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@ -119,6 +119,11 @@ public class DeviceManager : MonoSingleton<DeviceManager>
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public List<UnmannedAerialVehicleManage> unmannedAerialVehicleManages;
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public void SetCollider4WRJ(List<Collider> attackColliders, ref Collider currentTarget)
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{
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for(int i=0; i<attackColliders.Count; i++)
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{
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if (attackColliders[i]==null)
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attackColliders.RemoveAt(i);
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}
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if (attackColliders.Count > 0)
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{
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unmannedAerialVehicleManages = GetGXWRJAndZSWRJ();
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@ -128,6 +133,7 @@ public class DeviceManager : MonoSingleton<DeviceManager>
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{
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if (unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].attackTarget == null)
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{
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unmannedAerialVehicleManages[i].unmannedAerialVehicles[0].AttAck(attackColliders[0].transform);
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//for (int j = 0; j < attackColliders.Count; j++)
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//{
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@ -167,6 +167,7 @@ public class UnmannedAerialVehicle : MonoBehaviour
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Bao.transform.localPosition = Vector3.zero;
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Bao.transform.SetParent(null);
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Bao.SetActive(true);
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if (_equipmentCommon)
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Destroy(_transform.gameObject);
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}
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/// <summary>
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@ -260,7 +261,7 @@ public class UnmannedAerialVehicle : MonoBehaviour
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{
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AddBao(attackTarget.transform);
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// 销毁objectToDestroy对象
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BeAssaulted("攻击到目标");
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//BeAssaulted("攻击到目标");
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Destroy(sb);
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});
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}
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@ -293,22 +293,38 @@ public class UnmannedAerialVehicleManage : MonoBehaviour
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WRJAttach.Invoke(attackColliders1);
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}
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if (wrjModel == WRJModel.光学无人机)
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{
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if (attackColliders1.Count > 0)
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{
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for (int i = 0; i < attackColliders1.Count; i++)
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{
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Collider c = null;
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if (attackColliders1[i] != null)
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if (attackColliders1[i] == null)
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attackColliders1.RemoveAt(i);
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}
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if (attackColliders1.Count > 0)
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{
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c = attackColliders1[i];
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}
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if (unmannedAerialVehicles[0].attackTarget == null)
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var highPriorityTargets = attackColliders1.FindAll(x => x.transform.GetComponent<HighPriorityTarget>());
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if (highPriorityTargets.Count > 0)
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{
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SendMsg(c.transform);
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unmannedAerialVehicles[0].AttAck(c.transform);
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SendMsg(attackColliders1[0].transform);
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unmannedAerialVehicles[0].AttAck(attackColliders1[0].transform);
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}
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else{
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SendMsg(attackColliders1[0].transform);
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unmannedAerialVehicles[0].AttAck(attackColliders1[0].transform);
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}
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//for (int i = 0; i < attackColliders1.Count; i++)
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//{
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// Collider c = null;
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// if (attackColliders1[i] != null)
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// {
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// c = attackColliders1[i];
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// }
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// if (unmannedAerialVehicles[0]&&unmannedAerialVehicles[0].attackTarget == null)
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// {
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// SendMsg(c.transform);
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// unmannedAerialVehicles[0].AttAck(c.transform);
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// }
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//}
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}
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}
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}
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