修改加载模型逻辑
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@ -251,5 +251,5 @@ MonoBehaviour:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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modelname_text: {fileID: 0}
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modelname_text: {fileID: 3438159621284867111}
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isDragWRJ: 0
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isDragWRJ: 0
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@ -173,7 +173,7 @@ MonoBehaviour:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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modelname_text: {fileID: 0}
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modelname_text: {fileID: 5970882835879795696}
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isDragWRJ: 0
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isDragWRJ: 0
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--- !u!1 &5970882835879795698
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--- !u!1 &5970882835879795698
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GameObject:
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GameObject:
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@ -177,7 +177,7 @@ MonoBehaviour:
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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- {fileID: 0}
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modelname_text: {fileID: 0}
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modelname_text: {fileID: 3625114602127132433}
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isDragWRJ: 1
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isDragWRJ: 1
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--- !u!1 &3625114603613546360
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--- !u!1 &3625114603613546360
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GameObject:
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GameObject:
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@ -129,7 +129,7 @@ public class GameManager : MonoBehaviour
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{
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{
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string info = UIBootstrap.Instance.currentSceneInfo.data.DeviceContent;
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string info = UIBootstrap.Instance.currentSceneInfo.data.DeviceContent;
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Debug.Log(info);
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Debug.Log(info);
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if (info.Length > 0 &&string .IsNullOrWhiteSpace(info))
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if (info.Length > 0 &&!string .IsNullOrWhiteSpace(info))
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{
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{
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modelsInfo = Jsonanalyze.FromJson<List<ModelInfo>>(info);
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modelsInfo = Jsonanalyze.FromJson<List<ModelInfo>>(info);
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for (int i = 0; i < modelsInfo.Count; i++)
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for (int i = 0; i < modelsInfo.Count; i++)
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