diff --git a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
index 9f8ef52a..ffaa220b 100644
--- a/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/Radar/RadarManger.cs
@@ -190,7 +190,7 @@ public class RadarManger : MonoBehaviour
{
if (equipmentCommon.isPlayer && timerCoroutine == null)
{
- //timerCoroutine = StartCoroutine(Timer());
+ timerCoroutine = StartCoroutine(Timer());
isTimerRunning = true;
}
}
@@ -223,12 +223,6 @@ public class RadarManger : MonoBehaviour
///
public void FillInTheData(List weaponitemone)
{
- //if (equipmentCommon)
- //{
- // string msg = $"send2room {equipmentCommon.equipmentType}+{transform.position.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}+{transform.eulerAngles.ToString().Replace(" ", "").Replace("(", "").Replace(")", "")}";
- // Debug.Log(msg);
- // _ = SyncCreateRoom.SendMessageAsync(msg);
- //}
for (int i = 0; i < weaponitemone.Count; i++)
{
switch (weaponitemone[i].para_name)
diff --git a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
index c29134e0..cd0d03c7 100644
--- a/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
+++ b/Assets/Zion/Scripts/ModelFunction/TerrestrialRadioInterference/TerrestrialRadioInterferenceManger.cs
@@ -361,7 +361,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
//interval= float.Parse(InterferingFrequency);
break;
case "干扰模式:":
- Debug.LogError(weaponitemone[i].para_value);
+ //Debug.LogError(weaponitemone[i].para_value);
switch (weaponitemone[i].para_value)
{
case "0":
@@ -377,7 +377,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
break;
case "发射功率:":
//TransmittedPower = weaponitemone[i].para_value;
- Debug.LogError(weaponitemone[i].para_value);
+ //Debug.LogError(weaponitemone[i].para_value);
switch (weaponitemone[i].para_value)
{
case "0":
@@ -394,7 +394,7 @@ public class TerrestrialRadioInterferenceManger : MonoBehaviour
}
break;
case "干扰角度:":
- Debug.LogError(weaponitemone[i].para_value);
+ //Debug.LogError(weaponitemone[i].para_value);
InterferenceAngle = weaponitemone[i].para_value;
break;
case "干扰距离:":