diff --git a/Assets/GameAssets/Materials/JiGuang/WeiBo.mat b/Assets/GameAssets/Materials/JiGuang/WeiBo.mat index 613f1b29..0d275407 100644 --- a/Assets/GameAssets/Materials/JiGuang/WeiBo.mat +++ b/Assets/GameAssets/Materials/JiGuang/WeiBo.mat @@ -9,12 +9,13 @@ Material: m_PrefabAsset: {fileID: 0} m_Name: WeiBo m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0} - m_ShaderKeywords: - m_LightmapFlags: 4 + m_ShaderKeywords: _ALPHAPREMULTIPLY_ON _EMISSION + m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 - m_CustomRenderQueue: -1 - stringTagMap: {} + m_CustomRenderQueue: 3000 + stringTagMap: + RenderType: Transparent disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 @@ -59,19 +60,19 @@ Material: - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 - - _DstBlend: 0 + - _DstBlend: 10 - _GlossMapScale: 1 - _Glossiness: 0.5 - _GlossyReflections: 1 - _Metallic: 0 - - _Mode: 0 + - _Mode: 3 - _OcclusionStrength: 1 - _Parallax: 0.02 - _SmoothnessTextureChannel: 0 - _SpecularHighlights: 1 - _SrcBlend: 1 - _UVSec: 0 - - _ZWrite: 1 + - _ZWrite: 0 m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _Color: {r: 0.7607844, g: 0.7607844, b: 0.7607844, a: 0.39215687} + - _EmissionColor: {r: 0, g: 0.5, b: 0.5, a: 1}