This commit is contained in:
账号名 2024-01-21 13:13:55 +08:00
parent a306bcad2c
commit 2c00ef06a2
3 changed files with 41 additions and 12 deletions

View File

@ -211,7 +211,7 @@ public class Microwaveweapon : MonoBehaviour
{
if (miceopos!=null)
{
microblog.MicrowaveDisplay(micdistance / 10);
microblog.MicrowaveDisplay(micdistance);
Closeattack(miceopos);
}
}
@ -270,7 +270,7 @@ public class Microwaveweapon : MonoBehaviour
//接收激光下发的位置
Vector3 vector =new Vector3(float.Parse(data[2]), float.Parse(data[3]),float.Parse(data[4]));
microwavemoder.transform.DOLookAt(vector, 0.1f).SetEase(Ease.Linear).OnComplete(() => {
microblog.MicrowaveDisplay(micdistance / 10);
microblog.MicrowaveDisplay(micdistance);
StartCoroutine(Offlaserstrike());
});

View File

@ -162,6 +162,15 @@ public class DeviceManager : MonoSingleton<DeviceManager>
{
equipmentCommon.GetComponent<TerrestrialRadioInterferenceManger>().InterferingFrequency = info[2];
}
else if (info[0] == "KeyTarget")
{
HighPriorityTarget highPriorityTarget= HighPriorityTarget.HighPriorityTargets.Find(x => x.Number == info[1]);
if(highPriorityTarget)
{
Vector3 Pos=new Vector3(float.Parse(info[3]), float.Parse(info[4]), float.Parse(info[5]));
highPriorityTarget.BeAssaulted(Pos, false);
}
}
else
{
if (equipmentCommon)

View File

@ -1,5 +1,4 @@
using DG.Tweening;
using System.Collections;
using AdamSync;
using System.Collections.Generic;
using UnityEngine;
@ -16,8 +15,10 @@ public class HighPriorityTarget : MonoBehaviour
/// 重点设备完整度
/// </summary>
public static float EquipmentIntegrity = 1;
/// <summary>
/// 编号
/// </summary>
public string Number;
#region
/// <summary>
/// 单体保护目标属性血量
@ -59,18 +60,37 @@ public class HighPriorityTarget : MonoBehaviour
/// <summary>
/// 被攻击
/// </summary>
public void BeAssaulted(Vector3 Pos)
/// <param name="Pos">被攻击时触发点位置</param>
/// <param name="isSend">是否向外发送同步消息</param>
public void BeAssaulted(Vector3 Pos, bool isSend, int hp = 0)
{
HP -= 10;
GameObject Bao = Instantiate(explodePrefab, transform);
Bao.transform.localPosition = Pos;
Bao.transform.SetParent(null);
Bao.SetActive(true);
if (isSend)
{
HP -= 10;
GameObject Bao = Instantiate(explodePrefab, transform);
Bao.transform.localPosition = Pos;
Bao.transform.SetParent(null);
Bao.SetActive(true);
string nowData = GetSyncDis(Pos);
Debug.Log(nowData);
_ = SyncCreateRoom.SendMessageAsync(string.Format("send2room {0}", nowData));
}
else
{
HP = hp;
}
if (HP < 50)
{
ModerFull.SetActive(false);
ModerDamage.SetActive(true);
}
}
protected string GetSyncDis(Vector3 pos)
{
return string.Format("{0},{1},{2},{3},{4},{5}", "KeyTarget", Number, HP, pos.x, pos.y, pos.z);
}
}