295}
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m_Father: {fileID: 122061599886375676}
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m_Father: {fileID: 122061599886375676}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@ -11664,18 +11656,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 6662063271224433003}
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m_TargetGraphic: {fileID: 6662063271224433003}
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m_OnClick:
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m_OnClick:
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m_PersistentCalls:
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- m_Target: {fileID: 7815219803928858734}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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--- !u!1 &8235714048282401752
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -3254,6 +3254,9 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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subject: {fileID: 0}
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subject: {fileID: 0}
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ObjLoadingScene: {fileID: 0}
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progressBar: {fileID: 0}
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progressDisplay: {fileID: 0}
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--- !u!1 &4190038651084140469
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--- !u!1 &4190038651084140469
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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|
|
@ -13,6 +13,8 @@ public class DoublePlayMain : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
[Header("所有房间数据接口")]
|
[Header("所有房间数据接口")]
|
||||||
public RoomData roomdata = new RoomData();
|
public RoomData roomdata = new RoomData();
|
||||||
|
|
||||||
|
public VideoListManager videolistmanager = new VideoListManager();
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 复盘回访预制体
|
/// 复盘回访预制体
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -44,6 +46,10 @@ public class DoublePlayMain : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private Button btn_video;
|
private Button btn_video;
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
/// 关闭训练回放
|
||||||
|
/// </summary>
|
||||||
|
private Button btn_videoClose;
|
||||||
|
/// <summary>
|
||||||
/// 基本信息obj
|
/// 基本信息obj
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public GameObject IntroduceList;
|
public GameObject IntroduceList;
|
||||||
|
@ -51,6 +57,10 @@ public class DoublePlayMain : MonoBehaviour
|
||||||
/// 训练评估obj
|
/// 训练评估obj
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public GameObject EvaluatePanel;
|
public GameObject EvaluatePanel;
|
||||||
|
/// <summary>
|
||||||
|
/// 复盘回放视频显示
|
||||||
|
/// </summary>
|
||||||
|
public GameObject VideoUi;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -58,6 +68,8 @@ public class DoublePlayMain : MonoBehaviour
|
||||||
Debug.Log("url.:"+ Url_RoomList);
|
Debug.Log("url.:"+ Url_RoomList);
|
||||||
tog_informition = transform.Find("IntroducePanel/tog_informition").GetComponent<Toggle>();
|
tog_informition = transform.Find("IntroducePanel/tog_informition").GetComponent<Toggle>();
|
||||||
tog_evaluate = transform.Find("IntroducePanel/tog_evaluate").GetComponent<Toggle>();
|
tog_evaluate = transform.Find("IntroducePanel/tog_evaluate").GetComponent<Toggle>();
|
||||||
|
btn_video = transform.Find("IntroducePanel/btn_video").GetComponent<Button>();
|
||||||
|
btn_videoClose = transform.Find("UI/btn_videoClose").GetComponent<Button>();
|
||||||
StartCoroutine(GetString(Url_RoomList, data => {
|
StartCoroutine(GetString(Url_RoomList, data => {
|
||||||
Debug.Log(data);
|
Debug.Log(data);
|
||||||
roomdata= JsonUtility.FromJson<RoomData>(data);
|
roomdata= JsonUtility.FromJson<RoomData>(data);
|
||||||
|
@ -79,6 +91,8 @@ public class DoublePlayMain : MonoBehaviour
|
||||||
EvaluatePanel.transform.localScale = isOn ? Vector3.zero : Vector3.one;
|
EvaluatePanel.transform.localScale = isOn ? Vector3.zero : Vector3.one;
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
btn_video.onClick.AddListener(() => { VideoUi.transform.localScale = Vector3.one; });
|
||||||
|
btn_videoClose.onClick.AddListener(() => { VideoUi.transform.localScale = Vector3.zero; });
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
|
|
|
@ -85,6 +85,8 @@ public class DropdownDouble : MonoBehaviour, IPointerClickHandler
|
||||||
Debug.Log("Dropdown value 1: " + optionIndex);
|
Debug.Log("Dropdown value 1: " + optionIndex);
|
||||||
DoublePlayMain.instance.doublePlayIntroduceList.IntroduceListShow(dataItem, traininginformation, optionIndex, subjectInfos[optionIndex]);
|
DoublePlayMain.instance.doublePlayIntroduceList.IntroduceListShow(dataItem, traininginformation, optionIndex, subjectInfos[optionIndex]);
|
||||||
DoublePlayMain.instance.doublePlayEvaluatePanel.DoublePlayEvaluatePanelShow(dataItem, traininginformation, optionIndex, subjectInfos[optionIndex]);
|
DoublePlayMain.instance.doublePlayEvaluatePanel.DoublePlayEvaluatePanelShow(dataItem, traininginformation, optionIndex, subjectInfos[optionIndex]);
|
||||||
|
DoublePlayMain.instance.videolistmanager._name = dataItem.Id;
|
||||||
|
DoublePlayMain.instance.videolistmanager.VideoMain();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 单击事件
|
// 单击事件
|
||||||
|
@ -93,5 +95,7 @@ public class DropdownDouble : MonoBehaviour, IPointerClickHandler
|
||||||
Debug.Log("Dropdown value 2: " + dropdown.value);
|
Debug.Log("Dropdown value 2: " + dropdown.value);
|
||||||
DoublePlayMain.instance.doublePlayIntroduceList.IntroduceListShow(dataItem, traininginformation, dropdown.value, subjectInfos[dropdown.value]);
|
DoublePlayMain.instance.doublePlayIntroduceList.IntroduceListShow(dataItem, traininginformation, dropdown.value, subjectInfos[dropdown.value]);
|
||||||
DoublePlayMain.instance.doublePlayEvaluatePanel.DoublePlayEvaluatePanelShow(dataItem, traininginformation, dropdown.value, subjectInfos[dropdown.value]);
|
DoublePlayMain.instance.doublePlayEvaluatePanel.DoublePlayEvaluatePanelShow(dataItem, traininginformation, dropdown.value, subjectInfos[dropdown.value]);
|
||||||
|
DoublePlayMain.instance.videolistmanager._name = dataItem.Id;
|
||||||
|
DoublePlayMain.instance.videolistmanager.VideoMain();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,41 +5,34 @@ using System.IO;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using UnityEngine.Video;
|
using UnityEngine.Video;
|
||||||
using RenderHeads.Media.AVProVideo.Demos;
|
using RenderHeads.Media.AVProVideo.Demos;
|
||||||
|
using System;
|
||||||
|
|
||||||
public class VideoListManager : MonoBehaviour
|
public class VideoListManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public string _name;
|
||||||
public string folderPath; // 视频文件夹路径
|
public string folderPath; // 视频文件夹路径
|
||||||
public GameObject buttonPrefab; // 用于显示视频文件的按钮预制体
|
public GameObject buttonPrefab; // 用于显示视频文件的按钮预制体
|
||||||
public Transform buttonContainer; // 存放按钮的容器
|
public Transform buttonContainer; // 存放按钮的容器
|
||||||
public VCR vCR;
|
public VCR vCR;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
VideoMain();
|
||||||
|
}
|
||||||
|
public void VideoMain()
|
||||||
|
{
|
||||||
folderPath = Application.streamingAssetsPath + "/Captures";
|
folderPath = Application.streamingAssetsPath + "/Captures";
|
||||||
string[] videoFiles = Directory.GetFiles(folderPath, "*.mp4"); // 获取指定文件夹内的所有 mp4 文件
|
string[] videoFiles = Directory.GetFiles(folderPath, "*.mp4"); // 获取指定文件夹内的所有 mp4 文件
|
||||||
string[] _videoFiles = new string[videoFiles.Length];
|
string[] _videoFiles = new string[videoFiles.Length];
|
||||||
int _num = 0;
|
string[] _videoFilesMy = new string[1];
|
||||||
foreach (string filePath in videoFiles)
|
foreach (string filePath in videoFiles)
|
||||||
{
|
{
|
||||||
string fileName = Path.GetFileNameWithoutExtension(filePath); // 获取文件名(不带扩展名)
|
string fileName = Path.GetFileNameWithoutExtension(filePath); // 获取文件名(不带扩展名)
|
||||||
|
if (fileName.Contains(_name))
|
||||||
GameObject button = Instantiate(buttonPrefab, buttonContainer); // 实例化按钮
|
{
|
||||||
button.GetComponentInChildren<Text>().text = fileName; // 设置按钮文本为文件名
|
_videoFilesMy[0] = fileName + ".mp4";
|
||||||
_videoFiles[_num] = fileName + ".mp4";
|
vCR._videoFiles = _videoFilesMy;
|
||||||
_num++;
|
}
|
||||||
Button videoButton = button.GetComponent<Button>();
|
|
||||||
videoButton.onClick.AddListener(() => PlayVideo(filePath)); // 添加按钮点击事件,调用 PlayVideo 方法
|
|
||||||
}
|
}
|
||||||
|
|
||||||
vCR._videoFiles = _videoFiles;
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PlayVideo(string filePath)
|
|
||||||
{
|
|
||||||
VideoPlayer videoPlayer = FindObjectOfType<VideoPlayer>(); // 找到场景中的 VideoPlayer 组件
|
|
||||||
videoPlayer.Stop(); // 停止当前正在播放的视频
|
|
||||||
videoPlayer.url = filePath; // 设置要播放的视频路径
|
|
||||||
videoPlayer.Play(); // 播放视频
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,4 +17,7 @@ EditorBuildSettings:
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity
|
path: Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 1.unity
|
||||||
guid: 7715b43affb2bbd41ab81007375a0709
|
guid: 7715b43affb2bbd41ab81007375a0709
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/Zion/Scenes/AdamTraining_pilot_terminal_panl 3.unity
|
||||||
|
guid: 3fc76af30740490439d741e289eb411f
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
|
|
@ -42,8 +42,8 @@ PlayerSettings:
|
||||||
m_SplashScreenLogos: []
|
m_SplashScreenLogos: []
|
||||||
m_VirtualRealitySplashScreen: {fileID: 0}
|
m_VirtualRealitySplashScreen: {fileID: 0}
|
||||||
m_HolographicTrackingLossScreen: {fileID: 0}
|
m_HolographicTrackingLossScreen: {fileID: 0}
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||||||
defaultScreenWidth: 900
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defaultScreenWidth: 1920
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||||||
defaultScreenHeight: 540
|
defaultScreenHeight: 1080
|
||||||
defaultScreenWidthWeb: 960
|
defaultScreenWidthWeb: 960
|
||||||
defaultScreenHeightWeb: 600
|
defaultScreenHeightWeb: 600
|
||||||
m_StereoRenderingPath: 0
|
m_StereoRenderingPath: 0
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
<LangVersion>latest</LangVersion>
|
<LangVersion>latest</LangVersion>
|
||||||
<CscToolPath>D:\un\Unity\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
<CscToolPath>D:\2019.4.9f1\Editor\Data\Tools\RoslynScripts</CscToolPath>
|
||||||
<CscToolExe>unity_csc.bat</CscToolExe>
|
<CscToolExe>unity_csc.bat</CscToolExe>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
@ -24,7 +24,7 @@
|
||||||
<DebugType>full</DebugType>
|
<DebugType>full</DebugType>
|
||||||
<Optimize>false</Optimize>
|
<Optimize>false</Optimize>
|
||||||
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||||||
|
@ -24,7 +24,7 @@
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||||||
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||||||
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||||||
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||||||
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||||||
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||||||
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|
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||||||
|
@ -48,10 +48,10 @@
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||||||
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|
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|
||||||
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@ -90,607 +90,607 @@
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|
||||||
<Reference Include="System.Threading.Thread">
|
<Reference Include="System.Threading.Thread">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
<HintPath>D:/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="System.Threading.ThreadPool">
|
<Reference Include="System.Threading.ThreadPool">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
<HintPath>D:/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="System.Threading.Timer">
|
<Reference Include="System.Threading.Timer">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
<HintPath>D:/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="System.ValueTuple">
|
<Reference Include="System.ValueTuple">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
<HintPath>D:/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="System.Xml.ReaderWriter">
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
<HintPath>D:/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
<Reference Include="System.Xml.XDocument">
|
<Reference Include="System.Xml.XDocument">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
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||||||
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|
</Reference>
|
||||||
<Reference Include="System.Xml.XmlDocument">
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
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||||||
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|
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|
||||||
<Reference Include="System.Xml.XmlSerializer">
|
<Reference Include="System.Xml.XmlSerializer">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
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|
||||||
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|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath">
|
<Reference Include="System.Xml.XPath">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
<HintPath>D:/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System.Xml.XPath.XDocument">
|
<Reference Include="System.Xml.XPath.XDocument">
|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
<HintPath>D:/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
||||||
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|
</Reference>
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||||||
<Reference Include="UnityScript">
|
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|
||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
|
<HintPath>D:/2019.4.9f1/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.dll</HintPath>
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||||||
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|
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|
||||||
<Reference Include="UnityScript.Lang">
|
<Reference Include="UnityScript.Lang">
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||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/UnityScript.Lang.dll</HintPath>
|
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||||||
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|
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||||||
<Reference Include="Boo.Lang">
|
<Reference Include="Boo.Lang">
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||||||
<HintPath>D:/un/Unity/Editor/Data/MonoBleedingEdge/lib/mono/unityscript/Boo.Lang.dll</HintPath>
|
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||||||
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|
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||||||
<Reference Include="UnityEditor.UI">
|
<Reference Include="UnityEditor.UI">
|
||||||
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
<HintPath>D:/WorkDemo/WuRenJi/NewN_UAVPlane/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UnityEngine.UI">
|
<Reference Include="UnityEngine.UI">
|
||||||
<HintPath>E:/gocheng/WRJ/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
<HintPath>D:/WorkDemo/WuRenJi/NewN_UAVPlane/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
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|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
Loading…
Reference in New Issue