diff --git a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs index 9f8ef52a..ffaa220b 100644 --- a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs +++ b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs @@ -190,7 +190,7 @@ public class RadarManger : MonoBehaviour { if (equipmentCommon.isPlayer && timerCoroutine == null) { - //timerCoroutine = StartCoroutine(Timer()); + timerCoroutine = StartCoroutine(Timer()); isTimerRunning = true; } } @@ -223,12 +223,6 @@ public class RadarManger : MonoBehaviour /// public void FillInTheData(List weaponitemone) { - //if (equipmentCommon) - //{ - // string msg = $"send2room {equipmentCommon.equipmentType}+{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}+{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}"; - // Debug.Log(msg); - // _ = SyncCreateRoom.SendMessageAsync(msg); - //} for (int i = 0; i < weaponitemone.Count; i++) { switch (weaponitemone[i].para_name) diff --git a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs index c29134e0..cd0d03c7 100644 --- a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs +++ b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs @@ -361,7 +361,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour //interval= float.Parse(InterferingFrequency); break; case "干扰模式:": - Debug.LogError(weaponitemone[i].para_value); + //Debug.LogError(weaponitemone[i].para_value); switch (weaponitemone[i].para_value) { case "0": @@ -377,7 +377,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour break; case "发射功率:": //TransmittedPower = weaponitemone[i].para_value; - Debug.LogError(weaponitemone[i].para_value); + //Debug.LogError(weaponitemone[i].para_value); switch (weaponitemone[i].para_value) { case "0": @@ -394,7 +394,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour } break; case "干扰角度:": - Debug.LogError(weaponitemone[i].para_value); + //Debug.LogError(weaponitemone[i].para_value); InterferenceAngle = weaponitemone[i].para_value; break; case "干扰距离:":